We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 2 FirstFirst 1 2
Results 26 to 47 of 47
  1. #26
    Join Date
    Mar 2007
    Posts
    3,228

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Northwoods View Post
    I'd like it if mobs didn't automatically path around trees and rocks and any obstacle available to interrupt a shot.
    Hmm, I actually LIKE that mobs move behind obstacles on their way to us. It feels a lot more realistic. I mean seriously, if you're standing there w/ nothing but a sword & someone starts shooting arrows at you, are you gonna run straight at them instead of dodging behind trees and rocks as you try to get close enough to stick your sword thru them?
    [b][size=1][color=#7C8FA2][URL="http://my.lotro.com/character/brandywine/dahm"][color=#7C8FA2]Dahm[/color][/URL] [color=#2C3F52]65H[/color] | [URL="http://my.lotro.com/character/brandywine/thuli"][color=#7C8FA2]Thuli[/color][/URL] [color=#2C3F52]65G[/color] | [URL="http://my.lotro.com/character/brandywine/Dudarian"][color=#7C8FA2]Dudarian[/color][/URL] [color=#2C3F52]20W[/color] [color=#6C7F92]::[/color] [URL="http://my.lotro.com/kinship-brandywine-grey_wanderers/"][color=#7C8FA2]The Grey Wanderers[/color][/URL] of Brandywine[/color]
    [color=#4C5F72]and the stalled alts: [URL="http://my.lotro.com/character/brandywine/thaelen"][color=#4C5F72]Cappy @12[/color][/URL] [COLOR="#3C4F62"]|[/COLOR] [URL="http://my.lotro.com/character/brandywine/kuruvar"][color=#4C5F72]RK @27[/color][/URL] [COLOR="#3C4F62"]|[/COLOR] [URL="http://my.lotro.com/character/brandywine/kalthas"][color=#4C5F72]Mini @33[/color][/URL] [COLOR=#3C4F62]|[/COLOR] [URL="http://my.lotro.com/character/brandywine/naldo"][color=#4C5F72]Burg @34[/color][/URL] [COLOR=#3C4F62]|[/COLOR] [URL="http://my.lotro.com/character/brandywine/drekka"][color=#4C5F72]Champ @36[/color][/URL][/color]
    [color=#448877][URL="http://my.lotro.com/character/vilya/dahms"][color=#448877]Dahm's Evil Twin[/color][/URL] [color=#2C3F52]31H[/color] [URL="http://my.lotro.com/kinship-vilya-and_my_awesome_friends/"][color=#448877]And My Awesome Friends[/color][/URL][color=#303030]_[/color] [URL="http://forums.lotro.com/showthread.php?t=313143"][I][COLOR=DarkRed]a permadeath kin on Vilya[/COLOR][/URL][/I][/color][SIZE="3"][color=#303030]_[/color][/SIZE]

    [URL="http://forums.lotro.com/showthread.php?t=92210"]Camp Site List[/URL] [/b][COLOR=#8C9FB2]||[/COLOR] [B][URL="http://forums.lotro.com/showthread.php?338615-Regen&p=4742372#post4742372"]Regen (PIC/MIC) from Fate[/URL] [COLOR=#8C9FB2][/B]||[B] Convert Ratings to Percent[/B]: [B][/COLOR][URL="http://forums.lotro.com/showthread.php?p=4082215#post4082215"]BPE/Crit/Etc.[/URL][/B][/size]

  2. #27
    Join Date
    Jun 2008
    Posts
    1,063

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by kerryak View Post
    TBH, I don't think the problem w/ HS is the induction or the power cost. The problem is how the damage is calculated. It doesn't scale as well as the others skills, and it shows. If they changed how the damage is calculated, and normed it so that it's current performance was good for SoA (ie, lvl 50) and we saw more punch at the level cap, it'd basically bring it back to it's intent. As we level up, other skills are just better uses of time/power.

    Just hover over the tooltip.
    Perfect example of SoM combat changes wrecking a skill even further. Individual skill damage: way down.

    "But you can use more skills & autoattacks in the same time!" they say. "So your DPS doesn't suffer!"

    Not during a 5 second induction, we can't.
    Nemesis - Brandywine
    Jenith 100 Hunter || Gavigan 78 Guardian || Kazamir 76 Captain
    Gjorn 65 Champion || Anavel 65 Burglar || Thissis 100 Warden || Mezimus 70 Loremaster

  3. #28
    Join Date
    Mar 2007
    Posts
    6,868

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by gildhur View Post
    Hunters are not the only ranged class, BTW. Or do you think Minstrels, LMs, Wardens, RKs don't ever have mobs run around things? Also, a lot of people would actually PREFER that mobs be more intelligent and use their surroundings to their advantage. But I can see how Hunters would want them to be dumb and run straight into your arrows so you could keep up.
    Can you try not to be a feminine hygiene product and insult everyone that plays a particular class when you're busy insulting one particular poster? Thanks.

