Re: Wardens needing to have to remember 6 moves for 1 gambit at level 66+ getting cra
It can be difficult, but it's all part of the pleasure. Carefully crafting your skills from a sequence of button presses also allows you to change direction in the event of an emergency and try something else, although this is rare as the gambits, as said, follow a pattern.
You learn the two-gambit ones. When you learn the three-gambit ones, you will notice that they are basically stronger versions of the two-gambit ones you already know. A bigger self heal. A bigger self-buff. A bigger strike/bleed. A bigger threat-generator. And thus it goes on.
When they added Unerring Strike, a 5-gambit move, the pattern was wrong, and immediately all the wardens cried "It should be this way!" Our fingers knew the pattern and having it awkwardly broken was extremely noticeable. Unerring Strike was changed to fit the pattern properly (it was always supposed to be that way and was just broken in the inital implementation on beta.)
'A cage,' she said. 'To stay behind bars, until use and old age accept them, and all chance of doing great deeds is gone beyond recall or desire.'
[evernight] lilka : warden | gwenaëlle : champion | elorie : minstrel | cedar : hunter