Originally Posted by
trancejeremy
Just a punishing game for anyone not in a guild (which is probably most casual players, especially as in this game, guilds don't recruit much. I've never been asked, not even random blind invites like in other games)
Are you on a very quiet server? Eldar's channels are full of kin adverts, and the best way is to look in kin forums at their recruiting notices there.
I disagree Moria's rep grind was 'impossible'. It's one of the easiest in the game, as you have loads of quests and drop items. Not like regions with a handful of quests, no drops and just a daily grind of 4 +300 boosts.
I feel a lot of the areas that 'LOTRO went wrong' were problems that affect the whole MMO market. LOTRO isn't unique and special in its struggle to attract players (the old MMO crowd of raiders and grinders have grown up, but not been replaced by a new crop of youngsters. They play differently) and create the content that the new players want to see (very easy, very short, low effort, high reward.) They went FTP because paid games died out. They stopped making raids because players didn't play them. They stopped making group content because players refused to group (see the above complaints about people unable to find groups for fellowship quests.) They had to create a store, so they made problems - lengthy rep grinds - and sold the solutions.
A few years ago I might have whinged "bad, naughty Turbine" but the truth is, every MMO I've gone to since has had the same issues. Forced to go FTP because no one paid. Forced to drop raids because no one played. Cut the challenge because people left in droves. MMOs as a whole just aren't the powerhouse they once were. It's the age of Candy Crush, not WoW. People want Minecraft and stuff, not to be funnelled down an RPG storyline. I think LOTRO would have drained money and been shut down long ago if they'd stuck to the idea of pleasing a small portion of dedicated fans rather than generating money by attracting the casuals.
The movie industry, television, music, it's all the same really. They make what sells. Try something different and no one sees it, no one buys it, no one listens. Make the same. Make it cheap. Put the same actors in it so people don't get too startled. Base it on a familiar story. Make a sequel. Put the actors in different costumes and tell the story again in a different era. The indie developers might thrive, but only on the small scale. Mass market means more of the same. Superhero sequels, shape-matching games and cash shop MMOs.
Looking at it through those pessimistic eyes, LOTRO's done a great job of keeping afloat while keeping most of its integrity. It could have been a lot worse.
'A cage,' she said. 'To stay behind bars, until use and old age accept them, and all chance of doing great deeds is gone beyond recall or desire.'
[evernight] lilka : warden | gwenaëlle : champion | elorie : minstrel | cedar : hunter