Re: Need to do something about the Quest Tracker
At this point we don't have access to the quest tracker, and any element added via Lua is automatically displayed over most UI elements, so we can't put things under existing elements.
There's still two posibilities though:
1) It may be possible to put a black rectangle over the quest tracker and use the BlendMode/BackColorBlendMode options to make it look like this rectangle is behind it
2) Or making/altering a skin that would change the background of the element the quest tracker is "in" to be more opaque - like using a background image.
I personally think that the skinning method is the more reliable and efficient method of doing so - unfortunately I can't say for sure as I really haven't messed with skinning any more than a couple of elements - none of those being the quest tracker.
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