Let’s Discuss Monster Play
I want to take a moment and acknowledge the dedication the efforts of Vastin and Fantus in these past several years. Without them Monster Play would long ago disappear into annals of game lore.
So, too, I want to recognize you, the players. There are many recognizable names on this forum who helped established the Ettenmoors as a unique experience in MMOs 15 years ago. Your passion, support, and dedication are unparalleled. Thank you.
Now let us get to the crux of the conversation. What is the future of Monster Play?
First, let us acknowledge that the Ettenmoors has not seen an appreciable change in structure, game play, or flavor in a long time – years. This leads to stagnation and a deteriorating player base. The numerous iterative changes, balance passes, and alterations were less bold than requested and have the appearance of placating the tenacious fan base that remains here still.
Since my return, I have spent days catching up on the past several years of system additions, alterations, enhancements, and changes. I have also spent time reading forum posts and generally catching up. It should be no surprise to many of the long-time players that I stopped in here – I spent a good deal of time interacting with this subset of the community during my time on LotRO.
Let me be clear, I have not worked on LotRO in nearly nine years having been plucked from the team to focus on one ill-fated project after another and returning was something I never expected. But here I am, back again looking at the Ettenmoors with a set of different lenses and the hindsight of what amounts to a lifetime ago. Though somewhat different, ultimately the Ettenmoors and you players are roughly the same. There is, however, a thread of perceivable melancholy and cynicism expressed in a good number of responses, and I hate seeing this.
Having delved into the history maintained in the forum, I can see where some measure of that wariness roots. A player base as invested as you are fiercely defensive of what you have and what you want. Minor adjustments to existing problems when the perception is only bold changes can address the issues ring hollow and worse, seem dispassionate to a player base that is driven by passion.
“Words are great, Orion, but what are you going to do about it?”
I want to say bold changes and new features. I want to say, here are the top ten things that I will address by this date. But, truthfully, I cannot. If I did, I would commit the same sins of the past and there is no benefit to anyone in doing that.
So, instead, let me level with you.
Monster play is showing its age and the rather arbitrary changes that came around the time of *checks notes*, Riders of Rohan, actively harmed the space. Performance issues having plagued the zone since its inception persist, though this is not isolated to the Ettenmoors, its impact is greater. The power creep of players, while addressed by Vastin, continuously returns as player’s edge higher and the imbalance inherent to the feature again rears its ugly head.
In a nutshell, monster play is at a crossroads.
Where we go from here is based on minor adjustments with perceptible and measurable impact, coupled with a potentially bold action if I can convince Raninia of its potential value and then it delivers on that value. (Side note: Thus far, Raninia is open to the bold action I am suggesting.)
What follows anon, are not promises. They are potential adjustments, based on my own perceptions, your feedback, and my gut instincts. To determine if these proposals are beneficial, I am presenting them to you to gauge appetite and determine where we should focus efforts.
Camp Relocation – Orc and Elf
Tol Ascarnen is the central fort and what should be the main battle location in the Ettenmoors. The EC and OC camps were crucial fallback and push positions that actively contributed to the battle space. I am considering moving these camps back to0 their original locations.
The Delving of Frór
By removing the active effort needed to access The Delving we removed a crucial set of battle points in the Ettenmoors and just made the underground haven another place to ambush players and monster players. The loot within diminished in value and while updated somewhat has lost some relevance. Additionally, there are no secondary end game reasons to enter the Delving.
To address this, I am proposing the following:
- Restore the Coldfells Outpost at the south center of the map.
- Restore the requirement that at least two outposts must be under control to access The Delving of Frór.
- Update and add corruptions to monster play advancement to bring them in line with players. Place the barter items necessary for these new corruptions into the Delving loot system.
- Update the barter rewards for the players in the delving to include itemization relevant to end game out of the ‘moors and update to other important end game treasure lines.
- Give meaning to outpost status – player, monster player, and neutral owned within The Delving of Frór.
Keep and Tower Revision
Battles in the Ettenmoors revolve around keep and tower ownership. The NPCs in the towers hold importance but their abundance and the scripting involved in handling their reactions is a likely contributor to performance concerns. An adjustment will reduce the number of defenders but increase their difficulty commensurately. The halo effect here will provide more opportune moments for counter offensives.
Healing Modifiers
Healing prolongs battles and undermines the competitive nature of fights. There is no silver bullet in “fixing” this. My intent would be applying an Ettenmoors only effect that reduces the incoming healing to drive combats to a swifter conclusion. Dynamic implementation allows us to modify this effect without waiting for a patch to make the change.
Should this prove successful, we will look at how this style of effect modifier can address other imbalances we know exist in the moment-to-moment experiences.
Closing
This is not going to be easy.
This is not going to be fast.
This is not going to happen behind closed doors.
This is not going to happen without player input.
So, to that end, I look forward to hearing your thoughts on these proposed changes, and any that you might think I have missed.
I look forward to getting back into the trenches with all of you.