I would like a new class that would combine the melee abilities (and gambit system) of the warden with the range skills of the hunter. In addition, there would be some skills from the burglar class. The new class would be in essence an upgraded version of the hunter. The new class would only have a single trait tree. Skills would unlock based on your toon's level. There would be NO CLASS QUESTS REQUIRED for this class. The effectiveness of the skills would depend on the frequency of use of that particular skill. This leveling of skills would share some similarities present in the game skyrim.
The new class would NOT have any legendary items typical of other classes. Instead this class would have extra slots for jewelry. Toons with high tinker skills and high Jeweller's Guild rep would be able to create rings (and other jewelry ) of power usable only to this class. The rings (and other jewelry ) of power would become more powerful with experience.
The new class would not be able to use shields. However this class would be able to duel wield weapons.
This class would have a skill leveling for single weapon type such as daggers somewhat similar to what is present in the game skyrim. For example, this new class with a really high dagger skill would have a higher dps and a much higher evade, block rating than any other class using the same dagger.
class damage using a weapon = weapon normal damage + weapon skill modifer
For example
a dagger has dps of 10
a has a dagger skill of 100
dagger dps = 10 + ranger weapon skill modifer
= 10 + 20
= 30 (plus evade and block rating would be much higher while wielding daggers)
The new class weapon skills would be divide by the types of weapons.
ie. swords, daggers, maces, bows, etc
This class would have all the crafting skills available. However only one of the crafting professions would be able to level normally. The rest of the crafting professions would be slower to level.
This class would NOT be able to participate in any pvp. This is to ensure the balance is not affected in the pvp areas.
The new class is to be store bought using TP. Some players could argue that it will create another imbalanced class like the warden or the runekeeper. That could be true. It would depend on how Turbine creates this new class. However I doubt it is possible to perfectly balance all the classes. I would say that it is even desirable to NOT HAVE Turbine mess around too much with the various classes based on their past attempts to find “balance”. This would only serve to annoy players who have their toons nerfed. The better solution would be to have higher instance tiers for increased difficulty. This would be to satisfy hardcore lotro players who will complain that they can faceroll T1 or T2. Make extra tiers of difficulty ….such as T3, T4, and T5 for instances.