I thought I’d start a new thread to share some observations from the past four hours playing in the Moors as a Creep. I welcome others to share their ACTUAL experiences based on their play. These observations are based on my R10 BA on Landy.
Solo
I and three of my Tribe visited our seldom used 1:1 area and sparred with each other, then took turns sparring with a Champ played by one of the top Freeps (and Creeps for that matter) on our server. He was on his Champ (not his main toon).
Our R6 Spider got blown up but the fight went on for a while and seemed great sport. Our R7 Warg was able to win one and lose one in a very good series. Our R8 Defiler defeated him after a lengthy fight. My R10 BA won a narrow victory in the first round and I completely routed him in round 2 after a couple lucky crits on my big attacks and a strategic pot or two.
Prior to this patch, this same champ could have cleaned any of us up off the grass. I think all enjoyed our initial foray.
Small Group
The champ moved to his main (a feared hunter) then linked up with a purple badged minny and was able to wipe our small group near TR but they had to really work. We added a second warg and took the fight to them, winning after some long battles. We had to harass the minny and burn down the hunter a few times to win. Prior to this update, we needed to focus solely on the hunter as he would barrage any of us to oblivian before we could fully engage. The fights were fluid and lengthy- even our Wargs stayed up for some punishment!
After winning a few times, they came back with an added Champ and Cappy- all with purple badges. Head to head, we got rolled, but the fights were a bit longer than before the update. We added two more wargs and were able to hang pretty well, taking losses on both sides after retreating to Grams (ugh).
My initial observations were that the fights were lasting longer, the healers were tougher to kill and we had to initially hug Grams before pushing out with numbers.
Half Raid
They added another and we got up to 9-10 vs their 5-6 over the next hour or so. Fights started at Grams, but as we built numbers, we took the fight to EC then Lugz Rez. Very good fights against some of the best freeps we run up against. Our half CRAID was R6 - R11 but won after some long fights using our numbers. We only had one defiler, but he was able to heal through most of their DPS- which would NEVER have happened just yesterday.
Overall Observations
My first thought is that everyone seemed to be a bit happier than in a long while. The Creeps were burning down NPCs at EC and elsewhere and were able to hang in the fight with some good healing. Our Defiler got off a few 100k heals- so he seemed to be in a better place than some have feared. His job was made easier by better mitigated creeps. The crit D base stat was good enough that we were able to trait 4-6 mitigation’s and keep 6+ in offense. The fights were longer and involved more tactics, kiting and use of key terrain.
We did not meet any Burgs and the hunter still hit hard, but we healed through it and won with numbers. Their healers were tougher to kill which forced us to evolve our tactics. Rather than solely focusing on their hunter, we had to change targets quickly targeting their DPS as we harassed their healers- more or less how we used to do it. Prior to this update we had to focus solely on their DPS or die. Kill or be killed- quickly!
I have no issues with the Freeps being a bit stronger overall or they don’t show up. Our server has an active Creep population and thus relies on numbers when we are losing. Solo play is far more seldom, but our champ vs various Creeps test went better than expected. I am curious to hear about your solo and group play on other servers.
I encourage everyone who was concerned to get out there and test drive it for several hours before you cast judgement. It’s certainly not perfect, but our overall experience seemed far BETTER than it was. Thanks to our server’s bold Freeps who took the fight to us and made us work (hard). We shall see how things evolve and share with Vastin and the dev team to see if we can continue to make the Moors a better place.
Your constructive comments and shared experiences are welcome. Merry Creepsmass!
Cor/Aak