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  1. #1

    Rebalancing Threat Generating Skills

    Here's a chart I put together to rebalance the threat generating skills:

    Gambit Current Update
    Precise blow T1 threat +
    T0 ToT
    +penetrate bonus
    T2 threat +
    T0 ToT
    +penetrate bonus
    Piercing Strike T2 threat
    +penetrate Bonus
    T2 threat +
    T0 ToT
    +penetrate bonus
    Spear of Virtue T3 treat
    +penetrate bonus
    T3 threat +
    T0 ToT
    +penetrate bonus
    Brink of Victory T2 threat
    DoT
    T2 threat
    DoT
    +evade buff
    War Cry T0 AoE threat
    T0 AoE heal
    T0 AoE DoT
    T0 AoE threat
    T0 AoE heal
    -no DoT-
    Fierce Resolve T1 Pulsing Lifetap T1 Pulsing Lifetap
    T0 ToT
    Resolution T3 AoE Single Lifetap T3 AoE Single Lifetap
    T0 AoE Threat
    Exultation of Battle T3 Pulsing Lifetap
    T1 ToT
    T3 Pulsing Lifetap
    T1 ToT
    Offensive Strike T1 threat T1 threat

    Basically, the changes boil down to giving Precise Blow a little more initial threat and adding T0 threat over time to Piercing Strike, Spear of Virtue, and Brink of Victory. Buffing precise blow a bit does make it more attractive than using Piercing Strike, but its offset by the higher power cost of Precise Blow. Piercing Strike and Spear of Virtue really need a little more love, since their FiSh brethren of Brink of Victory and Surety of Death majorly outperform them with big DoTs. The logical balance would be add ToTs to Piercing Strike and Spear of Virtue. Fierce Resolve could use a ToT component to make it as a "baby" exultation of battle that wardens can use for the first 74 levels. As it stands, its really a solo-only gambit at low levels. And if we are adding threat to Fierce Resolve, then Resolution should get some to make it all even.

    I won't tackle the threat Xfer stats. They look pretty good on paper, but I'm not sure how well they really perform. I'd like to see aggression work on threat differentials rather than percentages or fixed chunks. In other words, if I'm on 2k threat and the next guy is 8k threat, then aggression might give me 500 threat + 25% of our differential (1500 in this case). When I'm at 4k threat and the next guy is 8k threat, I get 500 + 1000 threat. When we both have 8k threat, then I only get 500 threat. Basically, it makes it so aggression powerful when you have little or no threat, and not very useful when you have established the lead.

    --Harper
    [url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]

  2. #2
    Join Date
    Apr 2007
    Posts
    1,470

    Re: Rebalancing Threat Generating Skills

    I like these ideas, especially I would really love for WC to deal no damage in Determination and for SoV/PS to be more attractive. I think we may need to invent a tier above "Greatly Increased Threat" for that to happen though.
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  3. #3
    Join Date
    May 2009
    Posts
    111

    Re: Rebalancing Threat Generating Skills

    I pretty much agree with Harperelle's post. The way I see it, the lowest tier gambits should give the largest up-front threat, and the higher tiers should give reduced up-front threat but would supplement that with increasing ToTs and/or threat generated from damage or heals.

    A simplified look:

    Precise Blow -> 3x
    Piercing Strike -> 2x + .5xToT
    Spear of Virtue -> 1x + 1xToT

    These numbers are just theory. If a skill does a large amount of damage, the up-front theat could be reduced. If it has a DoT or HoT, the ToT does not need to be as big.

    The longer gambits would still be stronger threat generators and they do more damage and/or have other beneficial effects, which keeps them attractive, but the short (one mastery) ones would be the best for the first 1-3 seconds of a fight.

    Frankly, ToTs have always been the best way to build threat once you've got the mobs on you. Let's get their attention quickly, then work on keeping it.
    [url=http://my.lotro.com/home/character/Landroval/Hammund/][charsig=http://lotrosigs.level3.turbine.com/0520a0000001ca88b/01008/signature.png]Hammund of Landroval[/charsig][/url]

  4. #4

    Re: Rebalancing Threat Generating Skills

    Quote Originally Posted by cpdm View Post
    A simplified look:

    Precise Blow -> 3x
    Piercing Strike -> 2x + .5xToT
    Spear of Virtue -> 1x + 1xToT
    That's a really nice way to do it! When you want threat -now- you can get is quickly, but it will cost you lots of power and won't be sustainable. When you are working on the long haul, you get ToT for maintenance on longer gambits. Makes a lot of sense to me. Any honestly, PB was used for its up front threat, the ToT component was just gravy.

    --Harper
    [url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]

 

 

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