    Edited because my initial word choice was filtered.
    Last edited by NameAlreadyTaken; Mar 18 2010 at 10:49 AM.
    [LEFT][SIZE=1][COLOR=DarkGreen][B]7 Level 65s: Champ, Hunter, Guardian, Captain, RK, LM, Burglar[/B][/COLOR][/SIZE]
    [SIZE=1][COLOR=YellowGreen] [B]All of them are sick of grinding Scrolls of Empowerment[/B][/COLOR][/SIZE]
    [SIZE=1][COLOR=Red][B]Awaiting change...[/B][/COLOR][/SIZE]
    [/LEFT]

  4. #29
    Join Date
    Jan 2007
    Posts
    11,162

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by NameAlreadyTaken View Post
    Can you try not to be a feminine hygiene product and insult everyone that plays a particular class when you're busy insulting one particular poster? Thanks.
    I can try, but it's very challenging when it comes to Hunters. You're usually so unanimous in your frothing outrage.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  5. #30

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by gildhur View Post
    I can try, but it's very challenging when it comes to Hunters. You're usually so unanimous in your frothing outrage.
    Aside from trolling, why do you even bother hanging out in the hunter's forum?
    Lle merna aut farien?
    Playing music in LotRO is as easy as ABC!

    Warders of the Weald
    Landroval: Northwoods, Hjogii

  6. #31
    Join Date
    Jan 2007
    Posts
    6,698

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Northwoods View Post
    Aside from trolling, why do you even bother hanging out in the hunter's forum?
    One could ask you the same thing, considering how much work Phivex put into improving our class during the last beta. It's one thing to come here and list constructively some of the things you'd like to have changed/added to our class and it's another thing to come here with a huge chip on your shoulder, acting like we're broken and Turbine has some sort of hidden agenda. Get over yourself.
    [COLOR=Silver][FONT=Arial][SIZE=1][COLOR=Red]Ayrolen[/COLOR]-[COLOR=DarkOrange]Anikosi[/COLOR]-[COLOR=Yellow]Anfribur[/COLOR]-[COLOR=Lime]Ametrine[/COLOR]-[COLOR=DeepSkyBlue]Amari[/COLOR]-[COLOR=DarkOrchid]Ayaneth[/COLOR]-[COLOR=Red]Asparagus[/COLOR]-[COLOR=SandyBrown]Anayalos[/COLOR]-[COLOR=Yellow]Alyradal[/COLOR]-[COLOR=Lime]Aloe[/COLOR]-[COLOR=DeepSkyBlue]Asiago[/COLOR][/SIZE][/FONT][/COLOR][COLOR=Silver][FONT=Arial][SIZE=1]-[COLOR=DarkOrchid]Altanoin[/COLOR][/SIZE][/FONT][/COLOR][COLOR=Silver][FONT=Arial][SIZE=1]
    7 Haven Way, Tund Loriel, Falathlorn Homesteads
    [COLOR=White]Elendilmir[/COLOR] Arda Shrugged -[COLOR=White]Crickhollow[/COLOR] The Colonists[/SIZE][/FONT][/COLOR][SIZE=1]
    [/SIZE]

  7. Mar 18 2010, 11:51 AM


  8. #32
    Join Date
    Feb 2007
    Posts
    2,855

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by gildhur View Post
    I can try, but it's very challenging when it comes to Hunters. You're usually so unanimous in your frothing outrage.


    Eh, I dunno. I'd have to want to play to be outraged again.

    Alot of us are either playing permadeath b/c endgame sucks, or doing other things, like basking in the warmth of our mother star, visiting the 'rents, or college friends.

    Maybe it's just me, but SG #106 [ for .15*(1/6) odds of getting a symbol for a (.4*.3*.2*.1) chance at better DPS ] vs <insert just about any RL topic here>.

    Last 12 logins: Hey guys, what are you doing? Oh, solo skirms? SG? Doesn't anyone want to do anything else? No? Yeah, waiting on raid locks blows. Like raid gear, LOL!!!! Hey, let me talk about what I'm eating. Yeah, it's tasty. OK, loveyallbyebye.

