Originally Posted by
Balfimli
This is to prevent people hiding stuff in a legit plugin that could potentially hang the game,
saving takes up quite a bit of memory in any piece of software, doing it many times per second may (probs will) crash the game
otherwise, some good points made
While they may have introduced the delay on saving data as a safeguard of some sort, the lua runtime resides within the event loop and you can make the game hang completely with just the following lua code: "repeat until false", which can also prevent the user from even reaching the task manager (at least on my single core computer).
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