This is mostly my girlfriend's idea, with a bit from me thrown in. This is a pretty drastic change to the class in some ways, without eliminating our current playstyle. It would require the devs to admit they don't know where our class is supposed to fit in, and that the realities of the class don't match up to what they have on paper. Even if the devs don't use this specific idea, I would like them to at least decide where we're supposed to be and stop yo-yoing the class like it has been since it was created. Some of you may not like this idea, some of you may. Either way, here it is.
I also want to say: I love Wardens. They are my favorite class, and though I don't team much outside my duo, I have gone to great lengths to learn as much as possible to make myself the best tank I can be in that capacity.
Like its MoM counterpart, the Runekeeper, the Warden was envisioned as a sort of hybrid class. The problem is, that with continued tinkering, inadvertent nerfs, and a failure for everyone else to understand what we're about, we never really achieved that. We have people wanting to play them as a DPS class, which they're really not, and fellowships thinking they can't tank, which they can, if they know how.
I don't think any of the difficulty in learning gambits and learning the nuances of tanking with the class should change, but we think the Warden should become a true hybrid, and that the devs need to finally admit that the Warden has never truly been where it should, or what the original vision for the class was, according my understanding of the dev diaries.
We propose a new Stance toggle, "Assault", that lets us essentially change roles. This toggle would have a 10-15 second induction, the idea being that it takes time to switch roles, and that there are penalties to doing so, like it does for Runekeepers.
It would drastically reduce the recharge on all of our ranged skills, so that we could hurl javelins with impunity, and if necessary, increase their damage, bringing us up to about 90% of Hunter/RK ranged DPS (before gearing). However, it would make the shield invisible, reduce BPE and Partial BPE to 0, and prevent the use of Gambits, though melee auto attacks and Critical Strike could still be used. In order to switch back to "tanking mode", Assault would need to be detoggled. Once detoggled, this skill takes a few minutes to recharge. While the penalties are immediately removed, our very playstyle acts as the "time penalty" for switching back to tanking, in that it takes time to get our rotations set up, and establish aggro.
This would effectively allow Wardens to switch back and forth, with time and penalties that would require actual thought and planning, between a tanking role, and a ranged DPS role. We think this would be very balanced. The same essential system works for RKs, and right now, Champions are both great DPS and great tanks.
It's our opinion that this would solve a lot of problems.
Thanks for reading.