Originally Posted by
skylight112
I appreciate everyone's patience but some of the terminology is over my head. I just play, I don't tend to explain or talk about it.
What is Hots healing? And why do I care if I we lose it?
What does squishy mean? (I've seen posts mention that healing is squishy now, but I don't understand what that means.)
It sounds from what people are saying that I can mostly use the red tree, and spend a few points in blue one for Chord of Salvation healing? Is that correct?
The term glass cannon has been used to describe the new red tree. I am kind of guessing here, but does that mean my minstrel will do more damage, but not be as resilient as he was pre-helm's deep?
HOT HoT = heal over time. It is healing that 'ticks' on after you have clicked the skill. So casting the soliloquy of spirit on a guardian, for example, gives them a steady trickle of heals over time (pulses is how this is described in this skill's tooltip).
Instant heals by contrast, fill the morale bar by a fixed amount/%, once per click..
Squishy means what it sounds like-a class gets squished/squashed easily!
*NB: lengthy discussion of stats, armour, mitigations and resistances that are arcane knowledge to most of us is avoided by the following simplistic phrases/definitions*
But squishy can actually have several specific meanings.
Either
morale drops really easily caused by low icmr (in combat morale regen)
and/or you have too little morale to begin with,
and/or when your character takes a higher perecentage of damage per hit, than a tough class does, eg: a minstrel will get shot down dead with one hit by some bosses ('one shotted') but a warden or a guardian won't. (Unless there is something badly amiss.)
and/or when you don't have enough damage dealing or crowd control, etc. yourself to kill/fend the mobs off before they get to you.
so squishy means you can't heal enough to stay alive from the damage mobs do, and/or you can't do enough damage to kill them before you need to use all your major heals, or both.
glass cannon is a subset of squishy LOL. Tended to be used to describe a class that does lots of damages per second (dps) but doesn't survive being hit by an average mob more than once or twice, without needing healing. Now it often just means the class is a bit more fragile than some other equivalent light armour classes. :P
'Squishy' can be cured by more/better armour, more mitigations, more damage, or more self heals (this is where HoTs come in.)
'Stacking a hot' (eg using SoS on yourself) before starting a fight means you get 'free' steady heals early, so you do more damage early, because you only have to use your damage skills and not you insta heals. This matters in PvP, some instances, multiple pulls in PVE.
At the moment, live RKs have lots of HoTs whereas Minstrels don't. Minstrels have fast burst heals instead. RKs are described by some people as proactive healers and minstrels are reactive. It one reason they feel very different to play.
The debated areas in all this are:
a-what causes the 'squishy' that players feel ie diagnosis
b-what are the appropriate fixes for our class ie cure.
can't do b without agreeing on a..
Like life, this is where it gets messy
Hope this helps
Calta
edit and thanks Cloudie-wan. Bookmarked as my latest cheat sheet.
Request: Please post screenshots of your 'I iz a captain' spec/ build. My warden mate is not going to be happy on 18th, i suspect. I could ease some of his pain if 'I iz a cappie, too!'