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  1. #51
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    Quote Originally Posted by Dramastorm View Post
    Erm isnt the stun on Piercing Cry supposed to be listed under dissonence stance orrrrr am I missing something here?
    Quote Originally Posted by Calta View Post
    can people check the peircing cry variants by stance and spec-i'm getting some weird results in testing these, and i'm also confused about which effect belongs where-like the stun in different stances and specs. i'm getting stuns in two stances-regardless of spec, sometimes......
    ugh, seems they've updated it and so shall I.

    to note;
    - no stance has an inert stun peircing cry now.
    - +healing modifier on resonance and melody

    you need to Tier 1 trait in red line to gain a stun on piercing cry

    Tier 1 - Concussive Shout - on any Piercing Cry, if critical, will stun target
    • 5s stun on critical
    • +30% piercing Cry critical chance


    the stun works with all types of piercing cry and any stance.

    the name of the Cry does matter though.

    Blue line
    Tier 4 - Resonant Piercing Cry - Scoring a critical hit with resonant piercing cry opens the ability to use Inspiring Echoes
    • Inspiring echoe's is an instant cast heal
    • heals max of 6 targets

    however, that is the only trait for Peircing Cry that is effected by stance.

    and yes, "cry" reset traits count Pericing Cry as a cry. Red lines passive on ballads will reduce it's cooldown and coda of fury can reset it's cooldown. as well as a trait Tier 4 in yellow line you might want.

    Tier 4 - Sharing a Story - adds additional effect and crit chance on ballads.
    • rank1 - on ballad critical, resets cooldown of any Peircing Cry
    • Rank2 - +2.5% ballad critical chance


    hopefully that is all the cry information you'll need

    and yes, 10s cooldown on all stances now
    Last edited by bohbashum; Nov 07 2013 at 03:24 AM.
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  2. #52
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    Thanks for the update

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  3. #53
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    So not having played in 3-4 years (since before mirkwood & F2P) I'm still only lvl50. What can I expect overall?
    Rohn Burgandy - Minstrel - Brandywine
    Purgeth - Warleader - Brandywine

  4. #54
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    Quote Originally Posted by bohbashum View Post
    checked and you were right sorry.

    yes it's very confusing... melody was the no stance healing way but thats gone now.
    No problem! It's been something I've been reporting for quite a while and it still isn't the same as in live. xD

    Great guide though! My time in beta has been limited to a few hours per round (unless I'm at work or whatever) because I also have a kin to manage on live, so having all the changes in one tidy location is really great!
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  5. #55
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    Quote Originally Posted by kyeo138 View Post
    So not having played in 3-4 years (since before mirkwood & F2P) I'm still only lvl50. What can I expect overall?
    thats what the guides all about XD

    Quote Originally Posted by Mar-Evayave View Post
    No problem! It's been something I've been reporting for quite a while and it still isn't the same as in live. xD

    Great guide though! My time in beta has been limited to a few hours per round (unless I'm at work or whatever) because I also have a kin to manage on live, so having all the changes in one tidy location is really great!
    I think Egg is quite stubbern about changing it back, I presume this late this is what we're going to get.

    as time is getting on and we're nearly on live I'll start posting a few screenshots of the lines and how they look and what dependencies are where and such. hopefully just more helpful stuff! the stance section is the most ugly bit of the guide, so I'll make sure to fill that up with as many screen shots as possible (4) so you can actually see whats changed.
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  6. #56
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    What are the changes to LI legacies?
    Frieja - Minstrel on Landroval (formerly of Brandywine)

  7. #57
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    Minstrel Changes - A few questions

    I have a few questions, if you could answer them that would be great. Thanks!

    Is pause for breath going to happen often enough, and does it actually work well? Otherwise would I need to spend a few points in yellow line to get Anthem of Composure for Power over Time regen?

    Spirit of Freedom is a kind of skill I have been waiting for! So glad it's a general skill and I hope it stays that way. But does it grant any of tail effect?

