The Christmas / New Years lag was horrendous just about everywhere. That being said, it has been mostly normal the past few weeks. But not good enough. Oh, and 99.5% of the time I have 55 ms latency and 0% loss to the server, even during reduced awareness.
1. What time of day do you experience lag?
The following times are when I notice "Reduced Awareness" the most:
7-11 PM server time M-TH
6-10 PM Fridays
3 PM - Midnight Saturdays
1 PM - 10 PM Sundays
2. What zones/ regions/ instances are you in at the time?
I most often get reduced awareness in the following locations:
Zones:
Ered Luin ( this seems to happen a lot with just a few players in it, or with heavy festival / ettenmoors action ).
Central Gondor: the other day(Sunday) Reduced Awareness was so bad mobs would disappear from my visual range 25 meters away and mini-map at 40 meters, that has never happened to me in other zones. And Central Gondor never has many players in it.
West Rohan: This expansion seems to get it a lot, is it on the big battle shard?
Misty Mountains & Forochel: maybe it has low dedicated CPU cycles, but it doesn't take much for either of these regions to get massive lag spikes.
Ettenmoors: Please give the ettenmoors its own server/CPU cluster for Brandywine, lol. It is absolutely horrible, even during off-peak hours.
Instances:
Moria Skraids, mobs will often freeze in place and everyone will have to wait 10+ seconds before the fight continues.
Epic Battles, very hard to say when, but most definitely the 12 man at times, especially with defilers and their totems. Probably due to the totems pulsing damage to every NPC and Freep all at the same time.
3. Are there a number of other players in your field of view when you experience it?
For landscape, no, you can be the only one for thousands of meters and still get reduced awareness and massive lag spikes.
As far as groups, in the Ettenmoors, you notice it anywhere above 6v6 with NPCs. Once you get to 12v12 you will most definitely get 3-5 second skill lag. 24v24 and you could literally wait 30-45 seconds before you can execute the next skill, and it affects basically everyone.
Example of when Turbine Fixed Lag:
Fornost Fire - Zanthrug boss fight. This is the best example of Turbine Fully fixing server lag. This boss fight used to lag out just like a ettenmoors raid fight. But some developer went in a year or so ago and changed something where all 30-40 mobs no longer lag at all, even when the server is under demand, this fight doesn't lag. Please look into what this dev did.
I'm still convinced most of the problem stems from the Server having trouble quickly calculating damage, debuffs, heals, etc.. at an order of magnitude greater than a 12 person group size.
Thank you for taking the time to make this thread.
Last edited by Leixy; Jan 20 2015 at 01:30 PM.
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