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Warden Threat Update 6
I keep seeing a lot of people talking about threat. Here is what an extract of info on the tooltip side is... Hopefully they are at least somewhat close:
Increased Theat
Gambit Builders
Warden's Taunt (F)-
No Stance- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Determination- Warden's Taunt- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Gambits
Slightly Increased Threat
Goad-
Determination- AoE Damage and DoT (Light)(Max 6, 6m), plus Slightly Increased Threat
Increased Threat
Precise Blow-
Determination- Mainhand Dmg, Increased Threat + Slight Increased Threat over Time
Offensive Strike-
Determination- Melee Dmg x 2, Increased Threat
War Cry-
Determination- AoE Dmg plus DoT (Light) (Max 10, 10m), HoT, Evade Buff, Increased Threat
Moderately Increased Threat
Brink of Victory-
Determination- Damage plus DoT (Light), Moderately Increased Threat
Piercing Strike-
Determination- Dmg Ranged x2 plus Light, Moderately Increased Threat
Greatly Increased Threat
Spear of Virtue-
Determination- Damage (Melee x2 plus Light), Greatly Increased Threat
Surety of Death-
Determination- Dmg (Melee + Light), DoT (Light), Greatly Increased Threat, Evade Buff
Threat over Time
Precise Blow-
Determination- Mainhand Dmg, Increased Threat + Slight Increased Threat over Time
Exalation of Battle-
Determination- AoE DoT (Light)(Max 10, 6m), Increased Threat over Time
Threat Transfer
Maddening Strike-
Determination- Melee Dmg, +300 Crit Def, +225 Phys Mit, +225 Tact Mit, Slight Fellowship Threat Transfer
Dance of War-
Determination- plus Evade, +600 Crit Def, +338 Phys/Tact Mit, Transfers Moderate Threat from Fellowship
Aggression-
Determination- Dmg (Melee), Transfers Moderate Threat from Fellowship Members (25m)
Conviction-
Determination- Group Hot, Transfers Moderate Threat from Fellowship
Threat Reduction
Gambit Builders
Shield Bash (Sh)-
Assailment- Behind the Shield- 5% chance to apply -300 Cry Resist Rating (May be level dependant), 5% chance to apply -5% Threat from Heals/Dmg, Plus 1.5% Rng Dmg
Gambits
Goad-
Assailment- AoE Damage and DoT (Light)(Max 6, 6m), plus Slightly Decreased Threat
Defensive Strike-
Assailment- Melee Dmg, Slightly Decreased Threat
Safeguard-
Assailment- Melee Dmg, Decreased Threat, DoT (Light)
Dance of War-
Assailment- plus Evade, Decreased Threat, DoT (Light)
Deflection-
No Stance- Melee Dmg, Greatly Decreased threat
Determination- Melee Dmg, Greatly Decreased threat
Recklessness- Melee Dmg, benefits from stance, Greatly Decreased threat
Assailment- Melee Dmg, Greatly Decreased threat
Shield Up-
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 10%
Shield Mastery-
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 20%
Conviction-
Assailment- Group Hot, Reduces Threat from Fellowship from Dmg/Healing by 99%
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Re: Warden Threat Update 6
Great summary! Thanks for posting it.
--Harper
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Re: Warden Threat Update 6
It seems that Dance of War is missing on the threat transfer list, but apart from that great summary, as Harper already said xD
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Re: Warden Threat Update 6
Quote:
Originally Posted by
JuanD
It seems that Dance of War is missing on the threat transfer list, but apart from that great summary, as Harper already said xD
Good catch.. Updated here and in my main sheet.
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Re: Warden Threat Update 6
Thanks for this, finally started leveling my warden and thinking about new rotations for threat and it helped alot.
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Re: Warden Threat Update 6
I did a few quick and HIGHLY unscientific threat tests today, and may get around to more skills if I have the time and motivation, this seems like a good spot to post.
SoV and SoD - I tested these with no threat legacies or traits, and after accounting for the actual damage of the skill, it took around 5000 damage to morale to pull a mob.
