(...)
A) Rating is converted to a percent (cap limits are enforced)
+
B) Straight Percents are add (from skills like Guardians Block Stance, Champions Fervour Stance, Adamant skill, etc), and then the total is calculated.
=
C
So A + B = C. I think for consistency sake (and to make sure skills like Fire-lore actually do what they are suppose to do), the buffs/debuffs should be applied to C; i.e.: C*.7=D, where D would be the Melee Damage after Fire-lore is applied.
Right now though it's calculated like this:
A) Rating is converted to a percent (cap limits are enforced)
+
B) Straight Percents are added * debuffs (or in To Arms case, a straight +25)
=
C) And C does not come out right. If A = 0, then it does come out right, but the larger A becomes, the lower the actual % is of the debuff.
I hope you guys are happy though, I spend the entire day logging in and out of my characters and into creep side and had to run around a war zone to test some of this stuff, and I didn't get any work done! I don't have a signature creep and to be honest I don't know how creeps get stronger, so a lot of that could determine how badly this affects PVMP.
And of course this is purely on playable characters; mobs could determine damages differently. I am hoping that even if it is this bad, it's not really as bad as the first post stated, especially on harder boss mobs, like Watcher and BG guys... that's just not right!
If there's any mistakes, let me know... I type this out over a few hour period so my mind was all over the place.
(...)