I don't complain about much. I loved RoI, no complaints with anything they did with that expansion. Same with the LI system, they could keep the current system all the way to Mordor as far as I'm concerned, doesn't matter to me. Furthermore, I have no problems with Turbine releasing armor in the lotro store for newer players. And unlike some people, I don't "expect" a new pvmp map, a new one would be icing on the cake to me. But when I read that Turbine will be allowing us to use our skirmish soldiers in the open world, I honestly thought that it was some sort of typo, and had to read it a few times over to make sure I read it correctly. The idea of everybody using their skirmish soldier out in the real world makes my heart skip a beat.
After I registered this tid-bit of information, I initially thought it might be kind of cool. The idea of being able to use my skirmish soldier whenever I wanted was tempting. However, after thinking about it more, I've started getting a nagging feeling that this is a poor idea. There's three reasons why I don't like this idea, an issue of immersion/lore, an issue of balance, and lastly a technical issue.
#1 Immersion - I think skirmish soldiers are great where they are right now (lore/immersion-wise that is). Skirmishes and soldiers seem to go hand-in-hand. Skirmishes are very much portrayed as being a part of a war. To emphasize this idea, skirmishes are grouped into different "campaigns." Following the same theme, the armor/jewellery/weapon rewards from skirmishes are also categorized (or named) by ranks ("Recruit's Medium Boots of Eruilan", "Veteran Guardsman's Armband", "Sergeant-at-Arms' Club of Naillan" to name a few). Furthermore, to compensate for the difficulty of skirmishes, you are given a "soldier" under your command. It doesn't take long to get the idea that skirmishes are meant to model smaller battles in part of a larger war. This is why doing 6-man or raid size skirmishes feels so epic, with 12 people and their soldiers plus class pets steamrolling through a fortress or defending an encampment, it really feels like you're part of a true battle, compared to the normal quests you do in the rest of the world.
This being the case, the idea that your "soldier" will be usable for whatever you're doing is very immersion-breaking to me. When I think of individual classes, I associate them with archetypes. For example, the burglar is a thief or low-life; the captain is an old war veteran; the hunter is a noble ranger or local hunter-gatherer; the minstrel is a travelling entertainer or local musician; etc. I imagine a human hunter near bree killing boars for their meat and skin, a young hobbit delivering pies to his neighbors in the shire, and a sword-and-board dwarf engaged in combat with a group of goblins to reclaim a stolen heirloom, but in all three cases, there's a soldier standing there helping them in their endeavors.
Huh? What's a fully armored soldier doing helping a bree-lander hunt boars? And why is there a sword-wielding soldier running around with a young hobbit helping him to deliver pies in peaceful hobbiton? And why would an enlisted soldier care about some dwarves' family heirloom when there's a war going on? Skirmish soldiers belong on the battle-field fighting orcs, not delivering pies in the Shire.
If this mechanic gets implemented, we'll be seeing those blasted skirmish soldiers everywhere. You'll walk into the crafting hall and every other player has a soldier standing next to them patiently waiting for god-knows what reason. You take a stroll through Bree, and there are going to be as many soldiers as normal townspeople walking around. The instant I see a skirmish soldier running around delivering pies with a hobbit, my feeling of immersion is going to be instantly shattered.
#2 Balance - Assuming players can use a skirmish soldier as soon as they hit level 20, which is the current level one can obtain them, people are going to be using skirmish soldiers all the time in their normal questing. Because of this, either Turbine is going to have to make EVERY mob relatively harder (simply increasing damage and perhaps basic stats of all mobs would probably accomplish this) or risk making leveling too easy. Assuming something gets changed to allow for skirmish soldiers in the open world (it'd be far too easy otherwise), whether it be mob difficulty, or nerfing all players somewhat (which I sincerely doubt they'd do) this will mean that skirmish soldiers will be required for having the same level of difficulty as before they were introduced. In other words, if/when Turbine makes things harder to allow for skirmish soldiers (it should be obvious they have to), not using your skirmish soldier while questing would just be gimping yourself, and therefore, skirmish soldiers will become integral in leveling and questing. This will add a new dimension of difficulty to leveling: not only will you need to be on top of getting class deeds done for your class traits (and possibly other deeds for virtues), keeping your armor/weapons/jewellery as on-level as possible, and making sure you have consumables such as morale/power potions for when things get rough, but you will also have to keep your skirmish soldier up-to date as well, and this means running a LOT of skirmishes for the marks. There's a significant difference between a brand new skirmish soldier with a couple of newly acquired traits and one that is on-level with on-level traits. And so, with mobs adjusted to allow for skirmish soldiers in the open-world, it will be very easy for either you to have a skirmish soldier that isn't nearly good enough, forcing you to run skirmishes to get your soldier up to par.
#3 Technical - skirmish raids are notorious for being laggy, mainly due to the fact that you have 12 people, with 12 soldiers besides class pets. Now imagine this in the open world, everywhere you go. Obviously, you're not going to be in raid-sized groups everywhere you go, but for every one player now, you will have one skirmish soldier as well. This will GREATLY decrease performance for those with any sort of lag problems, especially when you group or are in crowded areas. Skirmish soldiers tend to cause lag problems more than human players, as I recently participated in a full 24 man gatecrashers raid without much lag at all, but a 24 person skirmish (counting skirmish soldiers) once caused so much lag I once had to restart my computer due to the game completely freezing my computer. And if they let us use skirmish soldiers in instances... I don't even want to think about it.
Kudos to anybody who actually read my whole rant. You're probably having trouble believing I don't complain about much in the game, but it's true. I really just don't like this idea. However, it's more than possible Turbine will be greatly adjusting the skirmish soldier mechanics to fit the open-world environment. But, in order to bypass all the aforementioned problems and any others such as bugs, it will require quite a bit of work on the developer's part changing not only the skirmish soldier mechanics but also world mob mechanics and difficulty to allow for skirmish soldiers, which will take time away from them working on new content, for a pretty major game change that I don't think is necessary in the least.