    Also, I can't recall the name of the trait now, but it gives a 20% bonus to the armour rating you currently have. Is this going to be available? As if the Dev's remember, minstrels once were able to wear medium armour. When that was removed they gave us a trait of 'equal value'. This trait is very important to me in the Ettenmoors, as it makes my Mini way less squishy. I guess I could live without it, but only just. Thanks for reading and hope you have time to respond. No worries if you can't.

    -Bennedik

  8. #58
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    Quote Originally Posted by bohbashum View Post
    I think Egg is quite stubbern about changing it back, I presume this late this is what we're going to get.

    as time is getting on and we're nearly on live I'll start posting a few screenshots of the lines and how they look and what dependencies are where and such. hopefully just more helpful stuff! the stance section is the most ugly bit of the guide, so I'll make sure to fill that up with as many screen shots as possible (4) so you can actually see whats changed.
    It boggles my mind why! In live, we have the defensive _____ of Battle when unstanced (ie: Resonance) and the offensive ____ of Battle when in Harmony (ie: Melody). When I'm doing nothing but healing in a raid, I DON'T WANT ANY OFFENSIVE THINGS. I want everything possible that is defensive. Usually I just throw Melody of Battle (the DEFENSIVE one with the shield on it) on myself for the extra boost it gives me. And then in Harmony I use Echoes of Battle. It's obvious! Echoes of Battle in Harmony, Timeless Echoes of Battle in War-speech, and Melody of Battle in unstanced (healing). I want this back! Grr...
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  9. #59
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    Quote Originally Posted by Laurlin View Post
    Is pause for breath going to happen often enough, and does it actually work well? Otherwise would I need to spend a few points in yellow line to get Anthem of Composure for Power over Time regen?
    PfB proc chance is fixed on 10%, when proc-ed it does heal quite a bit of power compared to the power cost but imo it's not reliable. Power is definitely an issue for fights longer than 5 minutes so I'd suggest you grab AoC for PoT.

    Quote Originally Posted by Laurlin View Post
    Spirit of Freedom is a kind of skill I have been waiting for! So glad it's a general skill and I hope it stays that way. But does it grant any of tail effect?
    No 10 seconds of stun immunity following SoF. If you're stunned again right after that you can't do anything as it has 1 minute 30 seconds cd.

    Quote Originally Posted by Laurlin View Post
    Also, I can't recall the name of the trait now, but it gives a 20% bonus to the armour rating you currently have. Is this going to be available? As if the Dev's remember, minstrels once were able to wear medium armour. When that was removed they gave us a trait of 'equal value'. This trait is very important to me in the Ettenmoors, as it makes my Mini way less squishy. I guess I could live without it, but only just. Thanks for reading and hope you have time to respond. No worries if you can't.

    -Bennedik
    The 20% bonus armour rating is gone for good. However, most of the new gears give A LOT of vits from lvl85-95. It's not hard to cap both our mits at 40% I suppose.

  10. #60
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    Quote Originally Posted by Frieja View Post
    What are the changes to LI legacies?
    There is a Healing Induction reduction major for weapons (up to 10% reduction in induction times) and a Dissonance stance swap buff minor for books (up to +9% tac damage for 8s when you switch into Dissonance).
    Last edited by Atheling; Nov 09 2013 at 11:04 PM.

  11. #61
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    I did some LI testing so here's legacies as they are in Beta 6:



    Main-hand Major
    Name Min Max
    Anthem duration +1 +10
    Call of Oromë damage +2% +20%
    Healing Skills induction time -1% -10%
    Piercing Cry damage +2% +30%
    Rally! cooldown -10 -300
    Soliloquy of Spirit pulses +1 +14
    Target Resist Rating (call to war skills) -1110 -1360
    Triumphant Spirit cooldown -5 -120

    Main-hand Minor
    Name Min Max
    Call of the Second Age targets +1 +5
    Call to Fate critical multiplier +1% +15%
    Call to Ioreth cooldown -1 -30
    Minor Ballad damage +2% +30%
    Perfect Ballad damage +2% +30%
    Still As Death cooldown -5 -120
    Target Resist Rating (Invocation of Elbereth) -1110 -1360



    Class item Major
    Name Min Max
    Anthem of War damage (physical) +2% +10%
    Anthem of War damage (tactical) +1% +5%
    Bolster Courage healing +1% +10%
    Healing and Motivation skills morale healing +1% +10%
    Healing Skill Power Cost -1% -10%
    Inspire Fellows healing +1% +10%
    Raise The Spirit healing +1% +10%
    Target Resist Rating (ballads) -3220 -3380

    Class item Minor
    Name Min Max
    Anthem of Composure (resistance) +1240 +1304
    Anthem of Composure (tactical mitigation) +1304 +1368
    Chord of Salvation cooldown -1 -5
    Cry of the Chorus cooldown -5 -120
    Dissonance Stance Swap Buff +1% +9%
    Echoes of Battle resistance rating debuff +1304 +1368
    Hammerhand Skills Bubble Magnitude +1% +25%
    Target Resist Rating (songs) -1240 -1304

  12. #62
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    Quote Originally Posted by Wiser View Post
    PfB proc chance is fixed on 10%, when proc-ed it does heal quite a bit of power compared to the power cost but imo it's not reliable. Power is definitely an issue for fights longer than 5 minutes so I'd suggest you grab AoC for PoT.


    No 10 seconds of stun immunity following SoF. If you're stunned again right after that you can't do anything as it has 1 minute 30 seconds cd.


    The 20% bonus armour rating is gone for good. However, most of the new gears give A LOT of vits from lvl85-95. It's not hard to cap both our mits at 40% I suppose.
    Ok thanks for answering my questions! It's a shame with the armour rating trait, helped so much :/

  13. #63
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    Quote Originally Posted by Mar-Evayave View Post
    It boggles my mind why! In live, we have the defensive _____ of Battle when unstanced (ie: Resonance) and the offensive ____ of Battle when in Harmony (ie: Melody). When I'm doing nothing but healing in a raid, I DON'T WANT ANY OFFENSIVE THINGS. I want everything possible that is defensive. Usually I just throw Melody of Battle (the DEFENSIVE one with the shield on it) on myself for the extra boost it gives me. And then in Harmony I use Echoes of Battle. It's obvious! Echoes of Battle in Harmony, Timeless Echoes of Battle in War-speech, and Melody of Battle in unstanced (healing). I want this back! Grr...
    while I can't read the mind of Egg, it looks like she's trying to make BOTH stances on par at healing and support. so line doesn't equal stance like some other classes have had. you *should* be very viable to roll around in either stance no matter which healing line you choose.

    with this skill, I'm not exactly sure tbh. one of the many bits of feedback in beta that have been repeated over the course.

    Quote Originally Posted by Frieja View Post
    What are the changes to LI legacies?
    I'm sorry I've been a little lax lately.

    Gilean-EU has done an awesome table and I hope he's OK with me stealing it and giving him credit in that section :P

    Quote Originally Posted by Laurlin View Post
    Also, I can't recall the name of the trait now, but it gives a 20% bonus to the armour rating you currently have. Is this going to be available? As if the Dev's remember, minstrels once were able to wear medium armour. When that was removed they gave us a trait of 'equal value'. This trait is very important to me in the Ettenmoors, as it makes my Mini way less squishy. I guess I could live without it, but only just. Thanks for reading and hope you have time to respond. No worries if you can't.
    just going along the great answers from Wiser, he gave a slightly wrong one here. stat changes are yet to be in fully effect so it's tough to say if you will cap mitigations. the rating to percentaging ratio's will be changes to accomidate the huge stat increases in gear at higher level, so you could have lower mits than in RoR.

    there is the moral trait that should be converted to percentage for live (we know this because other classes have been having the same thing and is in the dev notes somewhere). it'll probably look like +1/2/3/4/5% moral.
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  14. #64
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    I don't remember cry of the valar increasing incoming healing, the icmr is still there?

  15. #65
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    Quote Originally Posted by Wiser View Post
    The 20% bonus armour rating is gone for good. However, most of the new gears give A LOT of vits from lvl85-95. It's not hard to cap both our mits at 40% I suppose.
    Quote Originally Posted by bohbashum View Post
    just going along the great answers from Wiser, he gave a slightly wrong one here. stat changes are yet to be in fully effect so it's tough to say if you will cap mitigations. the rating to percentaging ratio's will be changes to accomidate the huge stat increases in gear at higher level, so you could have lower mits than in RoR.

    there is the moral trait that should be converted to percentage for live (we know this because other classes have been having the same thing and is in the dev notes somewhere). it'll probably look like +1/2/3/4/5% moral.
    I hope us minstrels won't be too squishy for solo play up to Lv85 since a huge part of the game/quests happen before that. It will take a long long time for me to get any of my minstrels there, and it would be a very boring game if I had to skirmish most of my time so I can overlevel enough to be able to continue my journey. I'm having trouble as it is to stay alive with that bonus armour rating
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  16. #66
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    Quote Originally Posted by Gilean-EU View Post
    I did some LI testing so here's legacies as they are in Beta 6:
    thanks so much for that. I've updated the legacy section with your post and tried to give you full credit.

    the format is very clear and good! tables can be a real pain in HTML so I've just left it as is.

    if you want I'll delete my post and just link to yours instead if you want full recognition and to update it when you want.

    if you quote this post you'll see how the link to opening post is done (can just copy and paste): Link back to Opening Post
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  17. #67
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    Quote Originally Posted by Norana View Post
    I don't remember cry of the valar increasing incoming healing, the icmr is still there?
    */fixed*

    silly mistake - it's just icmr, not inc-healing.

    Quote Originally Posted by Silmelin View Post
    I hope us minstrels won't be too squishy for solo play up to Lv85 since a huge part of the game/quests happen before that. It will take a long long time for me to get any of my minstrels there, and it would be a very boring game if I had to skirmish most of my time so I can overlevel enough to be able to continue my journey. I'm having trouble as it is to stay alive with that bonus armour rating
    we don't exactly know how the numbers will work out but I doubt it'll be much of an issue considering how good the debuffers and support classes can be in this update. the group format, if the stat nurf is huge, will change to needing support (aka yellow burg / lm / blue captain / yellow warden / yellow hunter) too keep the rest of the group than tank alive in 6man content and might make content a lot more balanced than we've seen.

    but tbh, we really need to see the end product of BOTH the stat changes and minstrel changes to understand how content will be played. BB's, I don't think you need to worry too much.
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  18. #68
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    Quote Originally Posted by bohbashum View Post
    we don't exactly know how the numbers will work out but I doubt it'll be much of an issue considering how good the debuffers and support classes can be in this update. the group format, if the stat nurf is huge, will change to needing support (aka yellow burg / lm / blue captain / yellow warden / yellow hunter) too keep the rest of the group than tank alive in 6man content and might make content a lot more balanced than we've seen.

    but tbh, we really need to see the end product of BOTH the stat changes and minstrel changes to understand how content will be played. BB's, I don't think you need to worry too much.
    I think you misunderstand what my worry is. I play solo so what other classes can do won't help me at all, unless my country changes their laws against kidnapping people, because I'm not going to get married just to have permanent questing help
    ...besides, what if I accidentally marry a "mayfly" type of person who gets tired of every game they play?

    I'm hoping the final version of the Minstrel class will be as good for solo play as the current
    Good to see that there's a lot of very thorough (spelling?) beta testers who are working hard to help making all classes work properly for all of us
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  19. #69
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    Quote Originally Posted by Silmelin View Post
    I think you misunderstand what my worry is. I play solo so what other classes can do won't help me at all, unless my country changes their laws against kidnapping people, because I'm not going to get married just to have permanent questing help
    ...besides, what if I accidentally marry a "mayfly" type of person who gets tired of every game they play?
    lol ^_^

    I understand now

    I'm hoping the final version of the Minstrel class will be as good for solo play as the current
    I think all I can say then is "we'll see" because the main trait for survival (Freedom) in red line is still broken.

    you will have enough to survive anything solo

    red line is looking a lot more like a glass canon than ever before though. the dps is seriously bumped up but a lot of healing (yes self-healing) is gone.

    probably the most powerful, not going to die but out-put nice damage, will be yellow line. that way you can regain your power regularly and pop out dps and build up crits regularly so if your nicely balanced between self healing and dps'ing you should output a good amount of both. you do kinda get the armor buff back with yellow line too with ALL stances giving armor buff. I'd even go as far to say that line should be able to solo some group content like a warden can.

    again, "we'll see". it might be differant but I don't think you'll need the armor buff trait anyway

    NOTE: in yellow line I realised that the trait that increases the number of targets u can apply hammerhand too removes the restriction from yourself. so... 2 self bubbles in yellow line
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

  20. #70
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    I am not sure but I think they fixed the freedom trait. I was getting those green 'ballads' around our char so you should be able to heal other people while in dissonance.
    Could be I am confusing live and beta, it was late last night that i noticed this.

  21. #71
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    Quote Originally Posted by bohbashum View Post
    thanks so much for that. I've updated the legacy section with your post and tried to give you full credit.

    the format is very clear and good! tables can be a real pain in HTML so I've just left it as is.

    if you want I'll delete my post and just link to yours instead if you want full recognition and to update it when you want.

    if you quote this post you'll see how the link to opening post is done (can just copy and paste): Link back to Opening Post
    Good good, that's why I posted these under class guides section first so maybe it could be updated with current info that I digged out However, I only listed current legacies, I did not mark which old legacy was changed to new one so you have that info, feel free to add that as well

  22. #72
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    Quote Originally Posted by bohbashum View Post
    lol ^_^

    I understand now


    I think all I can say then is "we'll see" because the main trait for survival (Freedom) in red line is still broken.

    you will have enough to survive anything solo

    red line is looking a lot more like a glass canon than ever before though. the dps is seriously bumped up but a lot of healing (yes self-healing) is gone.

    probably the most powerful, not going to die but out-put nice damage, will be yellow line. that way you can regain your power regularly and pop out dps and build up crits regularly so if your nicely balanced between self healing and dps'ing you should output a good amount of both. you do kinda get the armor buff back with yellow line too with ALL stances giving armor buff. I'd even go as far to say that line should be able to solo some group content like a warden can.

    again, "we'll see". it might be differant but I don't think you'll need the armor buff trait anyway

    NOTE: in yellow line I realised that the trait that increases the number of targets u can apply hammerhand too removes the restriction from yourself. so... 2 self bubbles in yellow line
    Yellow line sounds nice, but it might be much too complicated for me xD
    I've never really understood all those descriptions that skills have. The English used is too complicated for me. All those "stat/buff/debuff-skills" are confusing to me. It doesn't matter how many guides I read. I seem to only be able to understand the skills I can easily see what they do, so I might have to go red anyway unless someone makes a very specific guide saying exactly where to place the points XD

    There's one skill I can't live without. I have to use it almost every fight even though I'm overleveled because I die if I don't. Anthem of the Free Peoples, the one that will heal you over time. It's gone now, isn't it? What about Chord of Salvation? Will someone who is traited for DPS have a self-heal that is quick and big, with a cooldown that isn't too long?


    A fellowship question: When I'm healing in a fellowship I rarely get low on Power, how is that in the beta if you are a blue-traited minstrel?


    I'm very curious to see what the Minstrel class will be like on the 18th
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  23. #73
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    What about for Guardians?

    Call to Greatness:
    Cooldown now 1m 30s
    Buff lasts 15, Always aoe to all fellowship members
    Effects updates per class
    Burglar
    +15% damage to positional attack skills
    Surprise Strike recovers in 5s

    Captain
    Gains a defeat response every 5s for 15s
    Gains battle-readied state every 5s for 15s

    Champion
    Heals power over time
    gains 2 fervor initially
    +1 fervour every 5s for 15s

    Hunter
    +10% ranged damage
    +3 focus initially
    +2 focus every 5s for 15s

    Lore-master
    -25% induction length
    Blinding Flash recovers in 5s

    Minstrel
    +10% outgoing healing
    Chord of Salvation recovers in 5s

    Rune-keeper
    -10% power costs
    Steady hands recovers in 5s

    Warden
    +5% damage
    Masteries recover in 5s

  24. #74
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    Quote Originally Posted by Silmelin View Post
    Yellow line sounds nice, but it might be much too complicated for me xD
    I've never really understood all those descriptions that skills have. The English used is too complicated for me. All those "stat/buff/debuff-skills" are confusing to me. It doesn't matter how many guides I read. I seem to only be able to understand the skills I can easily see what they do, so I might have to go red anyway unless someone makes a very specific guide saying exactly where to place the points XD

    There's one skill I can't live without. I have to use it almost every fight even though I'm overleveled because I die if I don't. Anthem of the Free Peoples, the one that will heal you over time. It's gone now, isn't it? What about Chord of Salvation? Will someone who is traited for DPS have a self-heal that is quick and big, with a cooldown that isn't too long?


    A fellowship question: When I'm healing in a fellowship I rarely get low on Power, how is that in the beta if you are a blue-traited minstrel?


    I'm very curious to see what the Minstrel class will be like on the 18th
    If you're dps traited you will have Chord of Salvation as the main heal you can use. You will not have Anthem of the Free Peoples or SoS. Bolster and Raise the Spirit will still be available as well, but Chord will be your go-to heal.

    In blue tree you won't have much power issue because the tree allows you to rank up points into power return chance from using healing skills. I never even noticed my power moving much.
    I'd explain it to you, but I'm all out of Puppets and Crayons.
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    GLADDEN: Moochy, 105 Minstrel R10 + alts CRICKHOLLOW: Moochy, 21 Minstrel

  25. #75
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    Quote Originally Posted by Gilean-EU View Post
    I did some LI testing so here's legacies as they are in Beta 6:
    Thank you so much for compiling this! So, let's talk about LI builds in Helm's Deep...


    HEALING WEAPON
    Healing Skills induction time - on paper, this looks like a must-have for your healing weapon, giving you the biggest increase in total healing values over the course of a standard fight.
    Rally! cooldown - I like to have this on my healing weapon, but you can still put this on a swap-weapon (main-hand slots are the only gear swaps allowed in-combat once the expansion hits) so it's not totally necessary.
    Soliloquy of Spirit pulses - I dislike that we only get SoS in blue traits, making this weapon a WATCHER OF RESOLVE weapon, not a healing weapon, but there you go.
    Triumphant Spirit CD - Again, only for a WATCHER weapon (unless some current bugs go live...), but hey, you'll be able to use TS every minute!
    Call to Ioreth CD - Crit heal whenever you need to.
    Still as Death CD - I just like this one. Don't judge me.

    Over all, at 4 Majors and 2 Minors, this won't be too hard to get, even if you are really unlucky.



    HEALING BOOK
    Bolster Courage healing - Bread and butter skill increase, seems logical.
    Healing & Motivation - Makes all your heals better, yup.
    Inspire Fellows Healing - Even in Watcher traits, you can still spare some points for the yellow line at max level to gain access to Inspire.
    Chord of Salvation CD - Use this skill twice as often for twice the fun!
    Hammerhand Skills Bubble Magnitude - Eh, why not?

    Note that I don't feel you need either Raise the Spirit Healing or -Healing Skills Power costs on your LI. Raise the Spirit is nice in a pinch, but having it go back to a CD with no way to remove the CD (we got the trait with the Minstrel revamp at Enedwaith release, remember) removes it from our bread and butter rotation. It is also a smaller heal than BC (meaning you get less bang for your buck when allocating points into it) and the induction reductions available with the weapon legacy and the blue-line spec more than make up for losing CDless RtS by giving us an incredibly fast BC. As for having problems with power when healing... I SCOFF AT THEE! Either put points into the chance to return power on every heal or points into Anthem of Composure. After that, you're good to go. As for Anthem of War... HA. You won't be able to buff and heal at the same time in blue traits, who are you kidding?

    At only 3 Majors and 2 Minors, our healing book is the easiest to build since the launch of the LI system.




    DPS WEAPON
    Call of Orome damage - duh.
    Piercing Cry damage - yes.
    Target Resist Rating (Call to War skills) - You don't even need to put points in this, just have it on the weapon.
    Call of the Second Age Targets - Again, just put it on the weapon, only spend points on it if you have any left over (which you probably won't).
    Call to Fate Crit Multiplier - My tests at the RoI expansion showed that (after our melee autoattack), this skill, when fully buffed by the capstone and the LI, was our biggest DPS skill. I haven't tested it for HD, but I'm going to guess that is probably still the case. So yes, max this puppy out.
    Minor Ballad Damage - Our second most damaging skill, when properly interwoven between the CDs of all other skills, so go ahead.

    Three Majors and 3 Minors, not bad. (Don't even think about putting on Perfect Ballad damage because that skill should never, ever be used except by accident.)



    DPS BOOK
    Really, why bother?




    HYBRID WEAPON (aka - "Look, ma, I think I can do damage and heal at the same time while giving out awesome buffs!!!" "Sure, hon, don't get your clothes dirty.")
    Anthem duration - I is a buffer, amiright? I should, like, buff and stuff. Nevermind that to get the full utility out of yellow line, I need to constantly be using my Coda of Melody so I don't actually need my Anthem to last very long... ayup...
    Call of Orome damage - I has the deeps!
    Healing Skills induction time - I has the healz!
    Piercing Cry damage - I killz you!
    Minor Ballad Damage - I also use my Minor Ballad, because for some reason my Major ballad in Melody stance is a heal...

    So yeah. Three Majors and 2 Minors. Not too bad, but a bit of a hot mess.



    HYBRID BOOK (aka - "Look, ma, I'm Superman, I mean, a Captain!" "Sure, hon, don't play in the street.")
    Anthem of War damage - I buffz you.
    Anthem of War damage - I buffz you, too!
    Healing & Motivations - Verily, I am the master of motivation (even though Coda of Melody -- which is our biggest heal in yellow traits -- is not affected by this legacy, since Codas are not classified as H&M skills).
    Inspire Fellows Healing - I bring the healz AND the buffz!
    Cry of the Chorus CD - Why not, yeah?
    Anthem of Composure Resist - Buffs, I guess, cuz there's nothing better.
    Anthem of Composure Mit - Moar buffs. Shrug.

    Basically, this is the de facto DPS book. A case could be made for +BC Healing for this book, since ostensibly you'll be healing in this line, but NAW. If you REALLY need to heal your fingers off, you'll be in blue traits and you know it. No need for the Echoes of Battle debuff since when using Melody stance that skill is a toggle parry/reflect buff on an ally, not a damage skill (Harmony lovers SAY WHUT?!). I dunno, seriously, what is the point of this type of book? Four Majors and 3 Minors (possible with some TP or a lucky drop! Or just nixing one of the AoC buffs...) and I just don't see the point, at least as a hybrid book. I'd use it for DPS, mostly.



    USELESS LEGACIES ARE USELESS
    Perfect Ballad Damage - The skill is incredibly lackluster. You get more damage from Minor ballad and more healing from Major ballad, and it doesn't actually save you any appreciable power, either. OK, there is now a trait for it to save you even more power, but... why waste the points when we're not hurting for power anyway?
    Invocation of Elebereth resist - Really?
    Ballads resist - Meh. I mean, if you're kinda lazy and don't want to swap legacies around, I could maybe see it...
    Dissonance Stance swap buff - HAHAHAHAHAHAHAHAHAHAHHAHAHAHHA HHHAHAHAHAAAHAHAHAHHAHAHAHAHAH A
    Songs resist - I posit that this is actually the most useless legacy of any class in the game. What do you think?



    Hm, I seem to have gotten snarky at the end there, sorry. Well, what do you guys think? How will you be building out your LIs with this revamped class?
    Narlinde ~ Minstrel, Singer of the Lament of Windfola

 

 
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