Thank you very much for this changes.
I have reworked chart with Wardens and Guardians incomming damage from 100k unavoidable hit. This chart apply only for full hits, it was created to compare maximum taken damage from big special attacks. On normal attacks, warden has more partial avoidance chance, so Guardian will receive more full hits than Warden and difference between total incomming damage will be smaller.
Damage comparison: Warden vs Guardian |
Passive Mitigation |
Buffed Mit. 100% uptime |
+Minstrels SoS +3%Mit |
+Captains Herald of Hope +3%Mit |
+Tome of Defence |
Grd Redirect 35% (10/30s uptime) |
Wrd DC +5% (12/20s uptime) |
Warden - Mitigation |
55% |
60% with all gambits |
63% |
66% |
66% (-10% Damage) |
66% (-10% Damage) |
71% (-10% Damage) |
Guardian - Mitigation |
60% |
70% with full fortification |
73% |
76% |
76% (-10% Damage) |
76% (-10% Damage, 35%absorb) |
76% (-10% Damage) |
Wrd damage from 100k hit |
45k |
40k |
37k |
34k |
30,6k |
30,6k |
26,1k |
Grd damage from 100k hit |
40k |
30k |
27k |
24k |
21,6k |
13,2k |
21,6k |
WRD dmg / GRD dmg |
1,13x |
1,33x |
1,37x |
1,42x |
1,42x |
2,32x |
1,21x |
Difference between Wardens and Guardians incomming damage from full hits looks much better than before. We have to take in account, that this is worst scenario for warden. We still have Never Surrender against big hits, also I still hope for NS rework to prevent double cast.
I think one more panic skill would be great, maybe rework "For the Free People" cap stone trait and skill to something like this: Enter a state in which every Gambit Builder builds a stacking -incomming damage buff. +3% absorb/gambit for Warden and +1% absorb/gambit for others, maximum will be 15% for warden and 5% for the rest of Fellowship. Duration: 15s, Cooldown: 1m 30s.
Finishing gambits now have 30s duration, up from 24s, thank you very much for this change. I still think, there is space for +10s buff duration.
Warden has now +20% morale buff, will Guardians get +20% morale bonus too? I am still convinced, that removing morale bonus from champion, captain and now warden tank traits is better solution.
There are still bugs and few things that need to be addressed:
- Deffiant Challenge mitigation buff is not working in this build.
- "Impressive Flourish" gambit now has terrible delay after animation.
- "Surety of Death" and "Piercing Strike" gambits have annoying delay after animation.
- Stun immunity from "Shield Tactics" should be immediate buff, currently this buff apply after animation.
- Increase morale tap heal, including gambit builders and "Offensive Strike" morale taps. Since we do not have 90% mitigation from Deffiant Challenge and we have no panic skill like Jugernaut and Pledge, we need more aoe heal from morale taps.
- Nerf "Never Surrender" double cast, start 5 minutes cooldown after NS heal proc. New: every "Shield-bash" builder use will reduce NS cooldown by 10s. This will prevent double NS use, but in combat cooldown will be shorter.
- Scale up instant heal from "Restoration" or make it % based. Instant heal is still at 1756 morale, that's joke. Now that we have more morale, all hots should be scaled up by 20%
- Buffs to finishing gambits from gambit chains should be higher.
- Please increase buff duration in blue line for 10s.
- AoE fist Gambits should have higher DoT or higher upfront damage, we need this gambits for generating threat.
- Secondary dots from red set bonus "Martial Fury" are different from normal dots.
- "Rune of Striking" (+76, +96, +125) do not increase damage over time.
- Increase buff duration of melee "Adroit Manoeuver" and "Warden's Triumph" to 25s and boost their damage, 4 and 5 long gambits should have much higher damage.
- Capstone traits "For the Free People" and "Honed Spikes" need some work.
- Scale up yellow trait set bonus skill "Fire at Will".
Last edited by Krindel; May 23 2018 at 04:50 AM.
Laurelin: Kinship - Outcasts
Ilwee - Warden, Krindel - Minstrel, Krinborn - Lore-Master, Gislin - Burglar