PB - Same as above, i had something that was dpsing slowly, so I'm sure all the threat over time had expired. This also took about 5000 morale to pull, so the cumulative ToT is about the same as the upfront threat of SoV and SoD.
EoB - This was the main skill i wanted to test, and unfortunately i didn't have much time to test it as the friend who was helping me only had a couple minutes. I had no threat traits, but unfortunately did have a maxed threat legacy equipped for the first test. After subtracting the damage of EoB and half the heals I received from it, it took 13000 morale of damage to pull the mob. After I realized i had the wrong weapon equipped I quickly swapped and hit EoB on a 10k mob who my friend then killed without ever taking aggro (time constraints, couldn't do a proper test).
Quick summary of some very flawed testing on a few aggro skills:
SoV/SoD/PB total threat: about 5000 morale
EoB with maxed Fi-Sp threat legacy (no traits): about 13000 morale of threat
EoB without traits or legacies: >9000 morale of threat
Again, this was some very quick testing and should be treated as far from completely accurate, but i think it gives a decent starting point for me to move forward with doing some more accurate tests and for planning out which gambits are most valuable (btw, if anyone on nimrodel wants to offer to help, send a tell/mail to geirskogul).
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Re: Warden Threat Update 6
And what happened with War Cry? for me its not so effective anymore =/
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Re: Warden Threat Update 6
Quote:
Originally Posted by
adebayor
And what happened with War Cry? for me its not so effective anymore =/
3/12/2012 Orion: War-cry: The bonus threat associated with the skill will be returning with the hotfix.
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Re: Warden Threat Update 6
Great thread with a nice layout. This should be stickied! :)
This should help what some of those terms mean.
Quote:
Originally Posted by
Graalx2
Lets see if I can answer at least some of your questions.
Warden Threat effects stack completely with other Threat effects and with themselves.
The descriptions for the magnitude of a Threat effect are absolute. A Moderate threat increase does the same amount of Threat on a Tier 2 gambit as a Tier 5 Gambit.
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
All Warden Threat over Time effects last 16 seconds with 4 second pulses. The duration is not increased by traits but the magnitude of each pulse is increased by some traits.
Warden heals do increase threat for each pulse of healing, though some monsters care more about healing threat than others.
spelunker, I tested the same stuff yesterday and had roughly the same numbers for those gambits but a tiny bit higher. We waited the full 16 seconds before having anybody else hit the mob though.
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Re: Warden Threat Update 6
Updated to put WarCry in its rightful spot.
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Re: Warden Threat Update 6
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
The "Moderately increased threat" and the regular "Increased threat" are switched, right?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Lucanthanas
The magnitude of threat effects is approximately:
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
The "Moderately increased threat" and the regular "Increased threat" are switched, right?
Any idea where "Sizable Increase to Threat" falls in this list? My Javelin of Ire has this effect on it
Thanks in advance,
Leighf
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Leighf
Any idea where "Sizable Increase to Threat" falls in this list? My Javelin of Ire has this effect on it
Thanks in advance,
Leighf
That description is on an item from pre update 6, maybe even pre-Moria, and, frankly, is something you will stop using when you get your legendary items going into Moria. So... probably the size is pretty small now, but was big for its time, pre-legendary item release..
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Darlgon
Increased Theat
Gambit Builders
Warden's Taunt (F)-
No Stance- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Determination- Warden's Taunt- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
That should be "slightly increased threat". :)
Quote:
Originally Posted by
spelunker
SoV and SoD - I tested these with no threat legacies or traits, and after accounting for the actual damage of the skill, it took around 5000 damage to morale to pull a mob.
PB - Same as above, i had something that was dpsing slowly, so I'm sure all the threat over time had expired. This also took about 5000 morale to pull, so the cumulative ToT is about the same as the upfront threat of SoV and SoD.
This doesn't compare well with the old info as some others posted already;
.5x -Slightly increased threat
1x -Moderately increased threat
2x -Increased threat
3x -Greatly increased threat
PB has 2x and .5x, SoV 3x.
