Honestly, the entire final fight needs to be redesigned. It's a fight where there is aoe spike damage yet you can't aoe heal half the time because of chains of malice. Anyone can get ported to a cage, yet the challenge is to kill every add in cages which means a healer might get ported and take several minutes to kill an add while the rest of the fellowship has to go without heals.
It feels like the dev who made this content wanted it to be challenging, but didn't think about how the mechanics in the instance would even work together. For instance, if someone gets the 130k bleed every 3 seconds with chains of malice, then gets painful shout while chains of malice is still up...
Eredor-Champion, Ereworn-Minstrel, Ereshorn-Runekeeper, Eresworn-Hunter, Eremourn-Burglar, Erehorn-Captain, Erelorn-Warden, Eretorn-Lore-Master, Erescorn-Guardian... And Erecorn-Master Farmer