Re: Physical mitigation- question
I agree. There's definitely some confusion around the "type" of damage and the "source" of damage.
I'd love to know how this works.
As I see it, there are Resistances...these mitigate Wound, Poison, Disease, Fear...the "pot" effects as I know them.
Then there's Tactical...which is Shadow, Fire, Ice, Acid...the "creep" damage types.
And all that makes sense. UNTIL you start to look at Melee.
Is melee just Common? Or can a melee attack be Fire for instance in which case it'd be mitigated by your Melee defense AND Tactical.
This is where it all gets confusing. Melee&Ranged. Are they just Common defenses? In which case Armor seems pretty useless.
Graalx2,
Would it be too much to have a couple page Dev Diary around this? With specific damage examples across a couple different class builds?
Last edited by Thane9; Sep 27 2011 at 12:31 PM.
[FONT=Tahoma][COLOR=#ffffff][COLOR=red][FONT=Tahoma][B][COLOR=darkorchid]Second Marshal[/COLOR] Luc Brandenbuck[/B][/FONT][/COLOR][/COLOR][COLOR=#a9a9a9][FONT=Tahoma] ~[B]Battlemaster[/B]~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
[/FONT][/COLOR][COLOR=#ffffff][COLOR=lime][FONT=Tahoma][COLOR=#ff0000][FONT=Tahoma][B]Champion[/B][FONT=Tahoma]:[SIZE=1]'The only thing our opponents can do that we care about is die.'-Graalx2[/SIZE][/FONT][/FONT][/COLOR]
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