2+0.5 doesn't equal 3x. It would be very nice to have some fresh information on this from the devs.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
2+0.5 doesn't equal 3x. It would be very nice to have some fresh information on this from the devs.
Why is fresh information needed ?
Yeah, 2+0.5 does not equal 3x, but your assumption that PB has 2x and .5 was wrong in the first place:
Threat over time effects tick 4 times every 4 seconds.
So PB would be at 2+ 4x.5 = 4x after 16 seconds.
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Minyacairwen
Why is fresh information needed ?
Yeah, 2+0.5 does not equal 3x, but your assumption that PB has 2x and .5 was wrong in the first place:
Threat over time effects tick 4 times every 4 seconds.
So PB would be at 2+ 4x.5 = 4x after 16 seconds.
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
Because .5x, 1x, 2x and 3x were approximations in the first place, simplified to give us a hint.
I never imagined PB to do that much threat. I thought it was .5x just spread out. In any case 3x to 4x is a greater error then 2.5x to 3x. Spelunker said he removed the applied dmg from the equation.
So, in short, we know nothing at all. :cool:
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Minyacairwen
So it's actually well in the error margins, especially as SoV does more dmg than PB does.
True. Plus threat can crit separate from actual attack crits, so without testing it a ton of times to get a large enough data sample, you can't really know if any of the PB threat ticks critted, or if the SoV threat crits, etc. It's all just an approximation.
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Re: Warden Threat Update 6
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Thanks for the update Graalx.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
I wish there was a way to affect 'X' other than level and legacy. Scaling it by might, traits, or even a carving would go a long ways towards wardens being able to manage threat vs. survivability. DPS is very stat and gear dependent. Threat appears to be purely level dependent (with a kicker from legacies).
--Harper
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Harperelle
I wish there was a way to affect 'X' other than level and legacy. Scaling it by might, traits, or even a carving would go a long ways towards wardens being able to manage threat vs. survivability. DPS is very stat and gear dependent. Threat appears to be purely level dependent (with a kicker from legacies).
--Harper
isn't that basically what the trait terrible visage is doing?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Harperelle
... or even a carving ...
I like that idea! I haven't really had problems with threat but I would use a +threat carving before (for example) the +light damage or whatever else. Most of the time I'm on the physical or tactical mitigation carvings but I think a +threat carving would be a good alternative.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Thanks Graal.
also
Quote:
Originally Posted by
Graalx2
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Did I miss something apart from Fi-Sp Threat up or does he mean TV trait?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
The 1/2x, 1x, 2x, and 3x values are still correct as far as the relationship between the various increased threat values. What has happened in Isengard is that the 'x' has greatly increased over what it was pre-Isengard.
Any Wardens having issues holding threat should also try out the various legacies that increase threat. They were all increased at the same time.
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
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Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
That'd take away the (fun) necessity of experimenting and getting to know how well individual DPS'ers play. It would also be a step closer to aggro meters; as it stands the little ambiguity about how much threat we have at any given moment means dps has to proactively manage their aggro.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
I always thought 'x' was the auto attack damage.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
-Aelg-
Why not let everyone know what 'x' really is? Put it in the character screen along side all the other stats. ;)
X=42
Moar werds
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Re: Warden Threat Update 6
Does anybody know if the "Fist Gambit Critical Rating" legacy will increase the chance of a threat crit? Could this be a stealth threat up legacy?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Ravenstride
Thanks Graal.
Did I miss something apart from Fi-Sp Threat up or does he mean TV trait?
It appears that almost all of the old +Threat Legacies have been re-purposed. So err, yes, I meant the Fi-Sp Threat up legacy. ;)
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Lazlo_Hollyfeld
Does anybody know if the "Fist Gambit Critical Rating" legacy will increase the chance of a threat crit? Could this be a stealth threat up legacy?
No it doesn't increase the chance of a threat crit. Warden threat effects only accept percentage based modifiers to crit chance. It sounds like a decent idea for a new legacy though.
