We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 14 of 105 FirstFirst ... 4 10 11 12 13 14 15 16 17 18 24 64 ... LastLast
Results 326 to 350 of 2619

Thread: World Transfers

  1. #326
    Join Date
    Aug 2011
    Posts
    1,503
    Quote Originally Posted by cdq1958 View Post
    Amsterdam isn't that far away from London and a major barrier would be the Channel, so I'd think that it would be a major link or hooked to a major link between London and, say, Belgium. Yep, follow the money works for that, too.
    Since we don't know yet which path the packets will take and therefore not know which provider Turbine will be using it's hard to tell how high packet latency will be. A rough estimate is an additional ~70ms for the trip across the Atlantic Ocean.
    Right now we in Germany experience packet latency of ~120 - 140ms (depending on type of connection and location) to the current game servers. So I guess that U.S. players can expect the same when they stick with a server that is relocated to Amsterdam.

    Backbone providers usually offer maps of their network. Here is an example for Telia Sonera. They don't seem to have a direct connection from Amsterdam to the U.S.

  2. #327
    Join Date
    May 2014
    Posts
    13
    Quote Originally Posted by banhorn View Post
    Ha, I never knew that! The random name generator can come up with some really awful things. I wonder how often people report randomly-generated names as violations and if support can see that a name was randomly generated?
    just a question but on that issue, with RP servers and getting a name change thing, reporting yourself and all and the result being a random name.. couldn't u just premake ure name and keep it active enough that your transferring toon gets the -1? and give yourself a free name change without a word to anyone? just wondering =P

  3. #328
    Join Date
    Oct 2013
    Posts
    3,467
    Quote Originally Posted by banhorn View Post
    They seem fine unless there's some cultural reference or slang meaning I'm not getting. If I came across either of these as minor characters in a missing chapter of the trilogy, I wouldn't be wondering what was in Tolkien's pipe that day. Seeing those names in a fellowship, around town, or in an IC chat channel probably isn't going to break people's immersion. That's what the rules are essentially about.
    Well just to enlighten you about their origins, Sturmdrang is a made up abbreviation of the German term "Sturm und Drang" which in this case is supposed to associate to Germanic Mythology. Literally it means approximately "Storm and Stress", but the cultural meaning is somewhat more complex : https://en.wikipedia.org/wiki/Sturm_und_Drang

    Anancite is my metalsmith and is the Latin word for steel or diamond. Usage seems to vary a bit.
    Marancil CHN, Historian Calchiar CPT, Explorer Sturmdrang WDN, Woodsman Anancite GRD, Armourer Tarostel HNT, Armsman Angredeth HNT, Tinker Dromarong GRD, Dwarf
    The Lord of the Rings Online: Community Discord | My in game image hosting: LotroShots

  4. #329
    Join Date
    Aug 2011
    Posts
    146

    An Educated Guess

    Well I'll hazard a guess using this sites Weekly Login Information http://lux-hdro.de/hdro-live.php A German Kinsite that compiles information from several websites such as Steam etc. and puts them together into very good graph content, you'll need to convert the page to English or be able to read German but I've been following the server statistics since 2014 and it looks as if the top 5 US servers according to weekly login data will be

    1. Brandywine (confirmed)
    2. Landroval (top 5 according to graph plus only US based RP server)
    3. Gladden (has held the top 3 spot since graph point 239 which equates to around Christmas 2015 and a top 5 position since graph point 234/235 in fact Gladden according to this site held the #1 spot of weekly logins from graph point 197 to 229 approximately June to November of 2014)
    4. Crickhollow holding top 4 spot since same timepoint of 234-235 Late December 2014
    5. Arkenstone which has been holding the fifth spot since Late December graph point 234-235 of 2014

    See graph included below. Helpful to visit the site and enlarge your browser window size to around 300%.

    http://lux-hdro.de/images/live/weekly-logins-us.png

  5. #330
    Join Date
    Jan 2011
    Posts
    576
    Ok it may sound silly but I ask than for those in the know...

    If naming were enforced.. I know Kickman would be a change

    But what about Aalderan... A jedi name and if you read his bio there is a reason he is in Middle Earth
    Same with my Toon Voldeemort and Ineego Montoya.. I rp these toons when I play them to the best of my ability and try to stay in character but they do not seem to be ME rp names so would there be an issue if I moved these to a rp server.


    I am trying to be as informed as possible and raise as many questions as possible so this transisition is easier for my Kin and I.

    Thanks
    '

  6. #331
    maartena's Avatar
    maartena is offline The Wise
    Drinks Coffee All Day
    Join Date
    Feb 2011
    Posts
    6,474
    Quote Originally Posted by banhorn View Post
    Haha, I am not THAT American to not know where Amsterdam is on a world map. I don't know where it fits into the global network topology which generally follows a combination of real world realities (e.g. oceans and intervening unfriendly countries) and business drivers like like the financial traffic between NYC and London. Where money goes, so goes faster Internet.
    Amsterdam, being right in the middle between the London, Paris, and Frankfurt financial capitals of Europe has historically had the largest Internet Exchange in the world. Right now, it occupies the #2 spot, with the Frankfurt Internet Exchange being the largest now, and the London Internet Exchange being the #3 spot in the handling of World-wide internet traffic. Up until around 2005 it actually WAS the largest internet exchange in the world, with more data-throughput than any other hub in the world. The internet infrastructure in the Netherlands is superb compared to many other countries. In comparison, the USA only holds the 5th largest internet exchange, but to be fair: The USA has MANY internet exchanges.

    Because of that Amsterdam has always been attractive for data-centers that want to operate in Europe. With an equal distance to the three most powerful nations in Europe (and the nations with the most internet users), Germany, the United Kingdom and France, and being right on top of the 25 million people that live in the Netherlands/Belgium/Luxemburg region, Amsterdam is FILLED with datacenters and COVERED with huge amounts of fiber cables and bandwidth everywhere. With players from the UK, FR and DE, and servers named as such, Amsterdam is the logical geographical choice for the servers as it is exactly in the middle.
    Moved from Riddermark to Arkenstone on 9/29/2015!
    -----
    Disclaimer: The definition of "Soon™" and "In The Near Future™" is based solely on SSG's interpretation of the words, and all similarities with dictionary definitions of the word "Soon™", "Near", and "Future" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.

  7. #332
    Join Date
    Dec 2012
    Posts
    2,888
    Quote Originally Posted by Vyvyanne View Post
    Sadly we do not have a way to do this. You can utilize the forums for letting folks know where your kinship has moved if you do not have private emails or a webpage. We will also be sending out-of-game emails to players as these activities take place so that we can let those who log in infrequently know to come check in on their kinships to find their destination.
    Probably is a good idea to create a thread in the forum about your kinship, new server, contact people, web page, etc. Forums are a common place for to search info when people come back.

    Sergio :-)
    Moved from Riddermark to Landroval on 2/10/1015!

  8. #333
    maartena's Avatar
    maartena is offline The Wise
    Drinks Coffee All Day
    Join Date
    Feb 2011
    Posts
    6,474
    Quote Originally Posted by Marancil View Post
    Which 5 would that be? We do not know yet?
    Nametrolling, as we refer to it, can just be banned. If my names are older than the occurence of them on any other server that remains viable for transfer, I will insist on mine to prevail.
    How do you solve this when someone comes along 2 weeks later from another server you never played on.... and has an account/name older than yours? You just took someone's name because it was 3 months old vs your 3 years old. But then someone with the same name that has an account that is 4 years old comes along, followed 2 weeks later by someone else with an account that is 6 years old, and finally there is someone with a lifer account and a toon he made in 2007 with your name.

    Should names just be allowed to be claimed, and reclaimed, and reclaimed?

    How about this scenario:

    You have a character named "Peter". You created it in 2011 and it is 4 years old.
    You are on Server "Hobbit". Server "Hobbit" is small (pun intended) and it will close.
    You are moving to server "Elf". Your name was taken there by a low level 3 toon still in the intro created 6 months ago and hasn't logged in for 5 months.
    Based on your rule, you should be able to take the name "Peter" from this character and that character will be named "Peter-1".

    All is well, right?

    "John" has a character named "Peter" too. He created it in 2009, and it is 6 years old.
    "John" is on server "Dwarf". it is also small, and it will also be closed. He chooses "Elf" as his target server.

    What will happen now? Will "John" be allowed to take over your name again because his is older?