    Hell, I watched that ****** Syfy movie 'Meltdown' w/ Casper Van Diem where the earth moves closer to the sun and OMG WE'RE ALL GOING TO BAKE TO DEATH vs login to LOTRO. That was hilariously stupid. But it was more entertaining than solo skirm Thangulhad #331.

    We'll know I'm totally done when I prefer squeezing the lemons for my hefeweissen into my eye for kicks over logging in.
    [COLOR=CYAN][SIZE=3]Hat Beerbane, Former .xls Wizard and Hunter Blogger[/SIZE]
    [/color]

  9. #33

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by gildhur View Post
    I don't. I was linked to this particular thread by someone and thought your mewling post was worthy of retribution. Is there some kind of minimum forum section post count quota I don't know about?
    So then you're only purpose in posting was to attack a fellow player?
    Lle merna aut farien?
    Playing music in LotRO is as easy as ABC!

    Warders of the Weald
    Landroval: Northwoods, Hjogii

  10. #34
    Join Date
    Jan 2007
    Posts
    11,162

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Northwoods View Post
    So then you're only purpose in posting was to attack a fellow player?
    If that's all you got out of my half a dozen specific answers to your comparisons between Hunters and other classes, then there's no point in even answering you anymore.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  11. #35
    Join Date
    Mar 2007
    Posts
    3,793

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Dom12 View Post
    Quote Originally Posted by Northwoods View Post
    I'd like it if mobs didn't automatically path around trees and rocks and any obstacle available to interrupt a shot.
    Hmm, I actually LIKE that mobs move behind obstacles on their way to us. It feels a lot more realistic. I mean seriously, if you're standing there w/ nothing but a sword & someone starts shooting arrows at you, are you gonna run straight at them instead of dodging behind trees and rocks as you try to get close enough to stick your sword thru them?
    Agreed. Additionally, it'd be neat (though probably too difficult) if we could "hold" a completed induction until we got a clear shot. Maybe add that feature in as a bonus to S:Fleet to make it suck less.
    [CENTER][FONT=Book Antiqua][COLOR=dimgray]::: [SIZE=3][URL="http://waywatchersofcardolan.guildportal.com"][COLOR=SlateGray][SIZE=4]T[/SIZE]he [SIZE=4]W[/SIZE]aywatchers of [SIZE=4]C[/SIZE]ardolan[/COLOR][/URL] [SIZE=2]:[/SIZE] [URL="http://palantiri.guildportal.com"][COLOR=LightBlue][SIZE=4]T[/SIZE]he [SIZE=4]P[/SIZE]alantiri[/COLOR][/URL][/SIZE] :::[/COLOR][/FONT]
    [FONT=Garamond][COLOR=DimGray][URL="http://my.lotro.com/character/landroval/balgr/"][COLOR=LemonChiffon]Balgr Snowmantle[/COLOR][/URL][COLOR=Silver]: Curmudgeon[/COLOR] :[SIZE=4][COLOR=#303030].[/COLOR][/SIZE][URL="http://my.lotro.com/character/landroval/saladoc/"][COLOR=LemonChiffon]Saladoc Willowleaf[/COLOR][/URL][COLOR=Silver]: Stick-in-the-mud[/COLOR]
    [URL="http://my.lotro.com/character/landroval/ciruth/"][COLOR=LemonChiffon]Ciruth of Gondor[/COLOR][/URL][COLOR=Silver]: Itinerant Scholar[/COLOR] : [COLOR=LemonChiffon][URL="http://my.lotro.com/character/landroval/halvr/"][COLOR=LemonChiffon]Halvr[/COLOR][/URL], [URL="http://my.lotro.com/character/landroval/khasi/"][COLOR=LemonChiffon]Khasi Flamebrow[/COLOR][/URL], and [COLOR=LemonChiffon]Kholi[/COLOR][COLOR=Silver]: At your service![/COLOR][/COLOR][/COLOR][/FONT]
    [SIZE=1][COLOR=DimGray][URL="http://i14.photobucket.com/albums/a346/MrPinstripes/FFXI%20Stuff/AustrevenMH21409.jpg"][COLOR=dimgray]Austreven[/COLOR][/URL][/COLOR][/SIZE][SIZE=1][COLOR=DimGray][SIZE=3][COLOR=#303030].[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=DimGray]of Cobalt (Bismarck)[/COLOR][/SIZE]
    [/CENTER]