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Re: Warden Threat Update 6
Quote:
Originally Posted by Graalx2
No it doesn't increase the chance of a threat crit. Warden threat effects only accept percentage based modifiers to crit chance.
It sounds like a decent idea for a new legacy though.
|
http://i.imgur.com/oWUvJ.png |
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Graalx2
It appears that almost all of the old +Threat Legacies have been re-purposed. So err, yes, I meant the Fi-Sp Threat up legacy. ;)
Is it *possible* then that our base-line threat was set lower with
the expectation that we would be increasing it with several legacies,
but as it turns out that there is only ONE (which I have) and that is
why it feels a bit on the low to some of us?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
JLotro
Is it *possible* then that our base-line threat was set lower with
the expectation that we would be increasing it with several legacies,
but as it turns out that there is only ONE (which I have) and that is
why it feels a bit on the low to some of us?
Seems a little more likely that Graal was helpfully trying to explain the connection back to a post from long ago when he was in charge of warden development and got the same sort of warden culture shock we've all experienced with Orion's Massively Multi-Gambit Warden Revamp. If Orion had said something like this, maybe you'd be on to something....
More generally, can we try to be clearer about what we are comparing our threat perceptions to? I have a sense that when some people say threat post-update seems lower and others say it seems higher the difference would make a lot more sense if we knew what rotation pre- and post-update each of them was comparing. As it is, I can't make heads or tails of the experiences being reported in these discussions. They are almost as vague about threat as the in-game information.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
forceofnone
More generally, can we try to be clearer about what we are comparing our threat perceptions to? I have a sense that when some people say threat post-update seems lower and others say it seems higher the difference would make a lot more sense if we knew what rotation pre- and post-update each of them was comparing. As it is, I can't make heads or tails of the experiences being reported in these discussions. They are almost as vague about threat as the in-game information.
It is actually very easy to test out threat, just go hit a Limlight mob with (insert threat skill here), don't auto-attack and have DPS open up at the right time and see when the mob turns. Take that info and apply it to group play and you'll get a very good idea of what you have to do to get a good threat lead on the group you run with. Threat has gone down for sure but my testing shows that EoB with TV trait and threat legacy is roughly 30,000 worth of damage. 30,000 worth of damage per skill execution is huge, not even counting the threat you'll be building/leaching just from putting self buffs up.
Armed with that information, I still can't see needing any more threat. How is it that people are losing aggro when you can get such a large lead from only EoB alone?
HAVING SAID THAT... MAKE SURE TO READ BELOW...
There have been a couple of times recently where my threat has been in the toilet. I was losing many mobs when even spamming EoB, and kept thinking ###... I made sure I was in the proper stance, and still things were peeling from one Raging Blade a few seconds after the fight started. The last 2 times this happened, I re-logged my warden and the issue was fixed immediately. The next time this happens I'll make sure to bug it.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
JLotro
Is it *possible* then that our base-line threat was set lower with
the expectation that we would be increasing it with several legacies,
but as it turns out that there is only ONE (which I have) and that is
why it feels a bit on the low to some of us?
Base line threat balancing does not use the presence or absence of any particular +threat legacies. Legacies are intended to be bonuses not requirements.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
horus418
There have been a couple of times recently where my threat has been in the toilet. I was losing many mobs when even spamming EoB, and kept thinking ###... I made sure I was in the proper stance, and still things were peeling from one Raging Blade a few seconds after the fight started. The last 2 times this happened, I re-logged my warden and the issue was fixed immediately. The next time this happens I'll make sure to bug it.
That sounds extremely weird to say the least, but is good to have the info, thanks.
Is someone else experiencing this? Maybe this at least one of the reasons why the opinios about threat are so different. Anyway, this need to be looked at by the devs ASAP to verify what is going on
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Re: Warden Threat Update 6
Quote:
Originally Posted by
horus418
It is actually very easy to test out threat, just go hit a Limlight mob with (insert threat skill here), don't auto-attack and have DPS open up at the right time and see when the mob turns. Take that info and apply it to group play and you'll get a very good idea of what you have to do to get a good threat lead on the group you run with. Threat has gone down for sure but my testing shows that EoB with TV trait and threat legacy is roughly 30,000 worth of damage. 30,000 worth of damage per skill execution is huge, not even counting the threat you'll be building/leaching just from putting self buffs up.