    Now add in to the mix the following: Server Dwarf might be scheduled to migrate before Server Hobbit.
    Or maybe the "Peter" character on the target server is only 1 year old, but level 100 and very very active.

    With 19 servers closing you can't have a system where one name can trump another based on some sort of "superiority formula".

    Sorry, but the closing servers will simply be on the losing end here. And yes, I will have to change the name of my main character, I already found out. So be it, it's just a name. I might just stay "Name-1" for a long time so people can add me to friends list again, and then use the naming token later.
    Moved from Riddermark to Arkenstone on 9/29/2015!
    -----
    Disclaimer: The definition of "Soon™" and "In The Near Future™" is based solely on SSG's interpretation of the words, and all similarities with dictionary definitions of the word "Soon™", "Near", and "Future" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.

  9. #334
    cdq1958's Avatar
    cdq1958 is offline Hero Of the Small Folk 2013
    Join Date
    Jun 2010
    Posts
    0
    Quote Originally Posted by Fratonia View Post
    Since we don't know yet which path the packets will take and therefore not know which provider Turbine will be using it's hard to tell how high packet latency will be. A rough estimate is an additional ~70ms for the trip across the Atlantic Ocean.
    Right now we in Germany experience packet latency of ~120 - 140ms (depending on type of connection and location) to the current game servers. So I guess that U.S. players can expect the same when they stick with a server that is relocated to Amsterdam.

    Backbone providers usually offer maps of their network. Here is an example for Telia Sonera. They don't seem to have a direct connection from Amsterdam to the U.S.
    That's true. Telia is my ISP's backbone provider. My connections pass through three to five ISP nodes before it hits them. My connection to them is in Atlanta. Packets from Atlanta also take three to five hops before they get to Boston, with a hop through NYC.

    That map is interesting but busy. I couldn't enlarge it, but that's not that much of an issue. It looked to me that Amsterdam would be one hop over the Channel from London. Naturally other backbone providers have their own topology.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  10. #335
    Join Date
    Aug 2011
    Posts
    1,503
    Quote Originally Posted by Draconfier View Post
    Well I'll hazard a guess using this sites Weekly Login Information http://lux-hdro.de/hdro-live.php A German Kinsite that compiles information from several websites such as Steam etc. and puts them together into very good graph content, you'll need to convert the page to English or be able to read German but I've been following the server statistics since 2014 and it looks as if the top 5 US servers according to weekly login data will be
    According to that site the surviving EU servers will probably be:

    Code:
    German Servers:
    Belegaer	EU-DE-RP
    Gwaihir			EU-DE
    
    English Servers:
    Evernight	EU
    Laurelin	EU-EN-RP
    
    French Servers:
    Estel			FR-RP (could also be Sirannon which seems to be more active)
    To me this is the only logical solution that best covers the player base. It would have been nicer to grant each language an RP and non-RP server but the numbers seem to have more weight.


    edit: Good point Maartena. The constant renaming would be an issue. That's why we have a discussion here to hear the arguments.
    There is no perfect solution so let's all hope that we don't run into too many trolls that steal names just for fun.
    Last edited by Fratonia; Jul 28 2015 at 01:04 PM.

  11. #336
    CaerArianrhod's Avatar
    CaerArianrhod is offline Rohirrim Scout
    Guardian of Erebrandir's Horseshoe's Secret
    Trainer of the Rabbits
    Join Date
    Jun 2011
    Posts
    1,451
    Quote Originally Posted by Vyvyanne View Post
    5 US and 5 EU is correct. In our selection we will have one RP per region (EU & US) and one world per language (DE, FR and ENG).
    Sorrry but something seems very very wrong with that:
    One RP-Server for the EU??? It would mean we will have French, German and English on the same single RP-Server?!?!?
    If so: 1 RP-Server + 1 French + 1 German + 1 English = 4 server, not 5
    If not so: 1 DE-RP + 1 DE + 1 EN-RP + 1 EN + 1 FR-RP + 1 FR = 6 servers, not 5.

    Can you explain please, wat do you mean exactly?

