Originally Posted by
tansquare
As a longtime burglar, amidst all these class updates and reworks, I'm highly anticipating a good look at where burglars stand!
In this post (excuse me if this is poorly formatted, I'm not an avid forum user) I will address my concerns of the class, specifically the gambler line.
I'll be suggesting a few changes and additions that could be made to make the class more engaging and rewarding.
The goal of the subclass is to rely upon "damage over time" and "chance" to defeat foes.
Burglars who focus in this line are not expecting to reach quiet-knife levels of damage, and that's not what this post is about.
The sad reality is, the DoTs from this line are very sub-par, and there is very little element of chance to be seen late game, as gamblers strike upgrades any gamble to max tier.
Possible ideas are as follows:
To start, the gambler line has three different kinds of gambles: damaging, debuffing, and disabling. We'll first look at these in detail.
Damaging gamble is very straightforward. It's a middle of the road bleed. It doesn't do a ton of damage, but with the legacy it can get up there.
Using the skill "Cash Out" allows you to consume the gamble on the target to remove the DoT to do some damage. Overall, it's not good, but not great.
Not much needs to be changed here, aside from the duration and damage. Up the damage just a little, and allow the skill "Hedge your bet" to reset or increase the duration.
Cashing out the gamble could deal area damage, or apply some sort of incoming damage debuff to make lucky/gamblers strike more rewarding.
Debuffing gamble is superb. Very little needs to be modified here. It reduces target damage, attack speed, and adds a large miss chance to their attacks.
Again, Cashing out this gamble accomplishes nothing. It gives the teensiest evasion buff known to man, supplying a very low rating increase and has no duration whatsoever.
It's much more beneficial to just keep the debuff on the target, as you'll end up lasting longer. We'll come back to this later.
The final, and most outstanding issue with the gambler line is the disabling gamble. My goodness. How did this skill get through the cracks.
It's a permastun, allowing any non-boss mob to be dazed with a very low break chance. It's almost a necessity in some situations, but many refuse to use it simply because of how boring and strong it is. There's a lot that needs a good look here. There should be a tool tip, like the other gambles that show a gamble is on the target. Another quick and more balanced change could be a delayed stun: "on expiration, the target is stunned for 1 x gamble tier" (ex: tier 1 gamble is 1 second, tier 6 is 6 second). It needs a window where it cannot be reapplied, so you cannot just spam it.
Another HUGE thing is that it cannot be cashed out. As it has no tool tip, you have no idea how it will last, and you have no way of removing it when applied. Cashing out this gamble could remove the delayed stun debuff and apply a shorter knockout, giving it some boss utility.
With a look at the base gambles aside, it's time to introduce a mechanic that could make this line more interesting. The risk/reward playstyle potential is huge, and it's unfortunate this line isn't showing the colors it could be. To fix this, we're adding a stackable buff called "luck".
Luck stacks up to five times on a gamble burglar, each stack increasing melee damage and evade chance by 1%. (Probably replacing stick and move).
One instance of luck is rewarded for each successful evade or critical hit on an enemy. The way luck ties in with gambles is as follows: luck is consumed to increase the tier of a gamble when initially applied. Gamblers strike no longer makes a gamble max tier, it just applies the damaging gamble. With no luck, gambles always apply at tier 1 EXCEPT IN STEALTH. Stealth feels very useless in blue line as it provides no benefits aside from a gamble chance increase. Aside from this, burglars will get a single tier increase to a gamble per luck used.
This change may give the player less control over the tide of the battle, but allows gambles to have their potency increased, making that 6 tier gamble so much more satisfying.
Healing is also a large issue with the gambler line. Bob and weave heals for about 2k at level 115, where mobs will hit you with 5k attacks. With luck introduced, Bob and weave no longer applies on an evade, instead, cashing out heals the burglar for 3% of their morale per tier of gamble purged. This gives more control to the player, and more sustain to the line. (Also the current heal over time ticks for 200 health every few seconds, it feels very useless). Cash out would provide this heal in addition to the changed removal effects.
The final idea relates to "All in" a buff that allows the gambler to increase damage, attack speed and evasion temporarily. This buff becomes a debuff if a target is not killed while you are under its effects. This skill perfectly encompasses the kind of playstyle of chance and risk, but waiting another 30 seconds for it to come back off cool down becomes irksome. To fix two birds with one stone, we will be changing gamblers advantage, the weakest bleed I have ever seen in lord of the rings, to something useful. Gamblers advantage becomes "Risky blow". This melee skill has a longer cool down (about 20 seconds) , and unlocks after an evade or crit like the normal skill, except it is significantly stronger. It even reduces the "All in" cool down by 5 seconds. The drawback? It has in induction! This skill requires you to either evade, attack from stealth, or for the opponent to miss for it to hit. This is where we return to the cash out of the debuffing gamble. Instead of the normal boost to evasion, we get a morale shield that while active, increases evasion by 15%. It won't last long, but a skilled burglar, with enough luck will be able to take advantage of this dynamic and deliver Savage blows while dodging assaults from his/her enemies.
These are just a few concept I thought up late at night. I'm aware this would be a huge rework, but the blue line just needs a good face lift.
Again, any thoughts, additions or criticisms are greatly welcomed.