The best solution I've seen is for turbine to add a trapper damage rating to the main-hand LI.
Trapper damage needs to be tied to a dps rating somewhere, mastery, and also a legendary weapon. It should be doing 50% more damage minimum than it currently does.
It was fine during Helms Deep, but now that mobs and our morale is 50% higher than it was at 95, the trapper bleeds are severely under-powered compared to lvl 100 needs.
LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
LvL 85: Warden, Minstrel
All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon