Re: We need instant Q's
I don't know if a queue is a good option, though it may be one of various options worth looking further into, but either way I do think a problem exists.
A significant portion of the end-game experience and it's rewards are based on raids, which is cool, but it has become very hard to participate in a raid even if you really want to (at least is it on my server), which is really a problem.
Basically for the very hard raids, like BG, and OD, people have reacted by becoming very exclusive. For the old Helegrod we needed 24 people yet we didn't used to have difficulty getting regular raids for that together as people seemed pretty relaxed back in the day about inviting people outside of kin. Turtle is basically not at all exclusive. There has been varying degrees of this exclusivity all along, but not to the same degree as most recently.
I think a large factor in this trend is the degree of difficulty of the raids, or the chances of success. It became so frequent that you wipe if the smallest things are at all off. Many would really like to enjoy trying out the new raids, and to get to collect the new armour sets and other valuable drops, but can't get a group. I don't know anyone inviting people to run OD on /glff. The rate of failure combined with the excessive grind means that most people will never bother. For the first time since this game went live is this has become rampant. Even hardcore completionists who I know are saying forget it.
Excessively narrow parameters, or ridiculously unforgiving circumstances, mean you still wipe fairly often even with only the most harcore exclusive, closed groups... so of course most people will be excluded from this part of the game. Tons of time and effort go into developing these raids. They are a large portion of content development, so making them so only a small portion of the paying players will have access to them is obviously a poor use of resources. They are also one of the most time consuming aspects of end-game, and the aspect with the most rewards based motivation, which could keep customers playing and paying, and busy... but not if they can't even get invited to a raid. And if the chances of success are so low, people apparently just stop playing at all.
Last edited by maradakia; Sep 06 2011 at 07:30 AM.
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