Originally Posted by
Morealionon
The multiplier needs to be raised to match the tool tip numbers.
I went from one shot Barrage glory kills to struggling with green titled mobs 3 levels below me.
A stinky L22 goblin should not take six varied arrow attacks and two sword whacks on average to kill at L25.
One day, I'm confidently soloing Iarchith and the next I'm frantically kiting dinky goblins in the Lone Lands.
This was one heck of a nerf.
Some sort of barrage nerf was overdue for quite a while as the skill was broken and could have its damage raised over tier 3 (still said tier 3 but the tooltip damage and power cost would increase). Not to mention blue line should never have been better dps than red. If you are struggling to kill green mobs, or even blue ones then something else is going on because my level 25 (and my 115) do not have these same problems. I am sorry you can't run around and push one button to win anymore, but tbh it hasn't always been like that and it is the fault of the devs for making it that way in the first place. Creates a bunch of people who don't know what a proper rotation is and now that their "I win" button has been taken away from them they have to go back to the drawing board and learn the class. The level 23ish goblins in LL have around 600 health which is less than my barrage 2 and 3 crit for. Not sure why it takes you 8 attacks "on average" when it takes me 2-3.
Nanci - 115 Captain / Hirandiel - 115 Hunter / Hildimar - 115 Minstrel - "Weekend at Bill Ferny's" - Arkenstone (formerly of Windfola)
Nimgarthiel - 75 Captain / Gliriel - 50 Minstrel / Hereniel - 25 Hunter - "Succulent Meats" - Arkenstone