  12. #337
    Join Date
    Jun 2011
    Posts
    5,029
    Quote Originally Posted by CaerArianrhod View Post
    Sorrry but something seems very very wrong with that:
    One RP-Server for the EU??? It would mean we will have French, German and English on the same single RP-Server?!?!?
    If so: 1 RP-Server + 1 French + 1 German + 1 English = 4 server, not 5
    If not so: 1 DE-RP + 1 DE + 1 EN-RP + 1 EN + 1 FR-RP + 1 FR = 6 servers, not 5.

    Can you explain please, wat do you mean exactly?
    I saw this comment as stating that for the EU servers:

    - There will be at least one server for each language.

    - There will be at least one RP server in EU, but not one per language.

    It is therefore likely that there is one FR server - whether that is RP or not is another matter. It could also mean that Laurelin closes if the DE RP server is more populous.

    Of course, all of this is moot as in future there could well be even more server closures if the numbers don't stack up. Server numbers are not sacrosanct.

  13. #338
    Join Date
    Dec 2007
    Posts
    80

    precisely

    Quote Originally Posted by maartena View Post
    How do you solve this when someone comes along 2 weeks later from another server you never played on.... and has an account/name older than yours? You just took someone's name because it was 3 months old vs your 3 years old. But then someone with the same name that has an account that is 4 years old comes along, followed 2 weeks later by someone else with an account that is 6 years old, and finally there is someone with a lifer account and a toon he made in 2007 with your name.

    Should names just be allowed to be claimed, and reclaimed, and reclaimed?

    How about this scenario:

    You have a character named "Peter". You created it in 2011 and it is 4 years old.
    You are on Server "Hobbit". Server "Hobbit" is small (pun intended) and it will close.
    You are moving to server "Elf". Your name was taken there by a low level 3 toon still in the intro created 6 months ago and hasn't logged in for 5 months.
    Based on your rule, you should be able to take the name "Peter" from this character and that character will be named "Peter-1".

    All is well, right?

    "John" has a character named "Peter" too. He created it in 2009, and it is 6 years old.
    "John" is on server "Dwarf". it is also small, and it will also be closed. He chooses "Elf" as his target server.

    What will happen now? Will "John" be allowed to take over your name again because his is older?

    Now add in to the mix the following: Server Dwarf might be scheduled to migrate before Server Hobbit.
    Or maybe the "Peter" character on the target server is only 1 year old, but level 100 and very very active.

    With 19 servers closing you can't have a system where one name can trump another based on some sort of "superiority formula".

    Sorry, but the closing servers will simply be on the losing end here. And yes, I will have to change the name of my main character, I already found out. So be it, it's just a name. I might just stay "Name-1" for a long time so people can add me to friends list again, and then use the naming token later.
    All of the above plus this; the servers that are most likely to close are the smallest pop servers, meaning those that survive will have the largest and most established current communities. As this is an elective location move (you must move if you close but you get to choose where) it is extremely unlikely present communities on the smaller servers will all end up in the same place. Thus, regardless of how long YOU have had your name, to the majority of your NEW community, you will have been nameX a lesser length of time. I am on Vilya and we are likley to close. If I transfer to Lando and there is a Rhoewyn there, why should everyone on Lando familiar with THAT Rhoewyn have to relearn who Rhoewyn is? Server tenure must have name retention rights based on community continuity. Is it a hard truth for the refugees? Yes. But imagine the chaos otherwise (see the examples in the qote above.)

  14. #339
    Join Date
    Apr 2013
    Posts
    519
    Quote Originally Posted by BangoTwinkletoes View Post
    I saw this comment as stating that for the EU servers:

    - There will be at least one server for each language.

    - There will be at least one RP server in EU, but not one per language.

    It is therefore likely that there is one FR server - whether that is RP or not is another matter. It could also mean that Laurelin closes if the DE RP server is more populous.

    Of course, all of this is moot as in future there could well be even more server closures if the numbers don't stack up. Server numbers are not sacrosanct.
    on Laurelin there are people from multiple euro countries and many NA people so that should make it bigger than DE-RP. Also, I bet many on Laurelin don't understand german. So that would make Belegaer a bad choice. My guess? keep Laurelin as rp server, and all Others migrate to it. Perhaps, perhaps the DE-RP might stay open, with the EN-RP

  15. #340
    Join Date
    Aug 2011
    Posts
    1,503
    Quote Originally Posted by BangoTwinkletoes View Post
    Of course, all of this is moot as in future there could well be even more server closures if the numbers don't stack up. Server numbers are not sacrosanct.
    This might turn into a disaster and drive even more people away especially if they are forced to play on foreign language servers. Someone from UK may not have a problem with a U.S. based server because they speak the same language (mostly ) but try to get a Frenchman to speak German or English. They will not be happy...

