Quote Originally Posted by South3rs View Post
Thanks guys. I do feel like we’ve talked ourselves out of any solution already. What should we do, just flop over and accept the lag?!

Technology moves on, things do change and ultimately as a consumer if this is a really pressing issue for us then I think we should continue to push for answers and change.

I’d be keen to hear an update from SSG, why is Evernight in particular still struggling compared to other servers?
As we discuss in Evernight wc often, having servers in EU will do little, if anything, to solve the lag issue. I'm U.S.-based, with typically 35ms ping, and I experience lag on Evernight, when everyone else does. Several other U.S.-based folks report the same. It's mostly a server thing. I speak from decades of experience working in the Networking department of a large, multi-billion-dollar, transatlantic company. Network latency is rarely the culprit, and in the cases where it is, it's because the app is making an inordinate number of tiny transactions between the client and the server. Sometimes that can be helped with a configuration change, other times, code changes are necessary. Even an infrastructure change is sometimes called for (e.g. the Teamcenter app, for CAD/CAM work, has "2-tier" and "4-tier" infrastructures, where 4-tier is recommended for high-latency situations). Only as a last resort, do you move the central server infrastructure closer to the clients.

I'll also note that recently -- the last few days -- the skill lag on Gladden has actually been worse than Evernight's lag. We've been seeing quite a bit of lag on Treebeard too, but that may be attributable to an influx of players, given that Moria just became available. My point? Lag is currently endemic to LOTRO; it's not really a U.S./EU thing. Maybe the 64-bit server upgrade will help.