Originally Posted by
maradakia
Simply stating that you hit for huge single target damage against a training dummy does not give an idea of what others hit for single target, and does not account for the amount of damage contributed overall by those who do more AoE, or those who engage sooner from range, and those who waste less time chasing targets that move around during combat, or those who are able to use their heavy hits while we are building up to them, or damage we lose while we miss targets that get out of our little frontal attack zone, or damage counted by our log that actually didn't occur because the mobs was nearly dead when we got that huge execute, and how all of that stacks up over the course of a full instance or raid.
a) You need a large sample size of tests to account for fluctuations
b) You need your tests to be shared as actual recorded data, and not as anecdotes
c) In order to reflect our DPS compared to that of the other classes in actual gameplay circumstances, the data shared needs to be from actual gameplay, not from standing stationary, with a stationary single target.
- real gameplay is largely comprised of many small groups of weak mobs, with gaps of running between each group, and the rare boss.
- when approaching small groups of normal weak mobs, ranged classes will have begun damage before we arrive.
- depending on the size of the gap between groups of mobs, even when we get in range we will need to spend time doing weak damage while we build wrath, while the ranged classes continue doing full damage, and other melee classes are quicker to get their large hits in, or able to already hit for more damage even as they build up (how much damage does a Champion with low fervor do against a group of 5 mobs compared to a Beornings in man form with low wrath).
- while building wrath, and once ready for bear form and big hits, we are primarily doing single target while other's are hitting a lot of AoE. Those AoEs can comprise a huge amount of total damage combined.
- while Beorning damage goes tier 1, tier 2, tier 3, and then drops back down to tier 1, other classes go tier 1, tier 2, tier 3, and remain at tier 3.
- our logs record the size of our hits, even when the mob didn't have that much morale.
I.e.: The group of 4 orcs that began at 15k morale, are at 10k when we get in range. This drops to 5k very quickly while we only get in a couple small hits building wrath, and we hit one of them for 14k when it had 2k left, the others having been finished off by our fellows.
Counting the target's morale removed instead of our hits:
20k morale was taken off the group of targets by our fellows before we engaged.
Out of the next 20k morale we took off 3k morale.
In the final 20k, we contributed 2k (although the combat log would say 14k because it's not calculating target morale, but our hits).
In total - out of 60k morale on the targets, our contribution was taking off 5k, which is a significant amount less that our fellows, and as far as balance goes, is notably underpowered.
There are lots of factors that need to be taken into consideration, and basically, if you really wanted real data of how our total DPS stacks up to other classes, you'd need:
- combat logs that record health removed from mobs, and not damage (falsely) recorded as done by our character
- as much balance as possible in the gear/traits/expertise of each participant in the tests
- to record data from a good number of entire instances
- to record data from a good number of raids
= what % of total target health within an entire instance /raid was removed by each class
Then you could say: with these specific classes in the tests, and these controls on the experiment, and data recording actual health removed (not misleading recordings of how much people hit for), in these actual gameplay circumstances, this is how much the Beorning in the group contributed compared to the other classes in running this instance, or this raid. Then you'd have useful data about how much damage our class contributes compared to other classes - not by saying I can hit for this much in a 2 min test against a stationary training dummy.