Thought I’d share some ideas I had that might be used in the LM revamp. Some might be better than others! All this being said, a round of bug fixes would be more than sufficient with maybe a small DPS increase but if more is planned some of these may have value. Everything I’m suggesting here is with PvE only in mind so any proposed breaking of PvP is purely through ignorance. This is a pretty long post sorry.
In no particular order:
Make Staff Strike and Staff Sweep Tactical Skills dealing light damage and with damage scaling based on Tactical Damage Rating. Having a meaningful set of staff skills will return some of the pre-HD risk/reward where DPS will be greater if you risk being in melee range, gives us something to do against fire resistant bosses and will make our single target rotation more interesting than Burning Embers spam. Plus its cool.
Fire mit debuffs (Tar/Raven) – we may need to acknowledge our fire mit debuffs are giving an advantage to DPS classes with access to fire damage and penalising those that don’t and making balancing them harder. Perhaps the benefit from these skills needs to be smaller but broader. For example, tar could only give -5% fire mits but in addition the BPE reduction of Ring of Fire could move here so Tar now helps Champs.
Upgrading DOTs to Searing Embers and Burning Embers spreading via Gust of Wind – the complexity in LM is having a broad tool kit of skills and choosing the right one at the right time so I would totally remove these unnecessarily complicated features. Burning Embers DOTs could be made a bit stronger overall to compensate (especially in Red line).
Fire Lore and Frost Lore spreading – another unnecessary and over complicated mechanic. Why not have a Yellow feat (possibly Capstone to replace buggy Enfeeble) that adds +2 targets to make them a limited AOE. Ancient Master will increase the number of mobs affected further but at a limited uptime.
I miss the mechanic where going Red affected CC and would like Yellow to offer greater boosts to CC than it currently does. I’d propose Blinding Flash and Cracked Earth are reduced to 16 second mezz/ 15 second root durations and the break chance of Cracked Earth is increased. Then in Yellow the durations are doubled and the break chance of roots can be lowered possibly through a trait. This will mean Red/Blue LMs can chain mezz 1 target. Yellow can chain mezz 2. Chain rooting still possible but more reliably on Yellow.
I’d propose some significant damage buffs to Cracked Earth and Ents. Both are CC skills with a bit of damage currently. I’d like to see Cracked Earth, alongside Sticky Gourd, be our bread and butter AOE skill (especially if the CC element is nerfed outside Yellow line) and for that it needs more damage. Ents is truly sad, this should be an epic, class defining skill but is now an emergency AOE stun on a long cooldown. This should have a cooldown and damage similar to Lightning Storm. NB with these changes and the previous change to Tar, Ring of Fire, universally hated by all non-LMs for its lag effects could be removed as its functions are now covered elsewhere.
Pleasant Breeze changes – something needs to be done to this but not sure whats proposed is the right change. Instead why not make this trait turn the single target power restore into an AOE version with a decent radius e.g. 15-20 m (possibly with a reduced effect on those other than the main target)? Then you could remove the group power heal skill altogether. You could move the AOE Beacon of Hope effect to this trait also.
Power management changes - scaling power restore back is fine if the goal is to make power management less trivial but as everyone is telling you, the power drain is another iconic feature and needs to be kept, if the effect is somewhat reduced
Wizards Fire – needs to stay as everyone has told you but it could just be a low damage, low cooldown DOT for tagging and also trigger the flank heal (please don’t remove the flanking mechanic, this is a classic class feature that should be kept and made relevant again if anything).
Enfeeble – always buggy and (apparently) hard to fix. Suggest total rework with boosts to Fire and Frost Lore targets as earlier but also a flat e.g. 20% boost to other debuffs like SOP Command, See All ends etc.
Wind Lore – previous poster has made an excellent suggestion to make this a Lightning skill to allow the three lore skills to be also apply the improved debuffs to Fire and Frost Lore. I’d go further and create a new trait in Yellow that adds a useful extra debuff feature, such as reducing mob finesse. The refresh/spreading of Frost/Fire Lore would be removed as above.
Gust of Wind – just remove it.
Reduced morale cost trait in Yellow – just remove it.
Mighty Wind trait in Red – just remove it
SOP: Vigilance – does this really need to be a skill? It could be passive or I’d like to see it a fellowship buff when you have an avian pet (Raven/Eagle).