Do people use guile (fellow ship maneuver) as a animation canceler for FB? after all we do get a nice 15% guile bonus from class item + it gives a nice bleed.
Addle cd is 10 sec and FB is 5 sec, so i'm trying to figure out how to cancel the animation for the 2nd FB in a full rotation and the fellowship maneuvers are the only other immediate skills. Obviously this would be reliant on exposed throat proc and exploit opening cd.
I just BoV'd a burg so trying to figure out the finer points.
Another observation I made was trying to figure out when Cunning attack stacks instead of refreshing. So i tried different rotations and figured out that the three separate bleeds occur as 1. Cunning attack, 2. Crit/Dev cunning attack (cunning attack when initiated during crit response proc) and 3. Crit/Dev improved cunning attack (when cunning attack initiated from stealth/feign). So my question is, is it worth trying to have a rotation that fits all 3 bleeds or is the lowest tier just not worth the effort? How do you guys maximize cunning attack effectiveness?