Originally Posted by
gaara908776
I think he definitely does understand what he's asking for. The purpose of creating Trait Trees in Helm's Deep, according to Developer's at the time, was to allow every class to perform multiple roles, specifically in group content. However, this was meant to be based around the idea that each class STILL has a MAIN role. For example, Guardian's have 3 Trait Trees, 2 of which are based around Tanking. Therefore, the Guardian class is meant to have a primary role of tanking, with a secondary role of DPS. Contrarily a Runekeeper has Two specs devoted to DPS and one spec devoted to healing. Therefore, it was intended to primarily be a DPS class with the capability to heal. Although classes have primary and secondary roles, they are still meant to be able to perform those roles competitively. For example, a very skilled RK healer SHOULD be able to perform the role of main healer in a Raid. The issue with this today is that stats have increased exponentially since these trait trees were implemented, and even after these trees were implemented many of them weren't fully functioning because the Dev team fired all of the class specific developers in the middle of HD launch. So we've been stuck with half-assed trait tree set-ups for many classes that have exponentially declined in usefulness as stats have exponentially increased.
I think a return to traditional class roles at this point in the game may be impossible without fully remaking some of the trait trees and fully reworking some of the combat systems in the game such as Finesse, B/P/E ratings for tanks, and debuff capabilities for certain support classes. Therefore, it would make sense from a Time/Money/Gameplay standpoint to just fully commit to making the current Trees more viable so that the small player base LotRO has is allowed to enjoy more diversity within their chosen class.
Even on Arkenstone, the server with the largest amount of level 115 PVE players, it is nearly impossible to find certain classes for group PVE. Guardian's, Loremaster's, and Captain's seem to be the most difficult to find these days. What do all of these classes have in common? They're some of the slowest to level, and really only have 1 major role each in a group nowadays.
So proposing to give these classes more DPS so that they can level more quickly, find groups more easily, and enjoy gameplay more thorougly would seem like a pretty solid solution to me.