Originally Posted by
Dornatha
What this means, is that the all loot drops with the intended frequency, but it is not distributed evenly among the players, as has been talked about. Runs of luck don't matter if you happen to be in the shallow end of the loot pool and the length of run has a possibility of being very long.
If there is nothing to guarantee a drop after certain number of runs, and the chances are sufficiently low, there will be people who will NOT get the piece they are looking for. On the other hand there will also be people who will get ALL the loot they want. This is basic statistics, look up 'Bell curve'. Given the number of players and the drop rates, some people may be at the left or right side of the curve.
It is supposed to be rare, for golds, so the loot isn't going to be evenly distributed among the players anyway. That's why the pRNG system is fair. Guaranteed drops from raids is also fair; but the have-nots will be different subsets of players. The best system, to me, within the limits of golds are supposed to be rare, is to have both methods, so that as many subsets of players have the same opportunities and have the same expectations. That means that players who want them badly enough can get them and everyone else can hit the jackpot every now and then, upping the demand .
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.