Originally Posted by
NaktiesKarys
warning:highly unpopular opinion below. Be wise not to read!
My wishlist (never gonna happen, but..)
1. return to easy soloable content (if there is a quest - it should be soloable)
2. the end of Big failures...i.e. Big battles. Or at least end as a mandatory content
3. Ability to choose money reward if quest items are not good for me (example: medium armour and javelin for Lore master)
4. crafting improvement: currently there are levels I just can't produce quality things for my toons. Or can produce with rather unsatisfying statuses (and I mean medium-level toons, like lvl.30-40s)
5. horses (reputation/quest/deed/whatsoever) with +68 speed. Would really love to see more of them obtainable in game
6. things in quests that player can influence. Example: in one Star wars game end fight player can attack weakened Vader or not weak Emperor. If Vader is attacked, player does it "out of range": bad ending; if emperor is attacked - player dies, but sacrifices himself: good ending
7. Grima executed. Would really love to kill this creature. Or at least see how it dies after evil he has done
8. DA Library "training mission" being no more mandatory when one starts DA dailies. Let players choose what they want
9. More housing chest slots
10. Class deeds related to what trait tree player chose first. Now I have some deeds that require using skills from the middle of other trees. Too grindy for me, too little sense.
Hmm.
1. I'd love a solo version of every quest. I'd not mind duo and higher for those who would like to quest as a team.
2. I love EBs. I love them more than the classic instances, even though The Rift raid ranks up there with The Battle of Hoth as a fun team instance. I agree with these being made optional for those who don't like them and have the trait points obtainable in some other equivalent fashion.
3. I would like this option also, though I can and do pick up drops that can be passed on to alts or others. For bound drops, I think having the option to get vendor cash on the spot instead of the item is wonderful.
4. I would love for LoTRO's crafting to come within a light-years of SW:Gs system, either before the CU/NGE or afterwards. Not possible, though. Still, I want the holes filled.
5. I am not a mount collector, so I don't care one way or the other.
6. We have some of that now. I would also like more phasing where our actions become visible and permanent for that character.
7. Grima kills Saruman outside of Bag End near the end, shortly after the Battle of Bywater. That act results in the Hobbits killing Grima. I expect us to see that as a part of the Scouring of the Shire content.
8. I disagree somewhat, here; though I understand the sentiment. The whole thing is designed to have a set starting point. I won't fuss if they change it to allow one to choose the starting point.
9. There is only so much database disk space; though I do expect them to open up more slots when and where they can.
10. Absolutely and some already do overlap such that the corresponding skill in each tree advances the deed. All of these deeds need to work this way. They don't have to be specifically tied to the chosen spec. They just have to include a corresponding skill in the others.
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.