Originally Posted by
RingOfFire
Thoughts on General Imbued LI Changes:
- Reduction of maximum class legacy tiers from 40 to 35: Rank 40 came across as pretty strong IMHO, and having class legacies cap out at a lower rank seems best to start with when having future updates and cap increases in mind. However, I am also noticing that (at least for Champions) at least some class legacies are nearly at their previous value when maxed out at 40, this time at rank 35 (presumably from gaining more potency per tier in this Bullroarer build) -- I would reduce this a bit, personally. Other than that, my feedback on Champion legacies and progression through ranks is the same as my feedback from Beta 1, unless otherwise noted below.
- Increase of maximum DPS/HPS legacy tiers from 20 to 25: While this certainly allows for further growth on a Legendary Item in this aspect, the DPS ratings are getting very strong as-is compared to Live. I'm not sure if this is a good idea to start with.
- Reduction of the max tiers would be a decent grind-reduction, meaning you only need 2 scrolls /legacy that has already been maxed out pre-imbuement. This will make it more accessible for newer players.
- Increase for max DPS tier is good, as in beta 1, a FA LI with 3 crystals will result in having 1 crystal wasted. With this increase, an FA LI with 3 crystals will end up as tier 21, allowing for progression afterwards.
- For classes that currently have TDR as primary legacy, the TDR legacy should also increase the DPS on the weapons, so that melee attacks won't get weaker in comparison over time.
- Remove ability to use IXP runes on Imbued Legendary Items: With the multiple sources of substantial IXP runes available to us other than deconstructing leveled Legendary Items (ie. one of the barter NPCs in Dol Amroth), a properly-prepared player could have Imbued Legendary Items capped out right after Update 16 goes Live (further exacerbated by the reduction of class legacy tier caps from 40 to 35). Personally, I think this would increase the longevity of this system, particularly between updates to the game -- combined with IXP earned as a reward for completing quests (which I would also make sure to add to instance quests as a reward if not already present, including Challenge quests as an additional reward for completing them) and killing mobs on landscape and otherwise, it would allow for a natural progression on Imbued Legendary Items as new updates are released IMHO. As for increasing IXP earned to speed things up, I think the XP boosts already available ingame as items, through spending Destiny Points, and in the LOTRO Store would serve that role well.
- Add both normal and unlockable legacy tiers with each increase to the cap: I personally think the Imbued Legendary Item system will feel more like a grind instead of a natural progression if future increases to the legacy tier cap were only able to be acquired by using Star-lit Crystals or Scrolls of Empowerment. To avoid this, I would increase the cap by at least 2 normal ranks for class legacies and 1 for a Legendary Item's DPS/HPS legacy with each update, with the rest unlockable. However, this is accounting for each rank-up requiring 30,000 IXP earned for that legacy -- if that is adjusted, then I would also adjust the cap increases to account for this.
- No IXP runes.. I'd agree as long when you imbue, legacies won't go down (I suggested to set the tiers (not the cap) based on the ranks of pre-imbue legacies, with spare points spread evenly over all the legecies).
- I totally agree both normal tiers and unlockable should be added with updates.
~Dwarrowdelf (Bomb Squad)~
Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]