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  1. #1
    Join Date
    Apr 2011
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    Player Guide: Class Changes Summary: Champion

    MOST OF THIS IS MOST LIKELY OUT OF DATE, I'VE SINCE STOPPED PLAYING IN FAVOR OF OTHER INTERESTS... PLEASE REFER TO THE OTHER THREADS FOR CHANGES ON CHAMPS. GOOD DAY.

    Champion

    text in red indicate changes I have made since this went live. (there are none)
    text in yellow indicate changes I have made on November 8th and later

    The champion has been more separated into defense, damage and AoE roles instead of getting a mix of all of them.

    Martial Champion

    Spec Bonuses
    gain +20% max morale
    on any damage: 10% chance to add 1 fervour (and more!)

    Significant Set Bonuses
    Tier 3 - once per combat, if you fall below 20% morale you are healed 25% morale
    Tier 5 - 10% chance to add 1 fervour pip from spec bonus is increased to 20%
    Tier 6 - bracing attack costs 1 less fervour and heals more morale
    Tier 7 – while adamant is active your damage is increase for each 5% morale missing

    Traits of Special Mention
    tier 2 - +13/26/39/52/64 vitality
    tier 3 - +5/10/15/20/25% second wind power restore
    tier 5 – on every critical hit against you +10/15/20/25/30% melee damage for 8 seconds
    tier 6 - +20/40/60/80/100% dire need healing

    Berserker

    Spec Bonuses
    on every strike skill: 20% chance to add 5% to remorseless strike critical chance. Expires if out of combat for 9 seconds.

    Significant Set Bonuses
    Tier 1 - +3% damage, AND +ICPR per fervour pip
    Tier 2 – on every strike skill critical add 1 fervour, on every hit -3% attack duration (max 15%) for 8 seconds
    Tier 5 – after every kill, add 5 fervour
    Tier 7 - blood rage also provides immunity to combat states, reduces power costs, increases resistances, and adds 5 to fervour

    Traits of Special Mention
    tier 1 - +5/10/15/20/25% wild attack damage, at max wild attack crits increase critical chance by 5% for 6 seconds.
    Tier 2 - -2/4/6/8/10% attack duration
    Tier 5 - +15/30% merciful strike health threshold to use
    Tier 6 – after every kill restore 5/7/10% max morale

    Deadly Storm

    Spec Bonuses
    on every blade skill: 20% chance to -20% attack duration for 20s

    Significant Set Bonuses
    Tier 1 – reduces power costs by 5% for each fervour pip
    Tier 2 – the bleed of the rend skill stacks up to 5 times
    Tier 5 – increases damage by 3% and tactical mitigation per fervour pip
    Tier 6 – on every blade skill: 20% chance to add 1 fervour, and do 30% more damage

    Traits of Special Mention
    tier 1 - +13/26/39/52/64 might
    tier 2 - +1/2/3/4/5 targets on AoE skills. At max rank swift strike becomes swift blade
    tier 3 - +20/40/60% raging blade damage
    tier 5 – on every blade skill 10/15/20% chance to restore 5% of max morale.


    Skills

    Skills not tied to trees
    • swift strike
    • wild attack
    • merciful strike
    • sprint
    • true heroics
    • blood rage
    • let fly
    • blade wall
    • horn of gondor
    • bracing attack
    • champion’s challenge
    • fear nothing
    • fight on
    • clobber
    • hamstring
    • feral strikes


    Skill Changes

    Battle frenzy:
    • after use you gain a fervour point every 3 secs for 45 secs
    • obtained in tier 1 of the deadly storm trait line

    Merciful strike:
    • removes all fervour

    Second wind:
    • no longer a PoT, gives a big boost to power
    • consumes all fervour, increased power per fervour consumed,
    • 25 sec cooldown
    • obtained in tier 1 of the martial champion trait line

    Horn of champions:
    • reduces enemy’s damage by 20% for 6s.
    • obtained in tier 2 of martial champion trait line

    Dire need:
    • drains 30% power instead of 50%,
    • 2 minute cooldown (legacy reduces to 1min)
    • traits can double morale healed.
    • obtained in tier 4 in martial champion trait line

    Fight on:
    • restores 3% max morale every 2 secs for 20 secs.
    • 3 min cooldown

    Controlled burn:
    • 2 minute cooldown
    • melee damage increased to 15%, duration reduced to 20secs.
    • obtained in tier 5 of the berserker trait line

    Exchange of blows:
    • reflects 50% from ANY damage not just common damage.
    • Duration reduced to 15 seconds (from 45)
    • 40 second cooldown
    • obtained as a set bonus in tier 4 of the deadly storm trait line

    Raging blade(shing shing):
    • cost 3 fervour
    • obtained in tier 2 of deadly storm trait line

