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  1. #1
    Join Date
    Jul 2007
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    Dev Diary Feedback: New Main Menu

    As LOTRO grows and new UI features are developed, like the new Skirmish Join and Skirmish panels, we have found that we can't just keep adding buttons to the toolbar at the bottom of your screen (or the border of your Radar) to launch the new panels.

    Read more about the new main menu and join the conversation!

  2. #2
    Join Date
    Jun 2007
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    129

    Re: Dev Diary Feedback: New Main Menu

    This is going to look great on high res monitors but can you scale the list down for people that have lower resolutions?

  3. #3
    Join Date
    Aug 2007
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    1,137

    Re: Dev Diary Feedback: New Main Menu

    for those of us who use the hot key options, is it possible to remove the buttons? they take up precious real estate on my tiny monitor =]
    [charsig=http://lotrosigs.level3.turbine.com/0120300000005f597/01003/signature.png]undefined[/charsig]
    [b][color=cyan]Chroner[/color][/b] - R5 Champion * [b][color=cyan]Cronor[/color][/b] - R7 Lore-master
    [b][color=cyan]Qroner[/color][/b] - R5 Minstrel * [b][color=cyan]Qronir[/color][/b] - R5 Rune-keeper

  4. #4
    Join Date
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    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by c4maniac View Post
    This is going to look great on high res monitors but can you scale the list down for people that have lower resolutions?
    The Main Menu scales together with the toolbar. So if you have your toolbar set to display at 1.3 (under UI Options), the Main Menu will look bigger as well.

    Hopefully this addresses your concern.

  5. #5
    Join Date
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    0

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by Chroner View Post
    for those of us who use the hot key options, is it possible to remove the buttons? they take up precious real estate on my tiny monitor =]
    If you want to remove the buttons, you'll need a custom skin. Take a look at www.lotrointerface.com

    Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.

  6. #6
    Join Date
    Aug 2007
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    1,137

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by Ransroth View Post
    If you want to remove the buttons, you'll need a custom skin. Take a look at www.lotrointerface.com

    Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.
    i was hoping you wouldnt say that =[
    [charsig=http://lotrosigs.level3.turbine.com/0120300000005f597/01003/signature.png]undefined[/charsig]
    [b][color=cyan]Chroner[/color][/b] - R5 Champion * [b][color=cyan]Cronor[/color][/b] - R7 Lore-master
    [b][color=cyan]Qroner[/color][/b] - R5 Minstrel * [b][color=cyan]Qronir[/color][/b] - R5 Rune-keeper

  7. #7
    Join Date
    Jan 2007
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    11,162

    Re: Dev Diary Feedback: New Main Menu

    When the first version of this feature appeared on our Preview Test Server, Isengard, one proposal got a lot of support: Our testers wanted to also be able to remap the buttons on the right hand side, the ones that open the different bags from your inventory.
    You mean the "crayon eaters" had a good idea, provided meaningful feedback, and helped shape a new feature into something even better? Unpossible.

    Quote Originally Posted by Chroner View Post
    i was hoping you wouldnt say that =[
    There are some really nice skins out there, and they're very simple to use. You should give them a try.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  8. #8
    Join Date
    Jun 2007
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    129

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by Ransroth View Post
    The Main Menu scales together with the toolbar. So if you have your toolbar set to display at 1.3 (under UI Options), the Main Menu will look bigger as well.

    Hopefully this addresses your concern.
    Ya it does thanks. I play this game on a laptop too usually on a boring sunday afternoon which isn't so big screened and everything in game is huge on the screen even at .7

  9. #9
    Join Date
    Jan 2007
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    4,071

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by Ransroth View Post
    If you want to remove the buttons, you'll need a custom skin. Take a look at www.lotrointerface.com

    Skins will need to be updated for SoM, but I'm sure it will happen pretty soon.

    maybe...most likely not....very few of those skins got updated with MoM.

    the most popular ones are still SoA versions.


  10. #10
    Join Date
    Jun 2007
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    21

    Re: Dev Diary Feedback: New Main Menu

    Will there be some sort of new menu system for hunter porting locations? Right now I have one quickslot bar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!

