Minstrel Changes - A few questions
I have a few questions, if you could answer them that would be great. Thanks!
Is pause for breath going to happen often enough, and does it actually work well? Otherwise would I need to spend a few points in yellow line to get Anthem of Composure for Power over Time regen? :)
Spirit of Freedom is a kind of skill I have been waiting for! So glad it's a general skill and I hope it stays that way. But does it grant any of tail effect? :)
Also, I can't recall the name of the trait now, but it gives a 20% bonus to the armour rating you currently have. Is this going to be available? As if the Dev's remember, minstrels once were able to wear medium armour. When that was removed they gave us a trait of 'equal value'. This trait is very important to me in the Ettenmoors, as it makes my Mini way less squishy. I guess I could live without it, but only just. Thanks for reading and hope you have time to respond. No worries if you can't. :)
-Bennedik
What about for Guardians?
Call to Greatness:
Cooldown now 1m 30s
Buff lasts 15, Always aoe to all fellowship members
Effects updates per class
Burglar
+15% damage to positional attack skills
Surprise Strike recovers in 5s
Captain
Gains a defeat response every 5s for 15s
Gains battle-readied state every 5s for 15s
Champion
Heals power over time
gains 2 fervor initially
+1 fervour every 5s for 15s
Hunter
+10% ranged damage
+3 focus initially
+2 focus every 5s for 15s
Lore-master
-25% induction length
Blinding Flash recovers in 5s
Minstrel
+10% outgoing healing
Chord of Salvation recovers in 5s
Rune-keeper
-10% power costs
Steady hands recovers in 5s
Warden
+5% damage
Masteries recover in 5s