The following wall of text is not to be insulting or trollish- it is simply an honest opinion of the consistent state of Landroval PvP for the last chunk of people who have yet to transfer, not including the additional cross-remaining server transfers that will occur in the next few months.
After deciding to give Landroval PvP a try for a week or so, I find that it hasn't changed at all- it's simply turned bigger. Here are Landroval's drawbacks:
1. No sense of fair play at any level of the game. The 1v1 circle is an assortment of Free People using every heal/skill in their arsenal, even if the opposition is powerless to fight back. This isn't simply a case of "we like using more skills in 1v1s." Expect Wardens to full-bar you with Heal over Times and use Light Bleeds, Minstrels to heal, Hunter to be in yellow, Loremasters to use every skill in the book, etc. There is no respect for the open field 1v1, and if you happen to find a freep/creep solo, you can expect any and all PvPers within a square mile to interfere.
2. The heal-stacking is horrific. With no exaggeration, about 3/4 of the minstrels, 1/2 of the Loremasters, 3/4 of the Beornings, 3/4 of the Runekeepers, and 1/2 of the Champs are heal/blue traited while roaming. If you manage to get lucky and find a freep solo, you can essentially give up any hope of killing that person (that is, until Turbine decides to adjust Freep healing, so essentially never).
3. Camp game is real. Even if you enjoy RvR (not my cup of tea), be prepared to deal with regular Rez/BD camps- it composes a large percentage of group fights.
4. Pop buff/OP buff imbalances. Because Landroval was arguably the largest transfer destination, it regularly suffers from the totally obnoxious and unnecessary Population buff (on both sides). In addition, Landy has a dedicated set of OP flippers (mostly Burgs and Wargs) who, during various times of the day, will consistently ensure that OP buffs are never even. You'll also find Guardians/Wardens regularly mass-flipping Delving/Keeps while RvR fights are occurring.
5. Population time zone imbalance. Landy enjoys action often starting at EST early afternoon, going through EST Midnight, usually. While this is the case for most servers, the fact that Landy's massive population does not support any consistent small-time action during EST mornings, European early afternoons is unusual. When it rains, it pours, on Landy, and you'll often find yourself in an empty Ettenmoors, or with a total Zerg ball moors.
6. Lag/Reduced awareness. As I said in the previous point, Landy's action is often very concentrated. That means a great majority of the time you will be fighting with crippling lag and the familiar Reduced Awareness notification.
Good things about Landy:
Land's local color is... colorful:
As I said, this is not to be insulting- my time at Landy has been far from totally disastrous (it was nice seeing many of my old Brandy friends and grabbing some 1v1s). However, the significant drawbacks are enough that I feel it worth sharing with fellow soloers/small groupers looking into the server.
Thanks.