    Battle acuity/great cleave:
    • rolled into one skill,
    • requires at least 5 fervour,
    • 2 min cooldown
    • obtained in tier 4 of deadly storm trait line

    ebbing ire:
    • simply reduces threat (does not transfer threat)
    • obtained in tier 2 of berserker trait line

    remorseless strike:
    • obtained as a spec bonus in the berserker trait line

    blade storm:
    • obtained as a spec bonus in the deadly storm trait line

    rend:
    • bleed lasts for 10 seconds
    • also reduces target's armor value for 30 seconds. ***this might not be automatic***
    • obtained as a spec bonus in the deadly storm trait line

    sudden defence:
    • 40 second cooldown (legacy reduces to 25 sec cooldown)
    • obtained as a spec bonus in the martial champion trait line

    adamant:
    • 1 minute cooldown
    • obtained as a set bonus in tier 4 in the martial champion trait line

    brutal strikes:
    • obtained in tier 1 in the berserker trait line

    ferocious strikes:
    • obtained in tier 4 in the berserker trait line

    true heroics:
    • no longer gives a morale bubble or any bonuses based on stances because there are no stances
    • changes based on spec
    • martial champion: 20 enemies force attack for 10 seconds, you get +15% attack duration for 12 seconds(you are slowed down)
    • berserker: 20 enemies +10% attack duration for 12 seconds, you get +10% critical hit chance for 12 seconds
    • deadly storm: 20 enemies -50% run speed for 12 seconds, you get +10% melee damage for 12 seconds


    Skills Removed
    • Stances
    • Flurry (becomes passive in deadly storm trait line)
    • Seeking Blade
    • Battle Acuity (becomes trait)
    • Hedge
    • Savage Strikes

    New Skills

    Riposte:
    • quick melee attack usable after parry
    • can’t be B/P/E,
    • 8s cooldown
    • obtained in tier 3 of martial champion trait line

    Unbreakable:
    • for 30s every time you are hit your max morale increases by 2% for 12s as well as increased tactical mitigation
    • max +20% morale (ten stacks)
    • at maximum you can use another skill that damages up to 5 enemies around you
    • 2 min cooldown.
    • obtained in tier 7 of martial champion trait line

    Champion’s duel:
    • debuff on target -10% run speed AND -5% damage every 3 secs for 30s
    • buff on you +3% melee damage every 3 secs for 30s,
    • adds 1 to fervour
    • 1 min cooldown.
    • obtained in tier 7 of the berserker trait line

    Born for combat:
    • after you are hit ten times you can use this skill
    • AoE attack vs 10 targets
    • 20 second cooldown
    • obtained as a set bonus in tier 7 of the deadly storm trait line

    Fury of blades:
    • AoE, targets everyone in front
    • removes all fervour, damage increased by 30% for each fervour consumed
    • 20s cooldown
    • obtained in tier 7 of the deadly storm trait line

    Devastating strike:
    • melee skill adds 2 fervour
    • debuffs target +10% miss chance
    • 12 second cooldown
    • obtained as a spec bonus in the berserker trait line

    Legendary item legacies thanks to Gilean-EU for researching these and formatting.

    Weapon Major
    Name Min Max
    Area of Effect Skill damage +1% +10%
    Brutal Strikes damage +1% +15%
    Critical Damage multiplier +5% +50%
    Feral/Savage Strikes damage +1% +15%
    Ferocious Strikes cooldown -1 -5
    Relentless/Remorseless Strikes damage +1% +15%
    Rend Bleed damage +3% +25%
    Wild Attack damage +1% +15%

    Weapon Minor
    Name Min Max
    Battle Frenzy cooldown -1 -20
    Fear Nothing cooldown -1 -30
    Hamstring duration +1 +10
    Horn damage +1% +10%
    Rend Armour Reduction +142 +204
    Sprint duration +3 +30
    Sudden Defence cooldown -1 -15
    Targeted Melee Skills range +0.5 +1.7



    Rune Major
    Name Min Max
    Blade Line AoE power cost -1% -10%
    Blade Wall damage +1% +15%
    Bracing Attack Heal +1% +15%
    Champion's Horn stun duration +1 +5
    Dire Need cooldown -4 -60
    Ebbing Ire cooldown -4 -60
    Strikes Line power cost -1% -10%
    Swift Strike/Swift Blade power cost -2% -30%

    Rune Minor
    Name Min Max
    Adamant / Invincible duration +1 +5
    Champion Skill Bubble magnitude +1% +10%
    Fight On duration +1 +10
    Fight On pulses +1 +10
    Fury of Blades damage from Fervour +0.01 +0.1
    Merciful Strike Health Treshold +0.01 +0.1
    Rend pulses +1 +9
    Riposte damage +1% +15%


    Edit list

    tier 1 berserker Trait set bonus no longer gives attack duration per fervour pip.

    true heroics... I missed that one.

    exchange of blows skill changed

    added more about true heroics found it changes depending on spec.

    rend changes

    adamant cooldown

    born for combat now affects 10 targets

    Added Legacies (not sure which ones are replaced)--- again thanks to Gilean-EU for doing these

    someone was saying that they couldn't find an armor reduction on rend so there might be a trait or something that I missed that gave it the armor reduction. Maybe the Legacy?
    Last edited by Redit; May 05 2014 at 08:40 PM.

 

 

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