Can I ask, why are we finding LIGHT armor with MIGHT on it?Good Question!
In the context of all the recent character updates, it means that all the classes' abilities are being moved onto a 'normalized' effect curve - basically they all now follow the same mathematical curve of advancement from level 1-120. So for example if a Guardian's DPS ~doubles from levels 60-90, then a Minstrel's skills basically do the same. It also ties all the skills into your primary implements much more tightly so that almost all your skills and effects should respond correctly to increases in base weapon DPS or HPS.
For some ungodly reason every single skill and effect in the game was originally given its own discrete advancement curve. Literally several thousand of them, which made updating the levels or re-balancing any particular level range in the game very nearly impossible. It was also a complete toss-up whether they benefitted from DPS/HPS improvements. We're gradually weeding most of that out.
-Vastin
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