Re: Wardens are NOT fine as is.
I'll post, but as a caveat, I haven't done BG (not in a raid kin), and I'm very shield traited, normally. I've never had a Guardian of my own, but I run with plenty. I'm Grygg on Landroval.
With the Masteries, there's ways you can quickly do Pbs, self heals and convictions, and don't discount Dance of War too much, either.. it can have its use. I've tanked while Guardians go OP, while Champs are in Fervor and Hunters are in Strength Stance. It can be done just fine. I've been able to interrupt, self heal and convict Gorothul in SG, although doing so is hard as heck and there can't even be an iota of latency.
I wonder how much of some players' experience with a warden being awful is related to latency? If you have even the slightest lag at all, that's going to mess up gambits and timing.
In Gramps's defense, most of the excellence of the warden is probably from the player who has learned how to fill in the massive holes in the class. So far, the holes I haven't been able to fill is the ranged taunt (which would be nice), and the post-death aggro. I didn't bother to even get the new skill; I die so rarely and if I use this skill, it will just be a total wipe anyway. I also agree with the idea that I don't trust the devs to "improve" the warden.
To me, the REAL difference is that you cannot make a mistake as a Warden. There is far more leeway when a Guardian is tanking. Whether it be lag or fumble fingers, a missed or wrong gambit can blow it.
Favorite Dev Quote from 2009: Graal: The lack of an instant threat catch up skill is one of the differences in tanking between Wardens and Guardians, just like Wardens dont have a easily used forced taunt. It is unlikely, but not impossible that this will change. Bottom line...Dont die.