What kinds of bosses would you like to see in future raids? Bearing in mind that any boss has to fit in with the lore to a certain degree (no flying robot sharks that shoot lasers from their eyes then). First off a quick recap of what we've seen so far:
Giant, Spider, Sorceror and Undead Dragon in Helegrod
Trolls, Orcs, Balrog in Rift
Watcher
Turtle
Trolls, Globsnaga Orcs, Weird Ancient Evil things in DN
Dead, Angmarin, Nazgul + Fellbeast in BG
There is a course a bit of difficulty because the ones we really want to fight (Sauron, Saruman, Witch King) all have predestined ends. Not to mention the fact that Sauron would squash us with one look. However, the fact we got to fight a Nazgul, even though we know it will be there at the end of the war, shows that Turbine are certainly looking at ways around the books that will at least let us have a shot at some of these guys, even if we can't finish the job.
Here are a few I would like to see:
Oliphaunt - there is one in the books that Sam sees that runs off to an unknown end. Could be fun, with Haradrim rider and some adds in a howdah on the back - need ranged DPS and melee for this guy
Shelob - wounded by Sam, we go in and finish the job. Lots of poison, and lots of hatchlings
Giant Wolf - this is one I'd like to see, a huge hound of Sauron, with a wolf pack of adds. Fears, wounds - bring an LM and Cappie
Mouth of Sauron - this would have to wait until after the War ends, he holes up in some fortress and we go and track him down
As may be obvious, one thing I would like to see is a return to Rift type bosses with lots of adds (Thrang is my favourite boss in this game). And it goes without saying that each raid should be structured so that the bosses give each class a chance to shine, and without unduly punishing any individual class.
So what would my fellow raiders like to see?