There were some interesting tidbits in that. I appreciate the devs/CM's holding the chat and for posting a transcript as well.
I was especially pleased to see that we might have a new community site soon, since having forums work as they used to would be lovely.
And on the off chance that the right dev(s) might be browsing the thread for varied reactions, I'll just say that it would be nice to see the class revamps and future content tilt back to having some craft and guile needed in group tactics again, shifting away from what I see as the prevalent "DPS is everything" mentality we've had for quite a while now. Brute force and blitzing instances has gotten boring, to boot.
My main is a burglar, and I miss when being able to debuff mattered (and I had the skills to do so, which is a related issue). I rarely go to the Moors, so PVE is my main focus in the game. I'd like to feel like my class had more value to offer the group than beating up on a single target, as I did before. After all, if I had simply wanted to play what was mainly a melee DPS character, I would have been a champion.
Thanks for reading.
[COLOR=white]Delaney ~ Burglar [/COLOR][COLOR=lime]*[/COLOR] [COLOR=White]Kimbre ~ Warden [/COLOR] [COLOR=lime]* [/COLOR][COLOR=White]Daeryth ~ Captain [/COLOR]
[LEFT] [URL="http://pillagers.ayakis.com"][COLOR=darkorange]Pillagers of Pipeweed[/COLOR][/URL] ~ [COLOR=lime]Landroval[/COLOR][COLOR=lime]
[/COLOR]"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." - Frank Herbert
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