Armed with that information, I still can't see needing any more threat. How is it that people are losing aggro when you can get such a large lead from only EoB alone?
HAVING SAID THAT... MAKE SURE TO READ BELOW...
There have been a couple of times recently where my threat has been in the toilet. I was losing many mobs when even spamming EoB, and kept thinking ###... I made sure I was in the proper stance, and still things were peeling from one Raging Blade a few seconds after the fight started. The last 2 times this happened, I re-logged my warden and the issue was fixed immediately. The next time this happens I'll make sure to bug it.
Horus, I am glad to see that you have finally seen the problem!
Yes, 30K from EOB should be enough, but it must not always be
working that way. I have experienced it more than a couple
times and have wondered if my toon was uniquely bugged.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
forceofnone
Seems a little more likely that Graal was helpfully trying to explain the connection back to a post from long ago when he was in charge of warden development and got the same sort of warden culture shock we've all experienced with Orion's Massively Multi-Gambit Warden Revamp. If Orion had said something like this, maybe you'd be on to something....
More generally, can we try to be clearer about what we are comparing our threat perceptions to? I have a sense that when some people say threat post-update seems lower and others say it seems higher the difference would make a lot more sense if we knew what rotation pre- and post-update each of them was comparing. As it is, I can't make heads or tails of the experiences being reported in these discussions. They are almost as vague about threat as the in-game information.
Re #1
Well I figure Graal is "in the know" a lot more than any regular
member of the forum, so it seemed worth asking.
Re #2
Often when threat problems are mentioned I see replies about
adjusting rotations. By the time I am mentioning a problem
I have already tried various permutations without solving the
problem. I am not comparing rotation X before and after the
update. I am comparing threat - the best I can achieve with
any combination.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
horus418
Threat has gone down for sure but my testing shows that EoB with TV trait and threat legacy is roughly 30,000 worth of damage. 30,000 worth of damage per skill execution is huge, not even counting the threat you'll be building/leaching just from putting self buffs up.
Are you sure its 30k? I saw in other threads that it was 14k. May be they measured without TV + Legacy. I never bothered to test it myself because I've had 0 problems with threat. If it is 30k as you over 16 sec that means almost 2k tps which means 2 eob every 16sec should make sure nothing is ever pulled off of you, no matter how may burgs you have. That's what I do now and nothing is ever pulled off of me but I was working under the 14k per eob threat so I also hit 2xagression every rotation. But if it is as you say then 2xaggression in every rotation is redundant and walaa! i have more time for buffs/heals.
So just to confirm you say that eob+tv+legacy will give us 30k or at least 25k(if we get unlucky with threat crits) threat in 16 sec?
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Shintagh
Are you sure its 30k? I saw in other threads that it was 14k. May be they measured without TV + Legacy. I never bothered to test it myself because I've had 0 problems with threat. If it is 30k as you over 16 sec that means almost 2k tps which means 2 eob every 16sec should make sure nothing is ever pulled off of you, no matter how may burgs you have. That's what I do now and nothing is ever pulled off of me but I was working under the 14k per eob threat so I also hit 2xagression every rotation. But if it is as you say then 2xaggression in every rotation is redundant and walaa! i have more time for buffs/heals.
So just to confirm you say that eob+tv+legacy will give us 30k or at least 25k(if we get unlucky with threat crits) threat in 16 sec?
Yes, EoB + TV + Legacy = at least 25,000 damage worth of threat. I'd hit the mob with EoB, wait for the full threat to tick off and tell my wife (LM/Hunter), to go to town. Sometimes she'd pull at 28k, sometimes at 31, so I figured saying roughly 30k is fine.
