Some feedback after looking at the numbers:
Power sharing: I would keep 10s cd and restore around 5k (ca 75% of light armpur power pool). For the group version I would restore around 2.5-3k power and keep 30s cd.
As others have already mentioned, you should find solution for staff damage (because of its value stacked at lvl 100).
Beacon of hope + Water-lore: I find the values ok.
Some findings:
Staff sweep: after flanking it used to restore power over time. It doesn´t do it anymore.
flank damage bonus on staff strike, cash out, Staff and Storm damage bonus deal only a little damage. It would be nice to improve these values.
In yellow line there is trait called power of knowledge, but with removal of the skill with same name this trait is obsolete.
The burning embers doesn´t stack up the 3 dots as it used to. One can have only 1 stack. Same with searing embers.
Lightning storm: the first of three strikes does a little bit more damage (all 3 used to have same values).
Some opinion for Wizard fire (with flanking, healing and Power of Knowledge):
If the Wizard fire would kept as it is today, with healing morale and power on flank event, then I am not against removing of the skill power of Knowledge. Only the values from flank heals need to be reasonable. With this, then also water-lore could target only other targets, not the player himself (to reduce self healing possibilities. LM has already a lot of cc and pets to keep himself safe.)
Ich bin kein Deutscher, sorry für Grammatik.
English isn't my native language, sorry for mistakes.