  12. #36
    Join Date
    Apr 2007
    Posts
    4,740

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    I agree with what Kerryak posted on a few changes to the Hunter Class. Although If I could only have 3 I would like these: They may go with some of what Kerryak said already and others but hey. I can only read so much when I just wake up and being harassed by other people in my apartment. (its only one person but still )

    • Set Snare to work with Combat Traps and scale to the Hunter Level to become more useful with higher lvl players.
      I know it was mentioned before but I would like to see other Hunters realize the use of Set Snare vs Set Trap all the time. Since Snare doesnt deal alot of damage alot of hunters ignore it just as they did Barbed Arrow until as of recent times. It be nice to know others use the skill just as I do in combat against certain foes.
    • QS to gain a buff from Fleet Stance.
      As all other stances garner a bonus to QS I think Fleet Stance should as well. While kiting around the room maybe allow QS to be used on the move. Although somehow I see this being a balance issue since somewhere someone is going to say its to powerful or some **** like that but still. Something for QS in this stance would make Fleet Stance be part of the Stance Family rather than that Cousin we all hate. It can at least be a Cousin we all hate thats close to the family
    • Penetrating Shot to be our Corruption Removal Skill vs Merciful Shot but instead of 3 Corruptions it removes only 1.


    Other Changes Id like to see on my account alone:

    • For one day my Heartseeker renamed HADUKEN


    That is all. Just one day to an hour of having my HS renamed HADUKEN just to see it on screen and giggle fit my way to the Print Screen button
    Last edited by Kannos1600; Mar 18 2010 at 02:46 PM.
    Pariah Amistacia - Nimrodel - Leader of the Devils of Angmar

  13. #37
    Join Date
    Jun 2007
    Posts
    49

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by kerryak View Post
    Eh, I dunno. I'd have to want to play to be outraged again.

    Alot of us are either playing permadeath b/c endgame sucks, or doing other things, like basking in the warmth of our mother star, visiting the 'rents, or college friends.

    Maybe it's just me, but SG #106 [ for .15*(1/6) odds of getting a symbol for a (.4*.3*.2*.1) chance at better DPS ] vs <insert just about any RL topic here>.

    Last 12 logins: Hey guys, what are you doing? Oh, solo skirms? SG? Doesn't anyone want to do anything else? No? Yeah, waiting on raid locks blows. Like raid gear, LOL!!!! Hey, let me talk about what I'm eating. Yeah, it's tasty. OK, loveyallbyebye.

    Hell, I watched that ****** Syfy movie 'Meltdown' w/ Casper Van Diem where the earth moves closer to the sun and OMG WE'RE ALL GOING TO BAKE TO DEATH vs login to LOTRO. That was hilariously stupid. But it was more entertaining than solo skirm Thangulhad #331.

    We'll know I'm totally done when I prefer squeezing the lemons for my hefeweissen into my eye for kicks over logging in.
    Hacker-Pschorr?

  14. #38
    Join Date
    Jun 2007
    Posts
    49

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by gildhur View Post
    If that's all you got out of my half a dozen specific answers to your comparisons between Hunters and other classes, then there's no point in even answering you anymore.
    That works for me. In future, please refrain from answering any of us.

  15. #39
    Join Date
    Feb 2007
    Posts
    2,855

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by OldFool View Post
    Hacker-Pschorr?
    depends - Naturtrub isn't stocked commonly @ distributors, and not restocked at alot of the classer bars. PA is a weird state re: distribution, can only buy by case, or 6 or 12 from a bar.

    But damn it's good.
    [COLOR=CYAN][SIZE=3]Hat Beerbane, Former .xls Wizard and Hunter Blogger[/SIZE]
    [/color]

  16. #40
    Join Date
    Nov 2007
    Posts
    384

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by OldFool View Post
    That works for me. In future, please refrain from answering any of us.

    Please speak for yourself. While I don't always agree with Gildur I appreciate his input and find he handles serious valid discussions in the manner in which the issues are presented. If you don't like his response perhaps you should look to how you posted your information.

    Thanks that is all! If you wanna flame me go for it, I have been around to long to care.

    Have a nice day!
    .

    "Live and Let Die"

  17. #41
    Join Date
    Jul 2007
    Posts
    3,919

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Aidus View Post
    Please speak for yourself. While I don't always agree with Gildur I appreciate his input and find he handles serious valid discussions in the manner in which the issues are presented. If you don't like his response perhaps you should look to how you posted your information.

    Thanks that is all! If you wanna flame me go for it, I have been around to long to care.

