Originally Posted by
Strider5548
1) PvMP will never maintain proper balance if the concept of PvE gear, LI's, virtues, and trait points exists as things characters progress over time through increasing level caps. As stats, tracery slots, and trait points increase the class balance dynamic completely shifts with every level cap increase. Freeps constantly becoming more powerful not only makes it so that SSG needs to constantly rebalance Creeps, but it also excludes low level players from PvP because scaling will never work if it's a moving target. My first suggestion is a big one, and that is to force 100% PvP gear (including weapons to replace LI's) as a requirement for PvMP. Make sure players can acquire a full set of gear even at rank 0, and have gear improve with ranks and by bartering. In addition to full PvP gear/weapons, trait points for freeps should be capped at a pre-determined level (pick your favorite level cap) and everyone in the Moors should have access to 100% of the available trait points.
Think of it like if you enter the Moors, you should have a whole new set of trait set-ups and gear configurations. If SSG could build a UI around this so players don't have to manage multiple sets of gear in bags it would be ideal.
With everyone's gear coming from the same pool and trait points capped, the only thing left to scale is stats from virtues. If we can get consistent scaling here then any player from low level to 140 through to future level caps should be able to engage in PvMP in a consistently balanced way. Most importantly this will create a system that can be managed over time.