Originally Posted by
Thane9
I think this is the heart of where we disagree. And maybe we should leave it at this.
I believe in a GAME there should be more to cost/benefit analysis than "just letting nature take its course".
Why? Because human nature is nasty and disgusting and leaves us devolving into a completely un-fun game.
It's my opinion that games SHOULD, in fact NEED to, have mechanics that encourage competative, and cooperative, play. Rather than just anarchy where everyone does whatever they want despite the impact that has on other players.
But I can respect your opinion as wanting a more "real life" war-like experience where anyone does anything, anytime. I just don't think that makes for the best game.
Did you notice that within 2 minutes before that moment Isen flipped from red to blue? I think you're leaving that out of your story there.
We were heading out after flipping it. Common sense dictates that if you're entering an area that was JUST flipped, that there would be several freeps there. And in fact, that's exactly what had happened. I chose the Isen entrance to leave (btw, we were hurrying to LC where it was being flipped at that moment, and didn't want to burn our map) because there was a small and large drake in the lower exit and I was going to try to have the raid avoid being dismounted. When you were seen we all kinda shrugged and said "so much for not dismounting" and LC fell as a result. Not that it would've mattered LC was gone before we were even another 200m. Even mapping and riding from GV wouldn't have saved it.
Please note: for about the MILLIONTH time. I NEVER, EVER, take issue with getting rolled by a larger force. That's the nature of open PvMP. My frustration stems from players who when encountered solo are instead calling out for a swarm to map in rather than fight me.
IF for instance I wasn't in the raid at that time and I just happened to be killing drakes for the hornblower...and the raid went towards the west entrance to leave and hit Lugs...and I went east and ran into you...only to hit my bubbles and run west while calling the raid out to come back and smash you...that would be really terrible on my part. That, would NEVER happen. I would never do that. There are several very high ranked creeps who do just that, with the advantage of maps, all the time.
I hope you can see the difference. It's a massive difference to me. One is the risk of being solo. The other is being purposefully swarmed and ganked.
First off, I never claimed to be honorable. Frankly this garbage attacking me with made up things like this is old.
I killed creeps in HH, um yeah...so? All while I was solo and at a greater risk anywhere on the map than any group of creeps or freeps.
What I did NOT do, is see a solo creep in HH and call out for help to map in and kill it.
I'm sorry you can't see the difference.
So I'm ganking if I fight in HH, I'm ganking if I fight around Grams, I'm overextending if I'm pushing in a raid. At least I'm not huddled up in my one shots waiting for a callout to map in 20 to kill 1.
I roam the ENTIRE map, the center STAB area more or less excluded, looking for fights. Sometimes I find relatively low ranks. Sometimes I find high ranks. Every time I fight.
I know creeps who can't say the same. Either because they refuse to accept the inherant risk of being solo, or becuase they won't step up to actually fight when they can just call in a group to zerg someone.
Note: I'm very clearly not saying ALL creeps, OR that freeps don't do this too...either by using stealth or whatever.
I'm just saying it feels like the game SHOULD encourage players to try and fight IF they're a reasonably close match rather than just waiting/calling out for/or encouraging others to come to smash the smaller force, be it a solo or a large group.
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Frankly the level of animosity about this is just weird. All I'm asking is that people fight in the moors more often instead of waiting until they have some massive numerical advantage.
That doesn't, to me at least, seem like that radical of an idea.
All I can conclude is that people must REALLY like low challenge, watch my target explode, gameplay.
Of COURSE there will always be situations where a large group blows up a small group. I actually like that "risk" to the feel of the game. Heck, I know if I kill a low ranked creep...OR a high ranked one...anywhere NEAR a map-in I'm at a massive risk compared to even a small group. But I enjoy that risk. I enjoy knowing that I'm not safe.
But that's VERY different than if I were to just only engage when I KNEW I would win.
I hope that clarifies my position a little better for you.