- Self-healing: As some others have already mentioned, this is in a really catastrophic state. To give just one example: Restoration I have unbuffed arround 2 Mio Morale and it hits myself with arround 38k every 3 sec. The skill, as well as many other skills, including morale leaches which are good for groups, are far too low in terms of morale as well as the "strength" of the enemies. I'm not sure if further development of the Gambitchains would be sufficient here.
Self-heals (specifically in Determination) will be getting a bit of a boost, and some cooldown abilities will boost your healing as well.
Originally Posted by olimaxnik
- Why won't we be able to save "Advanced Technique" when we are out of combat? Is there a possibility to "take" at least a part of the points from the fight? Often things happen that you have to react to quickly at the beginning of a fight until everything is in order. Wouldn't it be advantageous to use at least a certain number of points outside the battle? (Of course, it depends a bit on the planned skills, which can be activated with this, just want to give some food for thought).
Sure, I understand your point, but I also don't want wardens doing even more constant buff-spam out of combat to ensure they start every fight with max AT. The skills will work with no AT, but they won't be as strong. If it's truly dire (you immediately need multiple cooldowns and even zero-AT cooldowns aren't cutting it) you might just need to lean on a healer's cooldown or two right when a fight opens.
Originally Posted by olimaxnik
-BPE: In my opinion, BPE has lost its importance in the past years, especially for the warden. If I remember back to level 75 times was felt every 2-3 hit blocked, dodged or parried. This was very helpful in that it gave the warden a breather to be healed. However, since the opponents now hit so hard, you have no other option as a warden but to stack vitality, which also doesn't help much since the self-healing is too low and you can no longer BPE many attacks. Are there concrete approaches to increase the importance of BPE again, or will we have to rely more on "For the Free Peoples" in the future?
Yes, there are things in the works to make BPE a little more relevant. They aren't warden-specific changes, but we don't want BPE to be irrelevant stats for tanks. It's also worth noting that BPE is still very effective when tanking groups of adds; the problem is really specifically about boss attacks/mechanics.
Originally Posted by olimaxnik
- Satisfaction: Currently, in my opinion, the buffs that the warden has are too low. Even if I keep all my buffs up, which are some more compared to other tank classes, I have no chance to get them. It just doesn't feel satisfying even when maintaining all the buffs. As I can see from the diary a change is also planned here, I also just wanted to point out again that significant improvements are also needed here.
I am looking forward to talking about specific buffs and numbers in detail soon, and especially when Bullroarer opens.