Interesting this topic came up, as I was thinking the same thing: WHERE would I put another skill? I'd have to get one of the Lua QS Plugins to put it on.
I would like to see LESS skills actually by combining "similar" skills and adjusting their effects. WB/T did something similar with Warding Circles for LMs a while back. The combined 3 into 1 and kept the trait requirements for adjusting the damage types.
We could combine WF and BE for an Improved BWF getting more while opening a slot.
I'm sure that other classes have some skills that could be "merged" too.
Some while back a poster had a screenie of something but what I noticed was the layout of his UI. He must have had a load of plugins to handle his UI. There were QS strewn all over the screen. There were pots timers, and dps info and special effects marking raid members and himself. I don't think this guy would even have space on the SCREEN to put another skill even if he could build another Lua QS to hold it.
Rather than a skill I'd rather have a flashy effect on the pots that will remove a debuff. If you get a posion debuff, a flash will happen on a posion pot if you have it on a QS or in an open bag (I carry my pots in a bag and open it during a fight ... because I dont have room on my QS for them ).
Flashing a pot-type would be so much more useful out on the Ettenmoors where I still cannot find the right pot to remove a debuff or know if it will even be effective. Only the purple ones seem to do anything and its a rarity if I get it off in time before dieing anyway. Having the right kind flash would be much more helpful and way better than another skill.
Whoever says “I” creates the “you.” Such is the trap of every conscience. The “I” signifies both solitude and rejection of solitude. Words name things and then replace them. Whoever says tomorrow, denies it. Tomorrow exists only for him who does not seek it. And yesterday? Yesterday is Kolvillàg: a name to forget, a word already forgotten.
The Oath: A Novel by Elie Wiesel