    Also with todays virtualization options there is a decreasing need for bare metal in data centers. If your server is able to run 10 virtual machines now it can still run these virtual machines in the future especially if the capacity requirements of these virtual machines decrease together with your player base.

  16. #341
    Join Date
    Jun 2011
    Posts
    5,029
    Quote Originally Posted by Fratonia View Post
    This might turn into a disaster and drive even more people away especially if they are forced to play on foreign language servers. Someone from UK may not have a problem with a U.S. based server because they speak the same language (mostly ) but try to get a Frenchman to speak German or English. They will not be happy...

    Also with todays virtualization options there is a decreasing need for bare metal in data centers. If your server is able to run 10 virtual machines now it can still run these virtual machines in the future especially if the capacity requirements of these virtual machines decrease together with your player base.
    It's what's on those VMs that takes up the cost & effort rather than just overseeing some flashing lights of 1U server in a few racks Hence why 29 game worlds results in 29-sets of maintenance, code deployment & debugging activities rather than the 10 we will be getting. Either way, it is going to be a lot cheaper to run.

  17. #342
    Join Date
    Jun 2011
    Posts
    480
    Quote Originally Posted by BangoTwinkletoes View Post
    I saw this comment as stating that for the EU servers:

    - There will be at least one server for each language.

    - There will be at least one RP server in EU, but not one per language.

    It is therefore likely that there is one FR server - whether that is RP or not is another matter. It could also mean that Laurelin closes if the DE RP server is more populous.

    Of course, all of this is moot as in future there could well be even more server closures if the numbers don't stack up. Server numbers are not sacrosanct.
    Whatever server is chosen to be the RP server, it will need to lose its language designation, so Laurelin changes from EU-EN-RP to EU-RP, or Belegaer from EU-DR-RP to EU-RP. The remaining servers could then be designated EU-EN,EU-FR, EU-DE and simply EU (as a language neutral server). As others have pointed out, it might make more sense to retain Laurelin, even if it's smaller than Belegaer, as it already has a polyglot culture, and could present fewer assimilation problems than moving all RP players into what has previously been a relatively monoglot server.

  18. #343
    Join Date
    Jun 2011
    Posts
    5,029
    Quote Originally Posted by elvenes View Post
    on Laurelin there are people from multiple euro countries and many NA people so that should make it bigger than DE-RP. Also, I bet many on Laurelin don't understand german. So that would make Belegaer a bad choice. My guess? keep Laurelin as rp server, and all Others migrate to it. Perhaps, perhaps the DE-RP might stay open, with the EN-RP
    Don't disagree with your assessment, just I am being very careful not to get my own hopes raised that Laurelin will survive the cut - me being a glass-half-empty sort of fella and all that!

  19. #344
    Join Date
    Apr 2013
    Posts
    519
    Oh, indeed As said many times in the thread, in the end all we can do is speculate until next week

  20. #345
    Join Date
    Dec 2008
    Posts
    0
    Quote Originally Posted by BangoTwinkletoes View Post
    Don't disagree with your assessment, just I am being very careful not to get my own hopes raised that Laurelin will survive the cut - me being a glass-half-empty sort of fella and all that!
    In the end the glass is neither half empty or half full - it is merely the wrong size glass!
    I'd explain it to you, but I'm all out of Puppets and Crayons.
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    GLADDEN: Moochy, 105 Minstrel R10 + alts CRICKHOLLOW: Moochy, 21 Minstrel

  21. #346
    Join Date
    Apr 2008
    Posts
    489
    I'd hate to put all this speculation 'off the boil', but as much as population is a prime candidate to be a significant consideration for Turbine/WB, let me suggest one that might well trump it, and one that we have no clue about - net revenue per server. While it could be expected that a very-high-pop server like Brandy should also generate better revenue numbers, it's quite possible that a 'lower' population server, even one of the lowest, might generate more revenue than one of the 'top 5' populated servers. Since the population estimates we have available get very tight at about #4, the last couple of 'under the wire' servers could easily be a surprise.
    Be well and good questing, all! See you about Middle Earth another time!

