It is clear that the changes made to the back-end have impacted Wardens. That said, I am seeing a lot of mention of other bugs that people are perceiving and I want to get a handle on those. They are a lot easier for me to get a handle on as I have direct control over those. The back-end is not something that I am directly involved in, though I will be discussing with those who are to see what we can potentially do to rectify the issues that you are seeing.
For this thread, I want to get a handle on bugs. These are the bugs that I am aware of and tracking:
Never Surrender: Duration on the debuff is incorrect; should be 2 minutes and is currently 5 minutes.
Never Surrender: Heal does not trigger immediately upon crossing threshold is unaffected by DoTs. (It is actually triggered by DoT's, but there are some wonky race conditions happening.)
Never Surrender Iconography: Currently uses the captain's last stand iconography.
Aggression: Tooltip information is misleading. This is not longer a percentage, it is now a flat rate.
Aggression (Potent): Tooltip references Conviction's information.
Shield Tactics: Adds rating points to Defence not Mitigation. (This is the only bug associated with Shield Tactics right now. It was not intended to stop a Stun/Knockdown used to open Fellowship Maneouvers. It was only meant to stop stuns, which it does.)
Shield Tactics: Applies immunity at the end of animation.
Way of the Warden: Does not give any measure of Critical Defence.
Deflection: Places a threat up FX on the target instead of a threat down FX.
What others am I missing, or do you feel are bugs?
Double Gambit Builders: Animation are equivalent to the base gambit builders.