Also, I'd have her initiate combat sometimes with one skill to see how SoV will pull the mob back. While on her LM, if she'd start out with Burning Embers or LotrD, one single SoV would pull the mob to me, IF IT HIT. I didn't get too specific with that test, I just wanted a rough idea of what would happens if somebody accidentally popped off a skill first, so these were hits at and under 2k damage that I was pulling off. Ents or a Remorseless auto-crit type hit, I'm sure would be a different story.
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Re: Warden Threat Update 6
I lost an instance twice in a row the other day due to not being able to pull threat off a NPC no matter what I did, logged out and came back later and I didn't even have to try to generate threat that time. The first couple times the game was laggy but the last try I had no lag at all.
Various Wardens claiming very different viewpoints on threat honestly makes sense to me, I mean, some Wardens can't log in at all, some have to trick the system to log in, every time I log in I get a tool tip informing me I have items, the lag issues, mounts stalling out, etc. I'm guessing all of these issues are connected in some strange befuddling way.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
horus418
Yes, EoB + TV + Legacy = at least 25,000 damage worth of threat. I'd hit the mob with EoB, wait for the full threat to tick off and tell my wife (LM/Hunter), to go to town. Sometimes she'd pull at 28k, sometimes at 31, so I figured saying roughly 30k is fine.
Also, I'd have her initiate combat sometimes with one skill to see how SoV will pull the mob back. While on her LM, if she'd start out with Burning Embers or LotrD, one single SoV would pull the mob to me, IF IT HIT. I didn't get too specific with that test, I just wanted a rough idea of what would happens if somebody accidentally popped off a skill first, so these were hits at and under 2k damage that I was pulling off. Ents or a Remorseless auto-crit type hit, I'm sure would be a different story.
A little while back in another thread I noted that threat for EoB + TV was well over 20k for me also, while others in the thread had pegged it at aroung 15k. We basically attributed it to critting threat, but as threat is invisible and you don't get to see big floaty crit text for threat it would be tough to show imperically.
I really hope this is not another wierd issue where those who have equipped a certain piece of gear are somehow getting bigger threat crits/base threat than others. Although it would go a long way to explaining different experiences in instances.
Threat for me has been very easy. I did Foundry for the 1st time last night (T2 no less) and never lost threat at all during the instance. I was expecting to struggle with buffs/threat balance but did not have any. And I do not consider myself to be a Waden as I tend to mess up my rotations when things get frantic.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
danno8
A little while back in another thread I noted that threat for EoB + TV was well over 20k for me also, while others in the thread had pegged it at aroung 15k. We basically attributed it to critting threat, but as threat is invisible and you don't get to see big floaty crit text for threat it would be tough to show imperically.
IIRC, the other info I read the posters never mentioned also using the legacy along with TV. We tested this out quite a bit, I find it hard to believe that I crit threat every single time, especially being that my crit rating is garbage for my tank build. If I get time, I'll go try it without the legacy.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
horus418
IIRC, the other info I read the posters never mentioned also using the legacy along with TV. We tested this out quite a bit, I find it hard to believe that I crit threat every single time, especially being that my crit rating is garbage for my tank build. If I get time, I'll go try it without the legacy.
The op in this thread never did come back and say it was with TV you are right. It was others who speculated that part.
In which case does TV make that huge a difference? I use both TV and the fi-sp legacy maxed out.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
transpec
I lost an instance twice in a row the other day due to not being able to pull threat off a NPC no matter what I did, logged out and came back later and I didn't even have to try to generate threat that time. The first couple times the game was laggy but the last try I had no lag at all.
Various Wardens claiming very different viewpoints on threat honestly makes sense to me, I mean, some Wardens can't log in at all, some have to trick the system to log in, every time I log in I get a tool tip informing me I have items, the lag issues, mounts stalling out, etc. I'm guessing all of these issues are connected in some strange befuddling way.
Funny you mention logging in. I have a very fast machine and good
net connection and still my login can take a few minutes. It used
to be faster. I have found that I can speed it up by clicking off the
game to any other window while it is loading and then clicking back
on the game a couple seconds later. Often after I do this the game
will load within 10 seconds.
