I appreciate that you're trying to find some positives here, and there are some - namely OC/EC & NPC's, but I was just hit for 440k & 390k by a Guardian whilst using the White Hand clan, 4 physical mit corruptions & all available pots both in-game and store-bought, on one of the higher-mit creep classes.
Run buff - it's okay, but not at the cost of our map CD's. It's not enough to catch horses and too much for pursuing freeps that are on foot.
Dare I say it, but this is possibly worse than it was before the previous patch where creeps had to be buffed significantly to prevent then leaving in droves. We then had a period where tweaks needed to be made, but overall there was more balance than there had been in years. This update has just torn to pieces any shred of balance that existed for all of, what, 4 weeks?
Creeps needed another 6 corruption slots, and that was pretty much it for the time being. Instead we now have this overcomplicated system that nobody asked for and an overall nerf to stats. Corruptions seem pointless. 14k physical mit and 7k tact mit from a corruption... what is the point in even slotting them?
Why is it that the players can scream from the rooftops the updates that need to be made, and time and time again we end up with somebody who probably doesn't PVP, let alone play creep, coming up with #### that nobody asked for and clearly does not work in any way, shape or form.
So much of this update is totally unnecessary, and coming in with sweeping changes is no way to fine tune what was essentially, up until yesterday, a pretty good platform for balanced PVP.