  22. #347
    cdq1958's Avatar
    cdq1958 is offline Hero Of the Small Folk 2013
    Join Date
    Jun 2010
    Posts
    0
    Quote Originally Posted by Boskone08 View Post
    I'd hate to put all this speculation 'off the boil', but as much as population is a prime candidate to be a significant consideration for Turbine/WB, let me suggest one that might well trump it, and one that we have no clue about - net revenue per server. While it could be expected that a very-high-pop server like Brandy should also generate better revenue numbers, it's quite possible that a 'lower' population server, even one of the lowest, might generate more revenue than one of the 'top 5' populated servers. Since the population estimates we have available get very tight at about #4, the last couple of 'under the wire' servers could easily be a surprise.
    Indeed, but I doubt that either of my two main worlds remains open.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  23. #348
    Join Date
    Jul 2012
    Posts
    267
    Quote Originally Posted by Rhoewyn View Post
    All of the above plus this; the servers that are most likely to close are the smallest pop servers, meaning those that survive will have the largest and most established current communities.
    I suspect that they will also consider relative server load (averages and peaks in number crunching). I believe the size of population does not directly affect server load. (If I understand it correctly, account records are stored elsewhere, and are accessed and loaded by the game servers only while the characters are logged in or when the game servers need to fetch data about one that is not.) Even logged-in population levels do not necessarily correspond to load levels, as some activities create much higher load than others. (For example, one character who executes a lot of milestone skills probably creates more load than six characters who are just standing idle. However, I do not know how much of that processing is client-side rather than server-side.)

    For load balancing, they may seek to eliminate those worlds that have the largest amount of unutilised processing capacity.

    Granted, this is assuming that the worlds either have separate processors, such as if they are distinct servers, or are virtual servers that are assigned equal quotas of workspace on a shared physical server. If, on the other hand, the worlds all share the the same physical hardware and may be scaled individually on-demand, then avoiding breaking up active communities may indeed be the primary consideration.

  24. #349
    Join Date
    Apr 2007
    Posts
    452
    Ok so catching up on the thread since I headed out last night. Here are some additional clarifications:

    1. Are we keeping the most active servers? In some cases, yes. The intention is to move the least amount of players while maintaining some of the more specialized environments.

    2. Does the Kinship disband when the Kinleader moves? Yes, it does. This means all messaging to players should be through in-game mail and forums before leaving the world. We can set mail to last longer on the closing worlds (6 months) so that those who log in after the kinleader moves, but before the worlds become unavailable can receive mail on destination target.

    3. What happens to a bound item in a Kinhouse from a character that has been deleted or already transferred? Items in this case will be deleted as the owner of the item no longer exists so there is no location to assign that item. If the Kinleader moves before the owner of the bound item moves and the owner has not been deleted, then the item will be placed in the owner's housing escrow account.

    4. Transfer of Reaver (or other Monster characters): You can have multiples of one type in cases of transfer of monster characters. In this case you should find a small drop down arrow next to that monster type that will give you a selection of Reavers (or other types) to choose from.

    5. Can I transfer to multiple worlds while in the free transfer period? Yes. There is no limitation to the number of transfers you can do. Once the transfers between the remaining 10 are no longer free, however, you will have to pay to move between them.

    6. Can you grant more character slots? We are now looking into adding 2 free character slots to all Premium and VIP accounts. We will also have a sale on character slots.

    7. Why not do names purely on seniority? A few posters have explained the complication of this already. We had to come up with a solution that would work for Transfers going forward. Going off a seniority based system would result in active players always risking that their name could be changed at any point, not just when they transferred. No solution was perfect. We went with an option that will help free up a number of names for players transferring in, while not disturbing the players who are already there and actively playing the game.

    -Vyv

  25. #350
    Join Date
    May 2014
    Posts
    13
    awesome =) sounds more positive to me. While I figure those with a mass bunch of toons would appreciate more than 2.. it's definately a good thing it's being considered to add something
    hugs =)

 

 
Page 14 of 105 FirstFirst ... 4 10 11 12 13 14 15 16 17 18 24 64 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload