.../... Ebbing Ire no longer works like it did. The thing about -30% incoming healing in fervour is no longer true. Ebbing Ire used to transfer 25% of a champs threat to another player. The idea was that champs would build some agro then select the tank and Ebb onto him/her. A champ could instead use this skill to kill an RK. An RK at the time arguable the #1 or #2 DPS in the game at that time and the champ being again arguable the #1 AOE dps at the time. If a champ waited until an RK pulled agro off the tank and after the tank used his/her force tuant to get it back, if the champ then popped some of his DPS boosts and did a few dps moves including his Sling Sling to max his agro then targeted then RK and dumped 25% of his treat on the RK the mobs would turn and kill the RK.
Now Ebbing just reduces the champs threat.
Basically the only thing that is still true about the OP is that SHING-SHING (-aka- Raging blades ) is still an awesome and fun skill. Some tanks actually like champs to charge in and shing-shing. Most notably cappys who can put shied of the Dunedain to mitigate incoming damage for the champ and let him gather agro then use his force taunt to pull the mobs to him multiplying the agro the champ had in the process. My guard likes using champ agro as well. But the champ has to be prepared and able to survive for a moment.