    ===============
    Last edited by KMSone; Nov 13 2009 at 01:32 PM.
    All fear Boo, the mighty Miniature Giant Space Hamster! Boo...?!? Boooooo!!!
    ----------------------------
    [B][SIZE=2][COLOR=Red]Kershana - HTR 65[/COLOR] / [COLOR=SeaGreen]Estril - MIN 65[/COLOR] / [COLOR=MediumTurquoise]Kirshanel - LM 60[/COLOR] / [COLOR=SandyBrown]Cardaetha - BRG 65[/COLOR][/SIZE][/B][SIZE=2][COLOR=DarkOrchid] :: [U][B]ARKENSTONE[/B][/U][/COLOR][/SIZE]

  11. #11
    Join Date
    Jun 2007
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    378

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by KMSone View Post
    Will there be some sort of new menu system for hunter porting locations? Right now I have one toolbar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!
    I've heard rumours that skills are usable from the skill menu, so you wouldn't even need to slot them if that's true. If not... Ew.
    [charsig=http://lotrosigs.level3.turbine.com/0320200000019bee4/01000/signature.png]undefined[/charsig]

  12. #12
    Join Date
    Jun 2008
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    17

    Exclamation Re: Dev Diary Feedback: New Main Menu

    I'm happy with any UI improvements, but less than ecstatic about these button improvements. The reason being, it doesn't really address the awful limitations of the UI in LOTRO.

    Over the last couple of years most custom UI modders have been making buttons/bags transparent in order to gain screen real estate or use it more efficiently.

    Indeed the default UI components do not truly scale with most typical screen resolutions so it is simply preferable to make them invisible.

    Major UI issues:
    1. experience bar text illegible
    2. unit frames have buffs/debuffs grow down with no option to grow upwards depending on frame's screen position
    3. UI components inexplicably attached to other UI components (ie. xp bar and main action bar)
    4. No true scaling for UI fonts, they become either too fuzzy to read or too small too matter.

    The button changes unfortunately address a portion of the LOTRO UI that most custom mod users have already dispensed with due to the glaring deficiencies present in the default UI.
    [charsig=http://lotrosigs.level3.turbine.com/0520a0000001a49f3/01000/signature.png]Kuldebar[/charsig]

  13. #13
    Join Date
    Mar 2007
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    76

    Re: Dev Diary Feedback: New Main Menu

    Love the concept of the new main menu. I would love to be able to use the inventory slots area to hotkey Food and and potions. Will that be an option?

  14. #14
    Join Date
    May 2009
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    9

    Re: Dev Diary Feedback: New Main Menu

    This is great! I always thought those bag buttons were a waste (who doesn't open all their bags at once with I?)

  15. #15
    Join Date
    Mar 2007
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    5,226

    Re: Dev Diary Feedback: New Main Menu

    Any way to get button customization set up as drag & drop from the main menu, rather than through options? Good to know it's there, though, there are buttons on my bar that have never been touched.
    The smallest mimes of the gods of snow do not wish at all in their life that the great duty of the defences of the wine be diminished.

  16. #16
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    0

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by KMSone View Post
    Will there be some sort of new menu system for hunter porting locations? Right now I have one quickslot bar dedicated to nothing but porting, and every slot is filled - I would hate to keep having to shuffle ports around as new locations are added!
    Not right now. Having some kind of a panel which lists your travel skills is something that might happen in some future version, it's definitely on our radar.

    Quote Originally Posted by ndbot View Post
    I've heard rumours that skills are usable from the skill menu, so you wouldn't even need to slot them if that's true. If not... Ew.
    I can confirm those rumours - you'll be able to activate skills directly from the Active Skills panel. So you'll be able to open that up, hit the [-] button, expand just the travel section and select your port.

    Quote Originally Posted by Kuldebar View Post
    I'm happy with any UI improvements, but less than ecstatic about these button improvements. The reason being, it doesn't really address the awful limitations of the UI in LOTRO.

    Over the last couple of years most custom UI modders have been making buttons/bags transparent in order to gain screen real estate or use it more efficiently.

    Indeed the default UI components do not truly scale with most typical screen resolutions so it is simply preferable to make them invisible.

    Major UI issues:
    1. experience bar text illegible
    2. unit frames have buffs/debuffs grow down with no option to grow upwards depending on frame's screen position
    3. UI components inexplicably attached to other UI components (ie. xp bar and main action bar)
    4. No true scaling for UI fonts, they become either too fuzzy to read or too small too matter.

    The button changes unfortunately address a portion of the LOTRO UI that most custom mod users have already dispensed with due to the glaring deficiencies present in the default UI.
    They might find these buttons more useful now that the player can assign any function to any of those buttons.

    Quote Originally Posted by wheelercub3 View Post
    Love the concept of the new main menu. I would love to be able to use the inventory slots area to hotkey Food and and potions. Will that be an option?
    I'm afraid not - The only actions you can currently assign to them are panel type actions. So you will be able to have them open the Skirmish Join panel, or options panel, or open the Lorebook, or Destiny Perks, etc. But not a particular item in your inventory, that would be a considerably different thing.

    Quote Originally Posted by atteSmythe View Post
    Any way to get button customization set up as drag & drop from the main menu, rather than through options? Good to know it's there, though, there are buttons on my bar that have never been touched.
    Right now this isn't something you'll be able to do. If there's enough call for it, we may be able to get it added, but it may not have the bang-for-the-buck.

  17. #17
    Join Date
    Feb 2007
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    12,668

    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by Kuldebar View Post
    The reason being, it doesn't really address the awful limitations of the UI in LOTRO.
    Actually, the fact that they're now customizable will mean I'm much more likely to use them. As for the major UI issues... I play at 1680x1050, and it looks fine with the default scalings for me. Sure, if I played at 1920x1080 on a laptop, it could be a problem. But I could always use a large external monitor in that case - that makes a lot of stuff easier on the eyes, not just game icons.

    They said nearly 2 years ago that they were going to rewrite their UI because it was leveraged out of some of the oldest code in their entire system, and it was time for an upgrade. More flexible, more extensible, more customizable, all that jazz. Unfortunately, given the intervening time... it appears that project got a serious postponement. But until they can get back on that, I'll take any improvements they can deliver.

    Thanks for adding this Ransroth, Frosty, and/or whoever else worked on it!

    Khafar

  18. #18
    Join Date
    Apr 2007
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    Re: Dev Diary Feedback: New Main Menu

    Looks good, but I've just started using a cool new UI so I guess it's back to the old set-up if the custom UI isn't compatible
    [charsig=http://lotrosigs.level3.turbine.com/2121f000000132226/01004/signature.png]undefined[/charsig]

  19. #19
    Join Date
    Sep 2007
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    154

    Re: Dev Diary Feedback: New Main Menu

    Looks great! Can we please get a different icon for Hobbies? It is the same as Main Menu and System. I know I will be slotting Hobbies on the toolbar as I am having to get to it the long way right now as I check on my fishing progress while I fish. Other than that, very happy about these changes to the UI!
    [COLOR=DeepSkyBlue][B]Hobbit Huntress
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  20. #20
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    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by artistV View Post
    Looks great! Can we please get a different icon for Hobbies? It is the same as Main Menu and System. I know I will be slotting Hobbies on the toolbar as I am having to get to it the long way right now as I check on my fishing progress while I fish. Other than that, very happy about these changes to the UI!
    The screenshots in the Dev Diary are very old - before we got the pretty icons. The Hobby icon will look the same as your fishing skill icon.

    Main Menu Icon also will look much nicer than the one in the dev diary - it's a nice up-arrow in a circle.

  21. #21
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    0

    Re: Dev Diary Feedback: New Main Menu

    In fact I just went back and double-checked - pretty much all the icons are wrong in the screenshots. The new icons are much nicer .

  22. #22
    Join Date
    Feb 2009
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    24

    Re: Dev Diary Feedback: New Main Menu

    About removing unneeded buttons via UI skins.... There are some really great minimalist skins out there, but (unless I was doing something wrong) you can't use them if you switch in and out of full screen. if you start in full screen and stay there it's great. If you go from full screen to window, no problem. But if you go from window to full screen, the skin no longer sits where it should at the bottom of the screen. I guess coordinate 0,0 is at the top left, and it's smart enough to move the bar up when the number of usable vertical pixels decreases (when switching to window mode) but doesn't know to do anything when the usable number of pixels increases.

    I don't really understand why, since the native skin has no problem adjusting to any amount of window resizing, but I tried several skins and ran into the same problem with all of them. And as someone who frequently bounces in and out of full screen it made the skins useless.

    Anyway, I was hoping for a native option with fewer unneeded (for me) buttons, but at least the update allows for some customization to make them more useful.
    Last edited by LlamaDraco; Nov 13 2009 at 04:07 PM.
    [charsig=http://lotrosigs.level3.turbine.com/032020000001da759/01008/signature.png]Laughlin[/charsig]

  23. #23
    Join Date
    Sep 2007
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    830

    Re: Dev Diary Feedback: New Main Menu

    I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?
    [charsig=http://lotrosigs.level3.turbine.com/0320200000008482c/01005/signature.png]Grimst[/charsig]

  24. #24
    Sapience is offline Former Community Manager & Harbinger of Soon
    Join Date
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    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by MrBloodworth View Post
    I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?

    Skirmishes use a system called Skirmish Join. It was called World Join before the name was changed for consistency.

  25. #25
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    Jan 2007
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    Re: Dev Diary Feedback: New Main Menu

    Quote Originally Posted by MrBloodworth View Post
    I see two things that somewhat confuse me. Skirmish, and world join. I thought skirmishes were able to be joined from anywhere, so the world join sounds redundant?
    Two different things. http://www.lotro.com/gameinfo/devdia...bility?start=1



    vs



    I would think it would make more sense to have the Join panel be the default tab in the Skirmish panel, but that's apparently not how it was designed.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

 

 
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