How to get people to play together and do more raids/older instances
I have some suggestions on this. None of which involve new raids/instances and which would require few dollars and dev time compared to that or making new mini games.
In no particular order:
1. Fix loot itemisation, especially in tier 2 and tier 2 cm:
Some one on Laurelin recently got 1 Crystal, 1 First Age symbol, and 1 essence removal scroll from 1 BB box. He announced in world he'd 'won the jackpot.' Compare this with the 1 bounty and 1 tier 6 relic that drops for most of us from tier2CM chests. It's just sad.
2. Give class points for completing the raid deeds and or the skirmish meta-deeds.
3. Give rewards for completing instance clusters, in addition to the mount and TP for the deed:
some suggestons
Give cosmetic housing and pet items for completing an entire instance cluster on tier 1.
Give rarer ones and starlit crystal and essence removal scroll for completing the same on tier 2.
Give a non bound first age symbol and a bound to account Crystal of remembrance in addition, for completing the cluster on T2CM. I'd love the horse of many colours but who's going to run those instances when the older raiders have done it and the newer ones don't know where to start?
Bound to account loot means people might run older clusters for their alts without having the effect of flooding the AH with CoR's and essence removal scrolls.
3. Fix bugs in instances and raids
Draigoch, the invisible chicken, tier 3 relics in level 100 tier 2 loot boxes
4. Fix instance finder:
Add the decent bonuses back to the instance finder (and let it be a true instance finder. Although that may be too hard.) At least when there were bonuses people used it and filled empty places from GLFF so non kin players got a chance to join..
5. An in game notice board/sign up sheet for forthcoming T1 raids and training runs would be nice too.
Most raid kins have gone, so the guild-launch sign ups are nearly dead. Many of us would log in specifically if we knew there was something to do but aren't confident enough to lead a group. Many of us have ./world off. Most peeps don't use the forums. But a noticeboard when arriving in DA saying
Smaug training runs 12 noon gmt -sign here. Or on in Bree saying
GB runs level 20 6pm EST, sign here, would get some response imo. Helps non EST US and non GMT Euro players get together at a convenient time, too. Would need to be moderated but if the players gave 4 weeks notice, then perhaps the in game GMs could post it? Or nominated raid leaders? Or kin officers? (with penalties for abuse, of course.) Not sure how much work this 'in-game whiteboard' would involve-perhaps a project for an intern?
6. Give some kind of in game recognition to regular raid leaders.
A special title or something to thank them for their time and patience. Could apply to Ettens too. Let players nominate them though an
in game mail to an employee or the CM, if an in game mechanic is too hard to implement. Announce it on each server and in server forums.
7. Raid (instance?) of the fortnight/month.
Drop something extra special (gold armour, champs teal might crossbow, gold recipe, unwelcome mat, etc.) as well as symbols in one raid or even group instance for a fortnight/month.
Like the first ages did in tier 1 and skraids, that were farmed for a month, but do it intentionally, with drop rate equivalent to the current tier 2, and rotate it through the capped raids... Players chase shinies.
8. Do this for the non scaled instance of the month, ie 12 over a year.
As above but
make the extra drop the level of the non scaled instance. Encourage the tortoise buyers and the on-levelers to try the instances as they were intended.
9. Provide via T1 raids the opportunity to get hold of teal essence armour and teal essences as loot drops.
I'm not a fan of dailies and as much as U14/U15 are an improvement over RoR, U11, HD and U13, it puts too much reliance on dailies and BBs as the means for gear progression.
10. Add purple essences to the skirmish barterers
Allows people to kit themselves out in purple essence gear for smallish amounts of marks and meds. This should provide sufficient aggregate item level to access T1.
11. Provide crafters with lvl 100 armour sets and jewellery
Purple and teal as means to enter and partake in T1 raids. Full teal crafted sets will be at the top end of the requirements for T1 and for skilled players a foot up into T2. Encourages guilded crafters to keep logging in.
12. Make T1 raiding FUN.
Provide rewards / titles for kin only achievements, have unique cosmetic drops that are only from T1 or put in there more deeds and virtues to be obtained. Don't make T1 seem the poor man's choice.
13. Reduce LI grinding for newer players:
The shard grind is unappealing to say the least. For long term players it's an irrelevance as they have tens of thousands. Increase the rng shard drop rate when combining/deconstructing, especially for low level LIs. Do same for XP 'pills'. Allow 'combine all' for all relics at all levels. Allow xp runes to be consolidated. Increase the shard/pill drop rate from deconning crafted relics substantially. This will encourage crafters to get guilded-little else does at the moment-and allow newer players to get titles and scrolls in game more readily at lower levels, rather than grinding TP to go to the store.
Other ideas I'm not sure about
:
Locks:
You'll notice I left out locks. I'm in two minds about locks: for players with one main or limited playtimes they are a pain. Rotating the shinies might have a similar effect?
Character aggregate level:
Show the char's aggregate item level somewhere on the character's stats. We've got item levels on gear but nothing on the character to show what their aggregate ilvl value is.
LI levels tip:
work out the appropriate item level for LIs based upon their completeness / level of relics and legacy levels. People should need to know the extent to which they need to work on their LIs in order to do T2.