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Re: Warden Threat Update 6
Quote:
Originally Posted by
JLotro
Funny you mention logging in. I have a very fast machine and good
net connection and still my login can take a few minutes. It used
to be faster. I have found that I can speed it up by clicking off the
game to any other window while it is loading and then clicking back
on the game a couple seconds later. Often after I do this the game
will load within 10 seconds.
BR just came up (actually it is up but broken/ giving errors at the login screen) so let's see if any of this nonsense has been fixed. Nothing in the release notes about it though. :(
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Re: Warden Threat Update 6
wow, U7 already? man turbine must be gettin on the ball! i read the patch notes for BR, seems a few good things in there, now we just gotta look for stealth changes!
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Re: Warden Threat Update 6
Quote:
Originally Posted by
Darlgon
That description is on an item from pre update 6, maybe even pre-Moria, and, frankly, is something you will stop using when you get your legendary items going into Moria. So... probably the size is pretty small now, but was big for its time, pre-legendary item release..
Yeah, I've had my legendaries for a long time, but I still swap it in sometimes for range pulling(AoE javelin especially) and it does seem to make a difference. It's easy enough to switch back to my legendary after the pull so I have never gotten rid of it. I was only asking since I have never seen another item with "Sizable" listed and wanted an idea where it fell in the ranges that are being discussed here.
Maybe it's just one of those one off things.
Thanks,
Leighf
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ok not sure if this was addressed in another thread (license to slap me if it has been answered), is there a difference in threat generated from a legendary jav versus a non-legendary jav? For example, http://lorebook.lotro.com/wiki/Weapon:War-Ender
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Quote:
Originally Posted by
Anteatrz
ok not sure if this was addressed in another thread (license to slap me if it has been answered), is there a difference in threat generated from a legendary jav versus a non-legendary jav? For example,
http://lorebook.lotro.com/wiki/Weapon:War-Ender
The level 75 version of that would give you a threat boost during ranged combat. But you would lose your relics, your legacies, and potentially have lower DPS which also contributes to ranged threat. Ultimately it would probably not be worthwhile since we don't really have threat problems currently.
I guess if you're with hunters and RKs who don't wait for you to get close enough for EoB, it might be helpful to swap to this, hit JoDF for big damage and the threat boost, then swap back while you close to melee range. Bit of a hassle though for dubious benefit.
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Today I learned to warden.
I was beginning all my fights with brink of victory. Dohoho. How wrong I was. It's all about Fierce Resolve! (level 38 warden here).
Now i am beginning my fights with 2x fierce resolve, and move to addings buffs and maddening strikes and I don't lose aggro!
YEP YEP!
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Quote:
Originally Posted by
MajUntagent
isn't that basically what the trait terrible visage is doing?
I have a question about Terrible Visage.
My Warden is my #2 and I am/was an exceptional warden (in terms of skill) but last night I was attempting to main tank Roots T2 and was having serious issues holding aggro. The champ in my group (an exceptional player) mentioned whether or not I had Terrible Visage traited or not. Since before U6 I didn't need that trait it turned out it was the only trait I had not unlocked. He said it was the single biggest factor is a successful warden tank besides skill (again of which I am very adapt).
My question is, how important is Terrible Visage to threat generation and is the champion's explination correct?
Does anyone have numbers with and without Terrible Visage traited and it's affects of threat generation?
I am a statistics guy, so please if anyone has the "numbers" I would be very greatful.
- Odinthur Hero of Rohan
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It increases threat generated by skills in determination stance and if you are a tanking warden its a must. Its the only trait a warden has that directly increases the threat we do. I don't have numbers with or without it traited simply because part of a tanks role is to hold aggro and you should always trait appropriately. The standard trait for a tank is 5blue and Terrible Visage. The last trait varies from a keen response or another in yellow to get the 2set bonus which i prefer. The reason players were not traiting Terrible Visage in U6 was because with it and using eob they were generating too much threat which was a bug and was going be reduced and is reduced now.
I know grinding for deeds is a pain but Terrible Visage is worth it. Its not impossible to tank without it but as they say "Every Little Helps":)