To all the devs:
*) What do you think will be the biggest benefit that you and your team will reap from the "Player Council"?
Matt "Hoarsedev" Zimmitti - Lead Systems Designer
*) Name the three systems most in need of a (complete) revamp from a wish-list point of view. (I.e. what you want to do might not be feasible or economically viable)
*) Is there anything in the works related to kins and/or alliances? E.g. in-game raid/event planners with external interfaces? A good example is the "remote Armoury of WoW".
*) Looking at other games we see a general movement towards simplifying and trivializing game mechanics. Do you feel there is a point where this process will become counter productive and how far away do you feel this point is, for LOTRO? I.e. when the game becomes too easy/trivial to play that you start loosing revenue because of it.
Trevor “Jinjaah” McEwen -- PvMP stuff and class revamp work
*) Lag. Yes we know it's there and it's hard to pin down. The main reason I don't go there is that I cannot stand having 5-10 second skill lag. Is there anything that can be done (from a server/game perspective) to reduce this in Ettenmoors? Anything goes like removing aura skills, reducing the amount of hot spots etc...
*) Without spilling the beans; which class is currently looking at the biggest re-vamp? Or, if the question does not make sense in view of the changes planned: what area of game/skill play will receive the biggest change?
Jared “Kelsan” Pruett – Class revamp work and core systems
*) How many class devs are there?
*) Given total freedom to change anything, what change would you do? Examples : reduce buffing abilities, increase/decrease skill sets, introduce new kinds of player mechanics etc. Anything goes, even the impossible.
*) What system do you feel is "next in line" for a big overhaul (compare to the Fate/ICPR revision)?
Joe "jwbarry" Barry - Instances & Raids
*) How much of the design time for an instance space or raid goes to balancing the content, i.e. making sure a specific fight is not all about "bring 10 champs and 2 cappies".
*) What's the most difficult part of instance/raid design?
*) How long does it take to create a raid boss fight?
Rick "Sapience" Heaton - LOTRO Community Manager
*) When will you release more information about the "Player Council"?
*) How will the "Player Council" affect your other feedback program: the Bullroarer server?
*) On an average day, how much time do you (and your colleges in the OCR team) spend "cracking the whips" on the forums and how much is spent on other stuff, like thinking up cool ways to make the player base excited?
*) How large fraction of the player base do you think actively uses the online community tools, like the forum and my.lotro.com etc?
A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.