    Have a nice day!
    I second this... and I periodically put the guy on ignore, but its not because I disagree with his positions (although I often do), but because there are times where his "style" makes my eyes bleed.
    [CENTER][COLOR=DeepSkyBlue]There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. [/COLOR] [/CENTER]

  18. #42
    Join Date
    Apr 2007
    Posts
    119

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    I actually like the idea of a buff for 100% crit chance.

    Let's just imagine that HS will turn into a 10s buff giving 100% dev crit chance on next shot and makes it impossible for it to miss or BPE. I'd say make it even a skill with 6-9 focus requirement on a 5m CD.

    Shot through the heart would add +50% Critical damage to the buff

    Heart of a bard would add probability to trigger HS effect on crits from BA, so you won't be able chain that skill with HS>BA>HS>BA because of the CD.

    About ports and campfire - insignificant. End game hunter doesn't have to have entire bar for ports. Most of us use MD, 21st, Mirk ports every day and a few others that can be clicked from skill tab. But speaking of bind to a camp - I agree as hunter levels up we should be able to bind to more camps and get a drop down for that.

    Also about our CC skills. We should get ToF bonus or Capstone turn our CC skills from inductions to focus. This should fix the problem with slow CC.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000041967/01008/signature.png]Mithedhel[/charsig]

  19. #43
    Join Date
    Jun 2008
    Posts
    177

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Quote Originally Posted by Silverstein View Post
    Good ideas, I'd love for Turbine to change some aspects and round out the rough edges also.

    Something I would like to add to this conversation would be a new skill that would guarantee and crit on the next skill use, much like the Burglars Aim skill.

    Something like this:

    Fly True: 5 Minute Cooldown, 10 second buff.

    Description: For the next 10 seconds you have a 100% crit chance.

    or

    Description: Your next skill will have a 100% crit chance.


    Something I would also like to see would be a legendary trait that allows hunters to move at 30% speed in camoflauge, to increase the skills usefulness in PVE and in PVP.


    We dont need Another aspect added to our class... We just need our current skills to be tweaked to become more useful... If you are a hobbit or elf you can move in stealth useing the race trait/skill. And the crit idea sure it would be nice But people would call OP due to the fact we have heartseeker... not to mention burgs have it really to garentee their Crit response skills open. (I have a burg too ) and i would feel like you were steping on my toes.

    And to the original Ideas of this topic . I agree for the most part. Fleet stance IMO need at least to make 1 skill instant that is an induction to start with.
    .
    Hunter-Calmante-R6, Warg-Morgdush-R6

  20. #44
    Join Date
    Mar 2007
    Posts
    360

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Yeah I didn't think my suggestions would be well recieved but that's just me. I agree that our current skillset needs tweaking, Fleet Stance needs to be useful, and all that jazz.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000035870/signature.png]Silverstein[/charsig]
    A Harlot's arrow tore my heart.

  21. #45
    Join Date
    Apr 2007
    Posts
    6,196

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    1. Interrupt: I'm not sure about this. I would rather have corruption removal improvements over an interrupt added, although I wouldn't mind one.

    2. Stance:Fleet Quickshot enhancement: I absolutely agree here. What fleet stance needs are better on the move shooting like Findros said. It also needs better snares. It frustrates and boggles me that fleet stance is meant for kiting but the only snare you can use is lowcut. Fleet stance screams for snares. It could open up a whole new approach to kiting. Currently S:S with the legacy is better for kiting than S:F.

    3. Traps/Snares: I would love to enhancements to Set Snare, but I would love to see traps overhauled period. There have been several good suggestions for improving traps and it's worth a thread of its own.

    4. Improve Bright Campfire: Again there have been several good suggestions for improving BC here and in the past. Also worthy of its own thread.

    5. Hunter Ports: Agree with the idea of consolidation to a single selection window.
    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.

  22. #46
    Join Date
    Apr 2007
    Posts
    4,740

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    Damn I already put my ideas up and capped at 3 but Ports were another one.

    I could save so much time and money by switching to a GEICO type of Porting System. Minus the Ghecko of course.
    Pariah Amistacia - Nimrodel - Leader of the Devils of Angmar

  23. #47
    Join Date
    Apr 2007
    Posts
    489

    Re: 3 reasonable changes to the hunter, as seen by a veteran hunter

    1) Campfire needs a buff to out of combat morale and power regen...
    .
    2) we need a melee instant interupt on maybe a 1 min CD (or longer)
    .
    3)(still thinking)
    would like our ranged interupt as an instant shot too....


    (i hate not being able to remove coruptions til 50% and not being able to interupt at least one of those induction heals instantly....)

 

 
Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload